private void SyncAnimationsListNow()
 {
     _ignoreAnimationChange = true;
     try
     {
         var hasLayers = _animation.EnumerateLayers().Skip(1).Any();
         _animationsJSON.choices = _animation.clips.Select(c => c.animationName).ToList();
         if (hasLayers)
         {
             _animationsJSON.displayChoices = _animation.clips.Select(c => $"[{c.animationLayer}] {c.animationName}").ToList();
         }
         _animationsJSON.valNoCallback = null;
         _animationsJSON.valNoCallback = _animation.current.animationName;
     }
     finally
     {
         _ignoreAnimationChange = false;
     }
 }