Esempio n. 1
0
    private void OnVector2Update(Valve.VR.SteamVR_Action_Vector2 from, Valve.VR.SteamVR_Input_Sources inputSource, Vector2 axis, Vector2 delta)
    {
        if (Mathf.Abs(axis.y) >= 0.5f)
        {
            var pos = mPlayer.position;
            pos.y           += axis.y * Time.deltaTime * 10.0f;
            mPlayer.position = pos;

            var tpPos = TPArea.transform.position;
            tpPos.y += axis.y * Time.deltaTime * 10.0f;
            TPArea.transform.position = tpPos;
        }

        if (Mathf.Abs(axis.x) >= 0.5f)
        {
            var currentRot = mPlayer.transform.rotation.eulerAngles;
            currentRot.y += axis.x * Time.deltaTime * 50.0f;
            mPlayer.transform.rotation = Quaternion.Euler(currentRot);
        }
    }
Esempio n. 2
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Trigger          = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Trigger")));
     SteamVR_Actions.p_default_PadNorthTouch    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadNorthTouch")));
     SteamVR_Actions.p_default_PadEastTouch     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadEastTouch")));
     SteamVR_Actions.p_default_PadSouthTouch    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadSouthTouch")));
     SteamVR_Actions.p_default_PadWestTouch     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadWestTouch")));
     SteamVR_Actions.p_default_PadNorthClick    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadNorthClick")));
     SteamVR_Actions.p_default_PadEastClick     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadEastClick")));
     SteamVR_Actions.p_default_PadSouthClick    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadSouthClick")));
     SteamVR_Actions.p_default_PadWestClick     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadWestClick")));
     SteamVR_Actions.p_default_PadCenterTouch   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadCenterTouch")));
     SteamVR_Actions.p_default_PadCenterClick   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadCenterClick")));
     SteamVR_Actions.p_default_PadPosition      = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/PadPosition")));
     SteamVR_Actions.p_default_Grip             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grip")));
     SteamVR_Actions.p_default_MenuClick        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/MenuClick")));
     SteamVR_Actions.p_default_JoystickClick    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/JoystickClick")));
     SteamVR_Actions.p_default_JoystickPosition = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/JoystickPosition")));
     SteamVR_Actions.p_default_Pose             = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
Esempio n. 3
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_TriggerClick      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerClick")));
     SteamVR_Actions.p_default_PadClick          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadClick")));
     SteamVR_Actions.p_default_Menu              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Menu")));
     SteamVR_Actions.p_default_Grip              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grip")));
     SteamVR_Actions.p_default_PadTouch          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadTouch")));
     SteamVR_Actions.p_default_TriggerTouch      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerTouch")));
     SteamVR_Actions.p_default_PadTouchValue     = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/PadTouchValue")));
     SteamVR_Actions.p_default_TriggerValue      = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/TriggerValue")));
     SteamVR_Actions.p_default_DPadNorth         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadNorth")));
     SteamVR_Actions.p_default_DPadSouth         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadSouth")));
     SteamVR_Actions.p_default_DPadWest          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadWest")));
     SteamVR_Actions.p_default_DPadEast          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadEast")));
     SteamVR_Actions.p_default_DPadCenter        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadCenter")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Pose                = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand    = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand   = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_ToggleSubtreeLines  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ToggleSubtreeLines")));
     SteamVR_Actions.p_default_SelectSubtree       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SelectSubtree")));
     SteamVR_Actions.p_default_CopySubtree         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/CopySubtree")));
     SteamVR_Actions.p_default_ChangeSubtreeHeight = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/ChangeSubtreeHeight")));
     SteamVR_Actions.p_default_Move                = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Move")));
     SteamVR_Actions.p_default_LoadFile            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/LoadFile")));
     SteamVR_Actions.p_default_Haptic              = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move             = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering              = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle              = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
Esempio n. 5
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose                   = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand       = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand      = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze                = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_TouchpadPosition       = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TouchpadPosition")));
     SteamVR_Actions.p_default_Haptic                 = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_master_Thesis_Teleport         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Master_Thesis/in/Teleport")));
     SteamVR_Actions.p_master_Thesis_Move             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Master_Thesis/in/Move")));
     SteamVR_Actions.p_master_Thesis_TouchpadPosition = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/Master_Thesis/in/TouchpadPosition")));
     SteamVR_Actions.p_master_Thesis_Pose             = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/Master_Thesis/in/Pose")));
     SteamVR_Actions.p_master_Thesis_Grip             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Master_Thesis/in/Grip")));
     SteamVR_Actions.p_master_Thesis_Trigger          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Master_Thesis/in/Trigger")));
     SteamVR_Actions.p_master_Thesis_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/Master_Thesis/out/Haptic")));
 }
Esempio n. 6
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_Grab              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grab")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_PoseLeftHand      = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/PoseLeftHand")));
     SteamVR_Actions.p_default_PoseRightHand     = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/PoseRightHand")));
     SteamVR_Actions.p_default_NewAction         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/NewAction")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_control_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/control/in/SkeletonLeftHand")));
     SteamVR_Actions.p_control_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/control/in/SkeletonRightHand")));
     SteamVR_Actions.p_control_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/control/in/Teleport")));
     SteamVR_Actions.p_control_Grab = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/control/in/Grab")));
     SteamVR_Actions.p_control_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/control/in/Pose")));
 }
Esempio n. 7
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_Restart           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Restart")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
Esempio n. 8
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Grip              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grip")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_ThrustUp          = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/ThrustUp")));
     SteamVR_Actions.p_default_ThrustDown        = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/ThrustDown")));
     SteamVR_Actions.p_default_RollMode          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/RollMode")));
     SteamVR_Actions.p_default_Interact          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Interact")));
     SteamVR_Actions.p_default_Jump              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Jump")));
     SteamVR_Actions.p_default_Back              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Back")));
     SteamVR_Actions.p_default_Menu              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Menu")));
     SteamVR_Actions.p_default_Map               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Map")));
     SteamVR_Actions.p_default_Look              = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Look")));
     SteamVR_Actions.p_default_Move              = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Move")));
     SteamVR_Actions.p_default_LeftHand          = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/LeftHand")));
     SteamVR_Actions.p_default_RightHand         = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/RightHand")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Pointer = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Pointer")));
     SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_Use = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Use")));
     SteamVR_Actions.p_default_Grab = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Grab")));
     SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_TouchpadAxis = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/default/in/TouchpadAxis")));
     SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_Spawn             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Spawn")));
     SteamVR_Actions.p_default_TouchPadTouch     = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TouchPadTouch")));
     SteamVR_Actions.p_default_TouchPadDetect    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TouchPadDetect")));
     SteamVR_Actions.p_default_TouchPadClick     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TouchPadClick")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
 }
Esempio n. 11
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_TrackPad          = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TrackPad")));
     SteamVR_Actions.p_default_PadClick          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadClick")));
     SteamVR_Actions.p_default_PadTouching       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadTouching")));
     SteamVR_Actions.p_default_OpenMenu          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/OpenMenu")));
     SteamVR_Actions.p_default_TriggerClick      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerClick")));
     SteamVR_Actions.p_default_TriggerDrag       = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/TriggerDrag")));
     SteamVR_Actions.p_default_GripClick         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GripClick")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
Esempio n. 12
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_vRIF_LeftGrip            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRIF/in/LeftGrip")));
     SteamVR_Actions.p_vRIF_RightGrip           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRIF/in/RightGrip")));
     SteamVR_Actions.p_vRIF_AButton             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/AButton")));
     SteamVR_Actions.p_vRIF_BButton             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/BButton")));
     SteamVR_Actions.p_vRIF_XButton             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/XButton")));
     SteamVR_Actions.p_vRIF_YButton             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/YButton")));
     SteamVR_Actions.p_vRIF_LeftTrigger         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRIF/in/LeftTrigger")));
     SteamVR_Actions.p_vRIF_RightTrigger        = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRIF/in/RightTrigger")));
     SteamVR_Actions.p_vRIF_LeftTriggerNear     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/LeftTriggerNear")));
     SteamVR_Actions.p_vRIF_RightTriggerNear    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/RightTriggerNear")));
     SteamVR_Actions.p_vRIF_LeftThumbstickAxis  = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/VRIF/in/LeftThumbstickAxis")));
     SteamVR_Actions.p_vRIF_RightThumbstickAxis = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/VRIF/in/RightThumbstickAxis")));
     SteamVR_Actions.p_vRIF_LeftThumbstickNear  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/LeftThumbstickNear")));
     SteamVR_Actions.p_vRIF_RightThumbstickNear = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/RightThumbstickNear")));
     SteamVR_Actions.p_vRIF_LeftThumbstickDown  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/LeftThumbstickDown")));
     SteamVR_Actions.p_vRIF_RightThumbstickDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/RightThumbstickDown")));
     SteamVR_Actions.p_vRIF_Start  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/Start")));
     SteamVR_Actions.p_vRIF_Back   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/Back")));
     SteamVR_Actions.p_vRIF_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/VRIF/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_TrackPadUp        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackPadUp")));
     SteamVR_Actions.p_default_TrackPadDown      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackPadDown")));
     SteamVR_Actions.p_default_TrackPadLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackPadLeft")));
     SteamVR_Actions.p_default_TrackPadRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackPadRight")));
     SteamVR_Actions.p_default_TrackPadClick     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackPadClick")));
     SteamVR_Actions.p_default_TrackPadVec2      = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TrackPadVec2")));
     SteamVR_Actions.p_default_Trigger           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Trigger")));
     SteamVR_Actions.p_default_Menu              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Menu")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
Esempio n. 14
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose                  = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand      = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand     = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze               = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_Move                  = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Move")));
     SteamVR_Actions.p_default_Fire                  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Fire")));
     SteamVR_Actions.p_default_FingeringTrigger      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/FingeringTrigger")));
     SteamVR_Actions.p_default_ammoRelease           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ammoRelease")));
     SteamVR_Actions.p_default_Haptic                = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_primaryGunHand_Fire           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/PrimaryGunHand/in/Fire")));
     SteamVR_Actions.p_primaryGunHand_TouchTrigger   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/PrimaryGunHand/in/TouchTrigger")));
     SteamVR_Actions.p_primaryGunHand_SqueezeTrigger = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/PrimaryGunHand/in/SqueezeTrigger")));
     SteamVR_Actions.p_primaryGunHand_AmmoRelease    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/PrimaryGunHand/in/AmmoRelease")));
 }
Esempio n. 15
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
     SteamVR_Actions.p_forTeddyVR_Move             = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/ForTeddyVR/in/Move")));
     SteamVR_Actions.p_forTeddyVR_Grab             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/ForTeddyVR/in/Grab")));
     SteamVR_Actions.p_forTeddyVR_Trigger          = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/ForTeddyVR/in/Trigger")));
     SteamVR_Actions.p_forTeddyVR_Look             = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/ForTeddyVR/in/Look")));
     SteamVR_Actions.p_forTeddyVR_Menu             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/ForTeddyVR/in/Menu")));
     SteamVR_Actions.p_forTeddyVR_Run            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/ForTeddyVR/in/Run")));
     SteamVR_Actions.p_forTeddyVR_Focus          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/ForTeddyVR/in/Focus")));
     SteamVR_Actions.p_forTeddyVR_LookSwipe      = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/ForTeddyVR/in/LookSwipe")));
     SteamVR_Actions.p_forTeddyVR_VibrationL     = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/ForTeddyVR/out/VibrationL")));
     SteamVR_Actions.p_forTeddyVR_VibrationR     = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/ForTeddyVR/out/VibrationR")));
     SteamVR_Actions.p_forTeddyArcade_Move       = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/ForTeddyArcade/in/Move")));
     SteamVR_Actions.p_forTeddyArcade_Look       = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/ForTeddyArcade/in/Look")));
     SteamVR_Actions.p_forTeddyArcade_Exit       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/ForTeddyArcade/in/Exit")));
     SteamVR_Actions.p_forTeddyArcade_VibrationL = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/ForTeddyArcade/out/VibrationL")));
     SteamVR_Actions.p_forTeddyArcade_VibrationR = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/ForTeddyArcade/out/VibrationR")));
 }
Esempio n. 16
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
     SteamVR_Actions.p_vrcontrol_ForwardThrust     = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/vrcontrol/in/ForwardThrust")));
     SteamVR_Actions.p_vrcontrol_BackwardThrust    = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/vrcontrol/in/BackwardThrust")));
     SteamVR_Actions.p_vrcontrol_Boost             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrcontrol/in/Boost")));
     SteamVR_Actions.p_vrcontrol_HVThrust          = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/vrcontrol/in/HVThrust")));
     SteamVR_Actions.p_vrcontrol_PitchRoll         = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/vrcontrol/in/PitchRoll")));
     SteamVR_Actions.p_vrcontrol_GrabJoystick      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrcontrol/in/GrabJoystick")));
     SteamVR_Actions.p_vrcontrol_Left_A            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrcontrol/in/Left_A")));
     SteamVR_Actions.p_vrcontrol_Right_A           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrcontrol/in/Right A")));
     SteamVR_Actions.p_vrcontrol_Left_B            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrcontrol/in/Left_B")));
     SteamVR_Actions.p_vrcontrol_POV1_POS          = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/vrcontrol/in/POV1_POS")));
     SteamVR_Actions.p_vrcontrol_POV2_POS          = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/vrcontrol/in/POV2_POS")));
     SteamVR_Actions.p_vrcontrol_POV1_TOUCH        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrcontrol/in/POV1_TOUCH")));
     SteamVR_Actions.p_vrcontrol_POV2_TOUCH        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrcontrol/in/POV2_TOUCH")));
     SteamVR_Actions.p_vrcontrol_UI_ENTER          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrcontrol/in/UI_ENTER")));
     SteamVR_Actions.p_vrcontrol_UI_BACK           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrcontrol/in/UI_BACK")));
     SteamVR_Actions.p_vrcontrol_GripLeft          = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/vrcontrol/in/GripLeft")));
     SteamVR_Actions.p_vrcontrol_GripRight         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/vrcontrol/in/GripRight")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_vrtk_TouchpadButton      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/TouchpadButton")));
     SteamVR_Actions.p_vrtk_TriggerButton       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/TriggerButton")));
     SteamVR_Actions.p_vrtk_GripButton          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/GripButton")));
     SteamVR_Actions.p_vrtk_Pose                = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/vrtk/in/Pose")));
     SteamVR_Actions.p_vrtk_SkeletonLeftHand    = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/vrtk/in/SkeletonLeftHand")));
     SteamVR_Actions.p_vrtk_SkeletonRightHand   = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/vrtk/in/SkeletonRightHand")));
     SteamVR_Actions.p_vrtk_TriggerSqueeze      = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/vrtk/in/TriggerSqueeze")));
     SteamVR_Actions.p_vrtk_TouchpadTouch       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/TouchpadTouch")));
     SteamVR_Actions.p_vrtk_TouchpadPosition    = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/vrtk/in/TouchpadPosition")));
     SteamVR_Actions.p_vrtk_ButtonStartMenu     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/ButtonStartMenu")));
     SteamVR_Actions.p_vrtk_TriggerTouch        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/TriggerTouch")));
     SteamVR_Actions.p_vrtk_TouchpadTwoTouch    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/TouchpadTwoTouch")));
     SteamVR_Actions.p_vrtk_TouchpadTwoPosition = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/vrtk/in/TouchpadTwoPosition")));
     SteamVR_Actions.p_vrtk_TouchpadTwoButton   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/TouchpadTwoButton")));
     SteamVR_Actions.p_vrtk_GripTouch           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/GripTouch")));
     SteamVR_Actions.p_vrtk_GripSqueeze         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/vrtk/in/GripSqueeze")));
     SteamVR_Actions.p_vrtk_ButtonOneTouch      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/ButtonOneTouch")));
     SteamVR_Actions.p_vrtk_ButtonOneClick      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/ButtonOneClick")));
     SteamVR_Actions.p_vrtk_ButtonTwoTouch      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/ButtonTwoTouch")));
     SteamVR_Actions.p_vrtk_ButtonTwoClick      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/ButtonTwoClick")));
     SteamVR_Actions.p_vrtk_Haptic              = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/vrtk/out/Haptic")));
 }
Esempio n. 18
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_menu_InteractUI           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/menu/in/InteractUI")));
     SteamVR_Actions.p_menu_CloseMenu            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/menu/in/CloseMenu")));
     SteamVR_Actions.p_menu_BackUI      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/menu/in/BackUI")));
     SteamVR_Actions.p_menu_Haptic      = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/menu/out/Haptic")));
     SteamVR_Actions.p_graph_Spin       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/graph/in/Spin")));
     SteamVR_Actions.p_graph_ChangeVars = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/graph/in/ChangeVars")));
     SteamVR_Actions.p_graph_Scale_Move = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/graph/in/Scale&Move")));
     SteamVR_Actions.p_graph_OpenMenu   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/graph/in/OpenMenu")));
     SteamVR_Actions.p_graph_Haptic     = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/graph/out/Haptic")));
 }
Esempio n. 19
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_valheim_ToggleInventory   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/ToggleInventory")));
     SteamVR_Actions.p_valheim_ToggleMenu        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/ToggleMenu")));
     SteamVR_Actions.p_valheim_Jump              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/Jump")));
     SteamVR_Actions.p_valheim_Use                 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/Use")));
     SteamVR_Actions.p_valheim_Sit                 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/Sit")));
     SteamVR_Actions.p_valheim_PitchAndYaw         = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/Valheim/in/PitchAndYaw")));
     SteamVR_Actions.p_valheim_PoseL               = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/Valheim/in/PoseL")));
     SteamVR_Actions.p_valheim_PoseR               = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/Valheim/in/PoseR")));
     SteamVR_Actions.p_valheim_HotbarUp            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/HotbarUp")));
     SteamVR_Actions.p_valheim_HotbarDown          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/HotbarDown")));
     SteamVR_Actions.p_valheim_HotbarScroll        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/Valheim/in/HotbarScroll")));
     SteamVR_Actions.p_valheim_ToggleMap           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/ToggleMap")));
     SteamVR_Actions.p_valheim_HotbarUse           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/HotbarUse")));
     SteamVR_Actions.p_valheim_ContextScroll       = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/Valheim/in/ContextScroll")));
     SteamVR_Actions.p_valheim_Grab                = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/Grab")));
     SteamVR_Actions.p_valheim_QuickSwitch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/QuickSwitch")));
     SteamVR_Actions.p_valheim_Walk                = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/Valheim/in/Walk")));
     SteamVR_Actions.p_valheim_UseLeft             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/UseLeft")));
     SteamVR_Actions.p_valheim_QuickActions        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Valheim/in/QuickActions")));
     SteamVR_Actions.p_valheim_Haptic              = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/Valheim/out/Haptic")));
     SteamVR_Actions.p_laserPointers_LeftClick     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/LaserPointers/in/LeftClick")));
     SteamVR_Actions.p_laserPointers_RightClick    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/LaserPointers/in/RightClick")));
     SteamVR_Actions.p_laserPointers_ClickModifier = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/LaserPointers/in/ClickModifier")));
 }
Esempio n. 20
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_SummonBall        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SummonBall")));
     SteamVR_Actions.p_default_ToggleGlow        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ToggleGlow")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_Sticky            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Sticky")));
     SteamVR_Actions.p_default_Bounce            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Bounce")));
     SteamVR_Actions.p_default_BallCamera        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/BallCamera")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
Esempio n. 21
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 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.__actions_default_in_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI")));
     Valve.VR.SteamVR_Input.__actions_default_in_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport")));
     Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch")));
     Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip")));
     Valve.VR.SteamVR_Input.__actions_default_in_Pose              = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.__actions_default_in_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_Squeeze")));
     Valve.VR.SteamVR_Input.__actions_default_out_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.__actions_platformer_in_Move           = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_platformer_in_Move")));
     Valve.VR.SteamVR_Input.__actions_platformer_in_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_platformer_in_Jump")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggy_in_Steering")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle            = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggy_in_Throttle")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Brake = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Brake")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Reset = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Reset")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle
     };
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[]
     {
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering
     };
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
 }
        private void OnGUI()
        {
            if (labelStyle == null)
            {
                labelStyle = new GUIStyle(EditorStyles.textField);
                labelStyle.normal.background = Texture2D.whiteTexture;
            }

            scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);

            Color defaultColor = GUI.backgroundColor;

            SteamVR_ActionSet[] actionSets = SteamVR_Input.actionSets;
            if (actionSets == null)
            {
                actionSets = SteamVR_Input_References.instance.actionSetObjects;
            }

            SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetUpdateSources();
            for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
            {
                SteamVR_Input_Sources source = sources[sourceIndex];
                EditorGUILayout.LabelField(source.ToString());

                for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
                {
                    SteamVR_ActionSet set            = actionSets[actionSetIndex];
                    string            activeText     = set.IsActive() ? "Active" : "Inactive";
                    float             setLastChanged = set.GetTimeLastChanged();

                    if (setLastChanged != -1)
                    {
                        float timeSinceLastChanged = Time.time - setLastChanged;
                        if (timeSinceLastChanged < 1)
                        {
                            Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged);
                            GUI.backgroundColor = setColor;
                        }
                    }

                    EditorGUILayout.LabelField(set.GetShortName(), activeText, labelStyle);
                    GUI.backgroundColor = defaultColor;

                    EditorGUI.indentLevel++;

                    for (int actionIndex = 0; actionIndex < set.allActions.Length; actionIndex++)
                    {
                        SteamVR_Action action = set.allActions[actionIndex];

                        if (action.actionSet == null || action.actionSet.IsActive() == false)
                        {
                            EditorGUILayout.LabelField(action.GetShortName(), "-", labelStyle);
                            continue;
                        }

                        float actionLastChanged = action.GetTimeLastChanged(source);

                        string actionText = "";

                        float timeSinceLastChanged = -1;

                        if (actionLastChanged != -1)
                        {
                            timeSinceLastChanged = Time.time - actionLastChanged;

                            if (timeSinceLastChanged < 1)
                            {
                                Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged);
                                GUI.backgroundColor = setColor;
                            }
                        }


                        if (action is SteamVR_Action_Boolean)
                        {
                            SteamVR_Action_Boolean actionBoolean = (SteamVR_Action_Boolean)action;
                            actionText = actionBoolean.GetState(source).ToString();
                        }
                        else if (action is SteamVR_Action_Single)
                        {
                            SteamVR_Action_Single actionSingle = (SteamVR_Action_Single)action;
                            actionText = actionSingle.GetAxis(source).ToString("0.0000");
                        }
                        else if (action is SteamVR_Action_Vector2)
                        {
                            SteamVR_Action_Vector2 actionVector2 = (SteamVR_Action_Vector2)action;
                            actionText = string.Format("({0:0.0000}, {1:0.0000})", actionVector2.GetAxis(source).x, actionVector2.GetAxis(source).y);
                        }
                        else if (action is SteamVR_Action_Vector3)
                        {
                            SteamVR_Action_Vector3 actionVector3 = (SteamVR_Action_Vector3)action;
                            Vector3 axis = actionVector3.GetAxis(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000})", axis.x, axis.y, axis.z);
                        }
                        else if (action is SteamVR_Action_Pose)
                        {
                            SteamVR_Action_Pose actionPose = (SteamVR_Action_Pose)action;
                            Vector3             position   = actionPose.GetLocalPosition(source);
                            Quaternion          rotation   = actionPose.GetLocalRotation(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
                                                       position.x, position.y, position.z,
                                                       rotation.x, rotation.y, rotation.z, rotation.w);
                        }
                        else if (action is SteamVR_Action_Skeleton)
                        {
                            SteamVR_Action_Skeleton actionSkeleton = (SteamVR_Action_Skeleton)action;
                            Vector3    position = actionSkeleton.GetLocalPosition(source);
                            Quaternion rotation = actionSkeleton.GetLocalRotation(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
                                                       position.x, position.y, position.z,
                                                       rotation.x, rotation.y, rotation.z, rotation.w);
                        }
                        else if (action is SteamVR_Action_Vibration)
                        {
                            //SteamVR_Input_Action_Vibration actionVibration = (SteamVR_Input_Action_Vibration)action;

                            if (timeSinceLastChanged == -1)
                            {
                                actionText = "never used";
                            }

                            actionText = string.Format("{0:0} seconds since last used", timeSinceLastChanged);
                        }

                        EditorGUILayout.LabelField(action.GetShortName(), actionText, labelStyle);
                        GUI.backgroundColor = defaultColor;
                    }

                    EditorGUILayout.Space();
                }


                EditorGUI.indentLevel--;
            }

            EditorGUILayout.EndScrollView();
        }
Esempio n. 23
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport")));
     Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch")));
     Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Pose              = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_Squeeze")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Shoot             = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Shoot")));
     Valve.VR.SteamVR_Input.@__actions_default_out_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.@__actions_platformer_in_Move           = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_platformer_in_Move")));
     Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_platformer_in_Jump")));
     Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggy_in_Steering")));
     Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle            = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggy_in_Throttle")));
     Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Brake")));
     Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Reset")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_00")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_01")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_02")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_03")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_04")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_05")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_06")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_07")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_31")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_32")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_33")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_34")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_00")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_01")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_02")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_03")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_04")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_05")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_06")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_07")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_31")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_32")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_33")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_34")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_0x")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_0y")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_1x")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_1y")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_2x")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_2y")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_3x")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_3y")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_4x")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_4y")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_0xy")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_1xy")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_2xy")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_3xy")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_4xy")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_out_viu_vib_01  = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_htc_viu_out_viu_vib_01")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_default_in_Shoot,
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_out_viu_vib_01
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_default_in_Shoot,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_out_viu_vib_01
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_out_viu_vib_01
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Shoot,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34
     };
     Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y
     };
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy
     };
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_default_in_Shoot,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy
     };
 }
Esempio n. 24
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch")));
     Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip")));
     Valve.VR.SteamVR_Input.__actions_default_in_Pose              = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.__actions_default_out_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze              = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_rock_in_Squeeze")));
     Valve.VR.SteamVR_Input.__actions_rock_in_Crush              = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_rock_in_Crush")));
     Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle     = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Throttle")));
     Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer        = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Steer")));
     Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Brake")));
     Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Reset")));
     Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Turbo")));
     Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect     = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_space_in_DeleterSelect")));
     Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete     = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_space_in_DeleterDelete")));
     Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade    = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_grenade_in_PrimeGrenade")));
     Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_squeezable_in_SqueezePinch")));
     Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_squeezable_in_SqueezeGrip")));
     Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport    = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_teleporting_in_Teleport")));
     Valve.VR.SteamVR_Input.__actions_gun_in_Fire = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_gun_in_Fire")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_rock_in_Crush,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete,
         Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip,
         Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_gun_in_Fire
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_rock_in_Crush,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete,
         Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip,
         Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_gun_in_Fire
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_rock_in_Crush,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete,
         Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade,
         Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_gun_in_Fire
     };
     Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[]
     {
         Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip
     };
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[]
     {
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer
     };
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_rock_in_Crush,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete,
         Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip,
         Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_gun_in_Fire
     };
 }
Esempio n. 25
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport")));
     Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch")));
     Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Pose              = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_Squeeze")));
     Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad          = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_TrackPad")));
     Valve.VR.SteamVR_Input.@__actions_default_out_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad,
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip
     };
     Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze
     };
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad
     };
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad
     };
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI                = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_GrabToggle                = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabToggle")));
     SteamVR_Actions.p_default_GrabHold                  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabHold")));
     SteamVR_Actions.p_default_GrabPinch                 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_Pose                      = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_ResetSeatedPosition       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ResetSeatedPosition")));
     SteamVR_Actions.p_default_MaybeResetSeatedPosition  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/MaybeResetSeatedPosition")));
     SteamVR_Actions.p_default_Haptic                    = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_menu_MenuBack                     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Menu/in/MenuBack")));
     SteamVR_Actions.p_menu_MenuSelect                   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Menu/in/MenuSelect")));
     SteamVR_Actions.p_menu_MenuNavigateUp               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Menu/in/MenuNavigateUp")));
     SteamVR_Actions.p_menu_MenuNavigateDown             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Menu/in/MenuNavigateDown")));
     SteamVR_Actions.p_menu_MenuNavigateLeft             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Menu/in/MenuNavigateLeft")));
     SteamVR_Actions.p_menu_MenuNavigateRight            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Menu/in/MenuNavigateRight")));
     SteamVR_Actions.p_menu_MenuNavigateTrackpadPress    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Menu/in/MenuNavigateTrackpadPress")));
     SteamVR_Actions.p_menu_MenuNavigateTrackpadTouch    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Menu/in/MenuNavigateTrackpadTouch")));
     SteamVR_Actions.p_menu_MenuNavigateTrackpadPosition = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/Menu/in/MenuNavigateTrackpadPosition")));
     SteamVR_Actions.p_menu_MenuNavigateJoystickPosition = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/Menu/in/MenuNavigateJoystickPosition")));
     SteamVR_Actions.p_menu_MenuNestedToggle             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Menu/in/MenuNestedToggle")));
     SteamVR_Actions.p_uI_UIBack                               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI/in/UIBack")));
     SteamVR_Actions.p_uI_UISelect                             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI/in/UISelect")));
     SteamVR_Actions.p_uI_UINavigateUp                         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI/in/UINavigateUp")));
     SteamVR_Actions.p_uI_UINavigateDown                       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI/in/UINavigateDown")));
     SteamVR_Actions.p_uI_UINavigateLeft                       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI/in/UINavigateLeft")));
     SteamVR_Actions.p_uI_UINavigateRight                      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI/in/UINavigateRight")));
     SteamVR_Actions.p_uI_UINavigateTrackpadPress              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI/in/UINavigateTrackpadPress")));
     SteamVR_Actions.p_uI_UINavigateTrackpadTouch              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI/in/UINavigateTrackpadTouch")));
     SteamVR_Actions.p_uI_UINavigateTrackpadPosition           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/UI/in/UINavigateTrackpadPosition")));
     SteamVR_Actions.p_uI_UINavigateJoystickPosition           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/UI/in/UINavigateJoystickPosition")));
     SteamVR_Actions.p_uI_UITabPrevious                        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI/in/UITabPrevious")));
     SteamVR_Actions.p_uI_UITabNext                            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI/in/UITabNext")));
     SteamVR_Actions.p_uI_UITabTrackpadPress                   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI/in/UITabTrackpadPress")));
     SteamVR_Actions.p_uI_UITabTrackpadTouch                   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI/in/UITabTrackpadTouch")));
     SteamVR_Actions.p_uI_UITabTrackpadPosition                = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/UI/in/UITabTrackpadPosition")));
     SteamVR_Actions.p_uI_UITabJoystickPosition                = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/UI/in/UITabJoystickPosition")));
     SteamVR_Actions.p_cockpitControls_ButtonPrimary           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/CockpitControls/in/ButtonPrimary")));
     SteamVR_Actions.p_cockpitControls_ButtonSecondary         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/CockpitControls/in/ButtonSecondary")));
     SteamVR_Actions.p_cockpitControls_ButtonAlt               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/CockpitControls/in/ButtonAlt")));
     SteamVR_Actions.p_cockpitControls_ButtonPOV1              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/CockpitControls/in/ButtonPOV1")));
     SteamVR_Actions.p_cockpitControls_POV1TrackpadPress       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/CockpitControls/in/POV1TrackpadPress")));
     SteamVR_Actions.p_cockpitControls_POV1TrackpadTouch       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/CockpitControls/in/POV1TrackpadTouch")));
     SteamVR_Actions.p_cockpitControls_POV1TrackpadPosition    = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/CockpitControls/in/POV1TrackpadPosition")));
     SteamVR_Actions.p_cockpitControls_POV1JoystickPosition    = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/CockpitControls/in/POV1JoystickPosition")));
     SteamVR_Actions.p_cockpitControls_ButtonPOV2              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/CockpitControls/in/ButtonPOV2")));
     SteamVR_Actions.p_cockpitControls_POV2TrackpadPress       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/CockpitControls/in/POV2TrackpadPress")));
     SteamVR_Actions.p_cockpitControls_POV2TrackpadTouch       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/CockpitControls/in/POV2TrackpadTouch")));
     SteamVR_Actions.p_cockpitControls_POV2TrackpadPosition    = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/CockpitControls/in/POV2TrackpadPosition")));
     SteamVR_Actions.p_cockpitControls_POV2JoystickPosition    = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/CockpitControls/in/POV2JoystickPosition")));
     SteamVR_Actions.p_fSSControls_ExitFSS                     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/FSSControls/in/ExitFSS")));
     SteamVR_Actions.p_fSSControls_CameraControl               = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/FSSControls/in/CameraControl")));
     SteamVR_Actions.p_fSSControls_CameraControlActivate       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/FSSControls/in/CameraControlActivate")));
     SteamVR_Actions.p_fSSControls_TargetCurrentSignal         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/FSSControls/in/TargetCurrentSignal")));
     SteamVR_Actions.p_fSSControls_ZoomIn                      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/FSSControls/in/ZoomIn")));
     SteamVR_Actions.p_fSSControls_ZoomOut                     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/FSSControls/in/ZoomOut")));
     SteamVR_Actions.p_fSSControls_SteppedZoomIn               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/FSSControls/in/SteppedZoomIn")));
     SteamVR_Actions.p_fSSControls_SteppedZoomOut              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/FSSControls/in/SteppedZoomOut")));
     SteamVR_Actions.p_fSSControls_ZoomTrackpadPress           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/FSSControls/in/ZoomTrackpadPress")));
     SteamVR_Actions.p_fSSControls_ZoomTrackpadPosition        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/FSSControls/in/ZoomTrackpadPosition")));
     SteamVR_Actions.p_fSSControls_ZoomTrackpadTouch           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/FSSControls/in/ZoomTrackpadTouch")));
     SteamVR_Actions.p_fSSControls_SteppedZoomTrackpadPress    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/FSSControls/in/SteppedZoomTrackpadPress")));
     SteamVR_Actions.p_fSSControls_SteppedZoomTrackpadPosition = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/FSSControls/in/SteppedZoomTrackpadPosition")));
     SteamVR_Actions.p_fSSControls_SteppedZoomTrackpadTouch    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/FSSControls/in/SteppedZoomTrackpadTouch")));
 }
Esempio n. 27
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.__actions_default_in_InteractUI            = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI")));
     Valve.VR.SteamVR_Input.__actions_default_in_Teleport              = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport")));
     Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch             = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch")));
     Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip              = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip")));
     Valve.VR.SteamVR_Input.__actions_default_in_Pose                  = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand      = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand     = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft           = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_SqueezeLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_teleportUp            = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_teleportUp")));
     Valve.VR.SteamVR_Input.__actions_default_in_teleportDown          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_teleportDown")));
     Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight          = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_SqueezeRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft          = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_trackpadLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight         = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_trackpadRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad  = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_touchingLeftTrackpad")));
     Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_touchingRightTrackpad")));
     Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_MenuButtonLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight       = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_MenuButtonRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft         = ((SteamVR_Action_Vector3)(SteamVR_Input_References.GetAction("__actions_default_in_ScrollPadLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight        = ((SteamVR_Action_Vector3)(SteamVR_Input_References.GetAction("__actions_default_in_ScrollPadRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadNorthLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadEastLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadSouthLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadWestLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadNorthRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadEastRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadSouthRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadWestRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadMiddleLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight       = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadMiddleRight")));
     Valve.VR.SteamVR_Input.__actions_default_out_Haptic               = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.__actions_platformer_in_Move               = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_platformer_in_Move")));
     Valve.VR.SteamVR_Input.__actions_platformer_in_Jump               = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_platformer_in_Jump")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Steering                = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggy_in_Steering")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle                = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggy_in_Throttle")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Brake = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Brake")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Reset = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Reset")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportUp,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportDown,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight,
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportUp,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportDown,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportUp,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportDown,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle
     };
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering
     };
     Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight
     };
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportUp,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportDown,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
 }
Esempio n. 28
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_OpenMenu          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/OpenMenu")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
     SteamVR_Actions.p_htc_viu_viu_press_00        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_00")));
     SteamVR_Actions.p_htc_viu_viu_press_01        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_01")));
     SteamVR_Actions.p_htc_viu_viu_press_02        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_02")));
     SteamVR_Actions.p_htc_viu_viu_press_03        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_03")));
     SteamVR_Actions.p_htc_viu_viu_press_04        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_04")));
     SteamVR_Actions.p_htc_viu_viu_press_05        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_05")));
     SteamVR_Actions.p_htc_viu_viu_press_06        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_06")));
     SteamVR_Actions.p_htc_viu_viu_press_07        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_07")));
     SteamVR_Actions.p_htc_viu_viu_press_31        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_31")));
     SteamVR_Actions.p_htc_viu_viu_press_32        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_32")));
     SteamVR_Actions.p_htc_viu_viu_press_33        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_33")));
     SteamVR_Actions.p_htc_viu_viu_press_34        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_34")));
     SteamVR_Actions.p_htc_viu_viu_press_35        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_35")));
     SteamVR_Actions.p_htc_viu_viu_touch_00        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_00")));
     SteamVR_Actions.p_htc_viu_viu_touch_01        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_01")));
     SteamVR_Actions.p_htc_viu_viu_touch_02        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_02")));
     SteamVR_Actions.p_htc_viu_viu_touch_03        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_03")));
     SteamVR_Actions.p_htc_viu_viu_touch_04        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_04")));
     SteamVR_Actions.p_htc_viu_viu_touch_05        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_05")));
     SteamVR_Actions.p_htc_viu_viu_touch_06        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_06")));
     SteamVR_Actions.p_htc_viu_viu_touch_07        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_07")));
     SteamVR_Actions.p_htc_viu_viu_touch_31        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_31")));
     SteamVR_Actions.p_htc_viu_viu_touch_32        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_32")));
     SteamVR_Actions.p_htc_viu_viu_touch_33        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_33")));
     SteamVR_Actions.p_htc_viu_viu_touch_34        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_34")));
     SteamVR_Actions.p_htc_viu_viu_touch_35        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_35")));
     SteamVR_Actions.p_htc_viu_viu_axis_0x         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_0x")));
     SteamVR_Actions.p_htc_viu_viu_axis_0y         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_0y")));
     SteamVR_Actions.p_htc_viu_viu_axis_1x         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_1x")));
     SteamVR_Actions.p_htc_viu_viu_axis_1y         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_1y")));
     SteamVR_Actions.p_htc_viu_viu_axis_2x         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_2x")));
     SteamVR_Actions.p_htc_viu_viu_axis_2y         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_2y")));
     SteamVR_Actions.p_htc_viu_viu_axis_3x         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_3x")));
     SteamVR_Actions.p_htc_viu_viu_axis_3y         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_3y")));
     SteamVR_Actions.p_htc_viu_viu_axis_4x         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_4x")));
     SteamVR_Actions.p_htc_viu_viu_axis_4y         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_4y")));
     SteamVR_Actions.p_htc_viu_viu_axis_0xy        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_0xy")));
     SteamVR_Actions.p_htc_viu_viu_axis_1xy        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_1xy")));
     SteamVR_Actions.p_htc_viu_viu_axis_2xy        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_2xy")));
     SteamVR_Actions.p_htc_viu_viu_axis_3xy        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_3xy")));
     SteamVR_Actions.p_htc_viu_viu_axis_4xy        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_4xy")));
     SteamVR_Actions.p_htc_viu_viu_vib_01          = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/htc_viu/out/viu_vib_01")));
 }
        private void OnGUI()
        {
            if (SteamVR_Input.actionSets == null)
            {
                EditorGUILayout.LabelField("Must first generate actions. Open SteamVR Input window.");
                return;
            }

            bool startUpdatingSourceOnAccess = SteamVR_Action.startUpdatingSourceOnAccess;

            SteamVR_Action.startUpdatingSourceOnAccess = false;

            if (labelStyle == null)
            {
                labelStyle = new GUIStyle(EditorStyles.textField);
                labelStyle.normal.background = Texture2D.whiteTexture;

                setLabelStyle                   = new GUIStyle(EditorStyles.label);
                setLabelStyle.wordWrap          = true;
                setLabelStyle.normal.background = Texture2D.whiteTexture;
            }

            scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);

            Color defaultColor = GUI.backgroundColor;

            SteamVR_ActionSet[]     actionSets = SteamVR_Input.actionSets;
            SteamVR_Input_Sources[] sources    = SteamVR_Input_Source.GetAllSources();

            if (sourceFoldouts == null)
            {
                sourceFoldouts = new Dictionary <SteamVR_Input_Sources, bool>();
                setFoldouts    = new Dictionary <SteamVR_Input_Sources, Dictionary <string, bool> >();
                for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
                {
                    sourceFoldouts.Add(sources[sourceIndex], false);
                    setFoldouts.Add(sources[sourceIndex], new Dictionary <string, bool>());

                    for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
                    {
                        SteamVR_ActionSet set = actionSets[actionSetIndex];
                        setFoldouts[sources[sourceIndex]].Add(set.GetShortName(), true);
                    }
                }

                sourceFoldouts[SteamVR_Input_Sources.Any]       = true;
                sourceFoldouts[SteamVR_Input_Sources.LeftHand]  = true;
                sourceFoldouts[SteamVR_Input_Sources.RightHand] = true;
            }

            DrawMap();

            for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
            {
                SteamVR_Input_Sources source = sources[sourceIndex];
                sourceFoldouts[source] = EditorGUILayout.Foldout(sourceFoldouts[source], source.ToString());

                if (sourceFoldouts[source] == false)
                {
                    continue;
                }

                EditorGUI.indentLevel++;

                for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
                {
                    SteamVR_ActionSet set = actionSets[actionSetIndex];
                    bool   setActive      = set.IsActive(source);
                    string activeText     = setActive ? "Active" : "Inactive";
                    float  setLastChanged = set.GetTimeLastChanged();

                    if (setLastChanged != -1)
                    {
                        float timeSinceLastChanged = Time.realtimeSinceStartup - setLastChanged;
                        if (timeSinceLastChanged < 1)
                        {
                            Color blendColor = setActive ? Color.green : inactiveSetColor;
                            Color setColor   = Color.Lerp(blendColor, defaultColor, timeSinceLastChanged);
                            GUI.backgroundColor = setColor;
                        }
                    }

                    EditorGUILayout.BeginHorizontal();
                    setFoldouts[source][set.GetShortName()] = EditorGUILayout.Foldout(setFoldouts[source][set.GetShortName()], set.GetShortName());

                    EditorGUILayout.LabelField(activeText, labelStyle);

                    GUI.backgroundColor = defaultColor;
                    EditorGUILayout.EndHorizontal();

                    if (setFoldouts[source][set.GetShortName()] == false)
                    {
                        continue;
                    }

                    EditorGUI.indentLevel++;

                    for (int actionIndex = 0; actionIndex < set.allActions.Length; actionIndex++)
                    {
                        SteamVR_Action action = set.allActions[actionIndex];
                        if (source != SteamVR_Input_Sources.Any && action is SteamVR_Action_Skeleton)
                        {
                            continue;
                        }

                        bool isUpdating = action.IsUpdating(source);
                        bool inAction   = action is ISteamVR_Action_In;

                        bool noData = false;
                        if (inAction && isUpdating == false)
                        {
                            GUI.backgroundColor = Color.yellow;
                            noData = true;
                        }
                        else
                        {
                            bool actionBound = action.GetActiveBinding(source);
                            if (setActive == false)
                            {
                                GUI.backgroundColor = inactiveSetColor;
                            }
                            else if (actionBound == false)
                            {
                                GUI.backgroundColor = Color.red;
                                noData = true;
                            }
                        }

                        if (noData)
                        {
                            EditorGUILayout.LabelField(action.GetShortName(), "-", labelStyle);
                            GUI.backgroundColor = defaultColor;
                            continue;
                        }

                        float actionLastChanged = action.GetTimeLastChanged(source);

                        string actionText = "";

                        float timeSinceLastChanged = -1;

                        if (actionLastChanged != -1)
                        {
                            timeSinceLastChanged = Time.realtimeSinceStartup - actionLastChanged;

                            if (timeSinceLastChanged < 1)
                            {
                                Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged);
                                GUI.backgroundColor = setColor;
                            }
                        }


                        if (action is SteamVR_Action_Boolean)
                        {
                            SteamVR_Action_Boolean actionBoolean = (SteamVR_Action_Boolean)action;
                            actionText = actionBoolean.GetState(source).ToString();
                        }
                        else if (action is SteamVR_Action_Single)
                        {
                            SteamVR_Action_Single actionSingle = (SteamVR_Action_Single)action;
                            actionText = actionSingle.GetAxis(source).ToString("0.0000");
                        }
                        else if (action is SteamVR_Action_Vector2)
                        {
                            SteamVR_Action_Vector2 actionVector2 = (SteamVR_Action_Vector2)action;
                            actionText = string.Format("({0:0.0000}, {1:0.0000})", actionVector2.GetAxis(source).x, actionVector2.GetAxis(source).y);
                        }
                        else if (action is SteamVR_Action_Vector3)
                        {
                            SteamVR_Action_Vector3 actionVector3 = (SteamVR_Action_Vector3)action;
                            Vector3 axis = actionVector3.GetAxis(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000})", axis.x, axis.y, axis.z);
                        }
                        else if (action is SteamVR_Action_Pose)
                        {
                            SteamVR_Action_Pose actionPose = (SteamVR_Action_Pose)action;
                            Vector3             position   = actionPose.GetLocalPosition(source);
                            Quaternion          rotation   = actionPose.GetLocalRotation(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
                                                       position.x, position.y, position.z,
                                                       rotation.x, rotation.y, rotation.z, rotation.w);
                        }
                        else if (action is SteamVR_Action_Skeleton)
                        {
                            SteamVR_Action_Skeleton actionSkeleton = (SteamVR_Action_Skeleton)action;
                            Vector3    position = actionSkeleton.GetLocalPosition(source);
                            Quaternion rotation = actionSkeleton.GetLocalRotation(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
                                                       position.x, position.y, position.z,
                                                       rotation.x, rotation.y, rotation.z, rotation.w);
                        }
                        else if (action is SteamVR_Action_Vibration)
                        {
                            //SteamVR_Input_Action_Vibration actionVibration = (SteamVR_Input_Action_Vibration)action;

                            if (timeSinceLastChanged == -1)
                            {
                                actionText = "never used";
                            }

                            actionText = string.Format("{0:0} seconds since last used", timeSinceLastChanged);
                        }

                        EditorGUILayout.LabelField(action.GetShortName(), actionText, labelStyle);
                        GUI.backgroundColor = defaultColor;
                    }

                    EditorGUI.indentLevel--;
                    EditorGUILayout.Space();
                }


                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Active Action Set List");
            EditorGUI.indentLevel++;
            EditorGUILayout.LabelField(SteamVR_ActionSet_Manager.debugActiveSetListText, setLabelStyle);
            EditorGUI.indentLevel--;

            EditorGUILayout.Space();

            EditorGUILayout.EndScrollView();

            SteamVR_Action.startUpdatingSourceOnAccess = startUpdatingSourceOnAccess;
        }
Esempio n. 30
0
 /// <summary>
 /// <strong>[Should not be called by user code]</strong> Sets up the internals of the action source before SteamVR has been initialized.
 /// </summary>
 public override void Preinitialize(SteamVR_Action wrappingAction, SteamVR_Input_Sources forInputSource)
 {
     base.Preinitialize(wrappingAction, forInputSource);
     vector2Action = (SteamVR_Action_Vector2)wrappingAction;
 }