private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_gun             = ((SteamVR_Input_ActionSet_gun)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_gun>("/actions/gun")));
     SteamVR_Actions.p_NewSet          = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.gun,
         SteamVR_Actions.NewSet
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_rock            = ((SteamVR_Input_ActionSet_rock)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_rock>("/actions/rock")));
     SteamVR_Actions.p_buggybuddy      = ((SteamVR_Input_ActionSet_buggybuddy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggybuddy>("/actions/buggybuddy")));
     SteamVR_Actions.p_space           = ((SteamVR_Input_ActionSet_space)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_space>("/actions/space")));
     SteamVR_Actions.p_grenade         = ((SteamVR_Input_ActionSet_grenade)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_grenade>("/actions/grenade")));
     SteamVR_Actions.p_squeezable      = ((SteamVR_Input_ActionSet_squeezable)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_squeezable>("/actions/squeezable")));
     SteamVR_Actions.p_teleporting     = ((SteamVR_Input_ActionSet_teleporting)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_teleporting>("/actions/teleporting")));
     SteamVR_Actions.p_gun             = ((SteamVR_Input_ActionSet_gun)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_gun>("/actions/gun")));
     SteamVR_Actions.p_raw             = ((SteamVR_Input_ActionSet_raw)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_raw>("/actions/raw")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[]
     {
         SteamVR_Actions._default,
         SteamVR_Actions.rock,
         SteamVR_Actions.buggybuddy,
         SteamVR_Actions.space,
         SteamVR_Actions.grenade,
         SteamVR_Actions.squeezable,
         SteamVR_Actions.teleporting,
         SteamVR_Actions.gun,
         SteamVR_Actions.raw
     };
 }