Esempio n. 1
0
        /// <summary>
        /// Does the actions file in memory differ from the one on disk as determined by a md5 hash
        /// </summary>
        public static bool HasFileInMemoryBeenModified()
        {
            string projectPath = Application.dataPath;
            int    lastIndex   = projectPath.LastIndexOf("/");

            projectPath     = projectPath.Remove(lastIndex, projectPath.Length - lastIndex);
            actionsFilePath = Path.Combine(projectPath, SteamVR_Settings.instance.actionsFilePath);

            string jsonText = null;

            if (File.Exists(actionsFilePath))
            {
                jsonText = System.IO.File.ReadAllText(actionsFilePath);
            }
            else
            {
                return(true);
            }

            string newHashFromFile = SteamVR_Utils.GetBadMD5Hash(jsonText);

            string newJSON = JsonConvert.SerializeObject(SteamVR_Input.actionFile, Formatting.Indented, new JsonSerializerSettings {
                NullValueHandling = NullValueHandling.Ignore
            });

            string newHashFromMemory = SteamVR_Utils.GetBadMD5Hash(newJSON);

            return(newHashFromFile != newHashFromMemory);
        }
Esempio n. 2
0
        /// <summary>
        /// Load from disk and deserialize the actions file
        /// </summary>
        /// <param name="force">Force a refresh of this file from disk</param>
        public static bool InitializeFile(bool force = false)
        {
            string projectPath = Application.dataPath;
            int    lastIndex   = projectPath.LastIndexOf("/");

            projectPath     = projectPath.Remove(lastIndex, projectPath.Length - lastIndex);
            actionsFilePath = Path.Combine(projectPath, SteamVR_Settings.instance.actionsFilePath);

            string jsonText = null;

            if (File.Exists(actionsFilePath))
            {
                jsonText = System.IO.File.ReadAllText(actionsFilePath);
            }
            else
            {
                Debug.LogErrorFormat("[SteamVR] Actions file does not exist in project root: {0}", actionsFilePath);
                return(false);
            }

            if (fileInitialized == true || (fileInitialized == true && force == false))
            {
                string newHash = SteamVR_Utils.GetBadMD5Hash(jsonText);

                if (newHash == actionFileHash)
                {
                    return(true);
                }

                actionFileHash = newHash;
            }

            actionFile = Newtonsoft.Json.JsonConvert.DeserializeObject <SteamVR_Input_ActionFile>(jsonText);
            actionFile.InitializeHelperLists();
            fileInitialized = true;
            return(true);
        }