private static void PreInitActions() { SteamVR_Actions.p_steamvr_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/steamvr/in/InteractUI"))); SteamVR_Actions.p_steamvr_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/steamvr/in/Teleport"))); SteamVR_Actions.p_steamvr_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/steamvr/in/GrabPinch"))); SteamVR_Actions.p_steamvr_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/steamvr/in/GrabGrip"))); SteamVR_Actions.p_steamvr_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/steamvr/in/Pose"))); SteamVR_Actions.p_steamvr_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/steamvr/in/SkeletonLeftHand"))); SteamVR_Actions.p_steamvr_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/steamvr/in/SkeletonRightHand"))); SteamVR_Actions.p_steamvr_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/steamvr/in/Squeeze"))); SteamVR_Actions.p_steamvr_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/steamvr/in/HeadsetOnHead"))); SteamVR_Actions.p_steamvr_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/steamvr/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_Grab = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grab"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_ShowMap = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ShowMap"))); SteamVR_Actions.p_default_UpDpad = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/UpDpad"))); SteamVR_Actions.p_default_DownDpad = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DownDpad"))); SteamVR_Actions.p_default_LeftDpad = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/LeftDpad"))); SteamVR_Actions.p_default_RightDpad = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/RightDpad"))); SteamVR_Actions.p_default_TrackPadPosition = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TrackPadPosition"))); SteamVR_Actions.p_default_PressTrackPad = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PressTrackPad"))); SteamVR_Actions.p_default_TouchTrackPad = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TouchTrackPad"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset"))); SteamVR_Actions.p_performanceBounceback_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/PerformanceBounceback/in/GrabGrip"))); SteamVR_Actions.p_performanceBounceback_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/PerformanceBounceback/out/Haptic"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_MoveUp = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/MoveUp"))); SteamVR_Actions.p_default_DimensionJump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DimensionJump"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_StartLaser = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/StartLaser"))); SteamVR_Actions.p_default_PullObject = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PullObject"))); SteamVR_Actions.p_default_Pause = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Pause"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_Locomotion = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Locomotion"))); SteamVR_Actions.p_default_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Jump"))); SteamVR_Actions.p_default_CollectNearby = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/CollectNearby"))); SteamVR_Actions.p_default_Action = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Action"))); SteamVR_Actions.p_default_GunInteract = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GunInteract"))); SteamVR_Actions.p_default_GunInteract2 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GunInteract2"))); SteamVR_Actions.p_default_GunInteract3 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GunInteract3"))); SteamVR_Actions.p_default_GunInteractLongpress = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GunInteractLongpress"))); SteamVR_Actions.p_default_PauseGame = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PauseGame"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Menu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Menu"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_rock_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/rock/in/Squeeze"))); SteamVR_Actions.p_rock_Crush = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/rock/in/Crush"))); SteamVR_Actions.p_buggybuddy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggybuddy/in/Throttle"))); SteamVR_Actions.p_buggybuddy_Steer = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggybuddy/in/Steer"))); SteamVR_Actions.p_buggybuddy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggybuddy/in/Brake"))); SteamVR_Actions.p_buggybuddy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggybuddy/in/Reset"))); SteamVR_Actions.p_buggybuddy_Turbo = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggybuddy/in/Turbo"))); SteamVR_Actions.p_space_DeleterSelect = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/space/in/DeleterSelect"))); SteamVR_Actions.p_space_DeleterDelete = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/space/in/DeleterDelete"))); SteamVR_Actions.p_grenade_PrimeGrenade = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/grenade/in/PrimeGrenade"))); SteamVR_Actions.p_squeezable_SqueezePinch = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/squeezable/in/SqueezePinch"))); SteamVR_Actions.p_squeezable_SqueezeGrip = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/squeezable/in/SqueezeGrip"))); SteamVR_Actions.p_teleporting_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/teleporting/in/Teleport"))); SteamVR_Actions.p_gun_Fire = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/gun/in/Fire"))); SteamVR_Actions.p_raw_ATouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/ATouch"))); SteamVR_Actions.p_raw_APress = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/APress"))); SteamVR_Actions.p_raw_BTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/BTouch"))); SteamVR_Actions.p_raw_BPress = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/BPress"))); SteamVR_Actions.p_raw_TouchpadTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/TouchpadTouch"))); SteamVR_Actions.p_raw_TouchpadPress = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/TouchpadPress"))); SteamVR_Actions.p_raw_TouchpadAxis = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/raw/in/TouchpadAxis"))); SteamVR_Actions.p_raw_ThumbstickTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/ThumbstickTouch"))); SteamVR_Actions.p_raw_ThumbstickPress = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/ThumbstickPress"))); SteamVR_Actions.p_raw_ThumbstickAxis = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/raw/in/ThumbstickAxis"))); SteamVR_Actions.p_raw_TriggerTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/TriggerTouch"))); SteamVR_Actions.p_raw_TriggerPress = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/TriggerPress"))); SteamVR_Actions.p_raw_TriggerAxis = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/raw/in/TriggerAxis"))); SteamVR_Actions.p_raw_GripForceAxis = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/raw/in/GripForceAxis"))); SteamVR_Actions.p_raw_TopForceAxis = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/raw/in/TopForceAxis"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_Grab = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grab"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_firePointer = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/firePointer"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_TriggerClick = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerClick"))); SteamVR_Actions.p_default_PadClick = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadClick"))); SteamVR_Actions.p_default_Menu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Menu"))); SteamVR_Actions.p_default_Grip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grip"))); SteamVR_Actions.p_default_PadTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadTouch"))); SteamVR_Actions.p_default_TriggerTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerTouch"))); SteamVR_Actions.p_default_PadTouchValue = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/PadTouchValue"))); SteamVR_Actions.p_default_TriggerValue = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/TriggerValue"))); SteamVR_Actions.p_default_DPadNorth = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadNorth"))); SteamVR_Actions.p_default_DPadSouth = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadSouth"))); SteamVR_Actions.p_default_DPadWest = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadWest"))); SteamVR_Actions.p_default_DPadEast = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadEast"))); SteamVR_Actions.p_default_DPadCenter = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadCenter"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_OpenMenu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/OpenMenu"))); SteamVR_Actions.p_default_ChangeTension = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ChangeTension"))); SteamVR_Actions.p_default_PullLightsaber = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PullLightsaber"))); SteamVR_Actions.p_default_SkipIntro = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SkipIntro"))); SteamVR_Actions.p_default_SwitchLightsaber = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SwitchLightsaber"))); SteamVR_Actions.p_default_LIghtningStrike = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/LIghtningStrike"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_Grip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grip"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_ThrustUp = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/ThrustUp"))); SteamVR_Actions.p_default_ThrustDown = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/ThrustDown"))); SteamVR_Actions.p_default_RollMode = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/RollMode"))); SteamVR_Actions.p_default_Interact = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Interact"))); SteamVR_Actions.p_default_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Jump"))); SteamVR_Actions.p_default_Back = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Back"))); SteamVR_Actions.p_default_Menu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Menu"))); SteamVR_Actions.p_default_Map = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Map"))); SteamVR_Actions.p_default_Look = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Look"))); SteamVR_Actions.p_default_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Move"))); SteamVR_Actions.p_default_LeftHand = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/LeftHand"))); SteamVR_Actions.p_default_RightHand = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/RightHand"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_GrabPinchLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinchLeft"))); SteamVR_Actions.p_default_GrabPinchRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinchRight"))); SteamVR_Actions.p_default_Menu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Menu"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_main_OpenInventory = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/main/in/OpenInventory"))); SteamVR_Actions.p_main_RightHand = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/main/in/RightHand"))); SteamVR_Actions.p_main_RightHand_Anim = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/main/in/RightHand_Anim"))); SteamVR_Actions.p_driving_HonkHorn = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/driving/in/HonkHorn"))); SteamVR_Actions.p_driving_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/driving/in/Throttle"))); SteamVR_Actions.p_driving_SpeedBump = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/driving/out/SpeedBump"))); }
private static void PreInitActions() { SteamVR_Actions.p_vRIF_LeftGrip = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRIF/in/LeftGrip"))); SteamVR_Actions.p_vRIF_RightGrip = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRIF/in/RightGrip"))); SteamVR_Actions.p_vRIF_AButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/AButton"))); SteamVR_Actions.p_vRIF_BButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/BButton"))); SteamVR_Actions.p_vRIF_XButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/XButton"))); SteamVR_Actions.p_vRIF_YButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/YButton"))); SteamVR_Actions.p_vRIF_LeftTrigger = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRIF/in/LeftTrigger"))); SteamVR_Actions.p_vRIF_RightTrigger = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRIF/in/RightTrigger"))); SteamVR_Actions.p_vRIF_LeftTriggerNear = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/LeftTriggerNear"))); SteamVR_Actions.p_vRIF_RightTriggerNear = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/RightTriggerNear"))); SteamVR_Actions.p_vRIF_LeftThumbstickAxis = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/VRIF/in/LeftThumbstickAxis"))); SteamVR_Actions.p_vRIF_RightThumbstickAxis = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/VRIF/in/RightThumbstickAxis"))); SteamVR_Actions.p_vRIF_LeftThumbstickNear = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/LeftThumbstickNear"))); SteamVR_Actions.p_vRIF_RightThumbstickNear = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/RightThumbstickNear"))); SteamVR_Actions.p_vRIF_LeftThumbstickDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/LeftThumbstickDown"))); SteamVR_Actions.p_vRIF_RightThumbstickDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/RightThumbstickDown"))); SteamVR_Actions.p_vRIF_Start = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/Start"))); SteamVR_Actions.p_vRIF_Back = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/Back"))); SteamVR_Actions.p_vRIF_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/VRIF/out/Haptic"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_TrackPad = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TrackPad"))); SteamVR_Actions.p_default_PadClick = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadClick"))); SteamVR_Actions.p_default_PadTouching = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadTouching"))); SteamVR_Actions.p_default_OpenMenu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/OpenMenu"))); SteamVR_Actions.p_default_TriggerClick = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerClick"))); SteamVR_Actions.p_default_TriggerDrag = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/TriggerDrag"))); SteamVR_Actions.p_default_GripClick = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GripClick"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); }
/// <summary> /// <strong>[Should not be called by user code]</strong> If it looks like we aren't attached to a real action then try and find the existing action for our given path. /// </summary> public override string TryNeedsInitData() { if (needsReinit && actionPath != null) { SteamVR_Action existingAction = FindExistingActionForPartialPath(actionPath); if (existingAction == null) { this.sourceMap = null; } else { this.actionPath = existingAction.fullPath; this.sourceMap = (SourceMap)existingAction.GetSourceMap(); initialized = true; needsReinit = false; return(actionPath); } } return(null); }
private static void PreInitActions() { SteamVR_Actions.p_default_Grab = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grab"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Interact = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Interact"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_Pointer = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Pointer"))); SteamVR_Actions.p_default_TouchpadAxis = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TouchpadAxis"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_Menu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Menu"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_TouchPadAxis = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TouchPadAxis"))); SteamVR_Actions.p_default_PickUpGun = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PickUpGun"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); SteamVR_Actions.p_shooting_TurretFire = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Shooting/in/TurretFire"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Move"))); SteamVR_Actions.p_default_Fire = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Fire"))); SteamVR_Actions.p_default_FingeringTrigger = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/FingeringTrigger"))); SteamVR_Actions.p_default_ammoRelease = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ammoRelease"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_primaryGunHand_Fire = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/PrimaryGunHand/in/Fire"))); SteamVR_Actions.p_primaryGunHand_TouchTrigger = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/PrimaryGunHand/in/TouchTrigger"))); SteamVR_Actions.p_primaryGunHand_SqueezeTrigger = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/PrimaryGunHand/in/SqueezeTrigger"))); SteamVR_Actions.p_primaryGunHand_AmmoRelease = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/PrimaryGunHand/in/AmmoRelease"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_TrackPadUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackPadUp"))); SteamVR_Actions.p_default_TrackPadDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackPadDown"))); SteamVR_Actions.p_default_TrackPadLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackPadLeft"))); SteamVR_Actions.p_default_TrackPadRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackPadRight"))); SteamVR_Actions.p_default_TrackPadClick = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackPadClick"))); SteamVR_Actions.p_default_TrackPadVec2 = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TrackPadVec2"))); SteamVR_Actions.p_default_Trigger = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Trigger"))); SteamVR_Actions.p_default_Menu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Menu"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); SteamVR_Actions.p_forTeddyVR_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/ForTeddyVR/in/Move"))); SteamVR_Actions.p_forTeddyVR_Grab = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/ForTeddyVR/in/Grab"))); SteamVR_Actions.p_forTeddyVR_Trigger = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/ForTeddyVR/in/Trigger"))); SteamVR_Actions.p_forTeddyVR_Look = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/ForTeddyVR/in/Look"))); SteamVR_Actions.p_forTeddyVR_Menu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/ForTeddyVR/in/Menu"))); SteamVR_Actions.p_forTeddyVR_Run = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/ForTeddyVR/in/Run"))); SteamVR_Actions.p_forTeddyVR_Focus = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/ForTeddyVR/in/Focus"))); SteamVR_Actions.p_forTeddyVR_LookSwipe = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/ForTeddyVR/in/LookSwipe"))); SteamVR_Actions.p_forTeddyVR_VibrationL = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/ForTeddyVR/out/VibrationL"))); SteamVR_Actions.p_forTeddyVR_VibrationR = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/ForTeddyVR/out/VibrationR"))); SteamVR_Actions.p_forTeddyArcade_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/ForTeddyArcade/in/Move"))); SteamVR_Actions.p_forTeddyArcade_Look = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/ForTeddyArcade/in/Look"))); SteamVR_Actions.p_forTeddyArcade_Exit = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/ForTeddyArcade/in/Exit"))); SteamVR_Actions.p_forTeddyArcade_VibrationL = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/ForTeddyArcade/out/VibrationL"))); SteamVR_Actions.p_forTeddyArcade_VibrationR = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/ForTeddyArcade/out/VibrationR"))); }
private static void PreInitActions() { SteamVR_Actions.p_vrtk_TouchpadButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/TouchpadButton"))); SteamVR_Actions.p_vrtk_TriggerButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/TriggerButton"))); SteamVR_Actions.p_vrtk_GripButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/GripButton"))); SteamVR_Actions.p_vrtk_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/vrtk/in/Pose"))); SteamVR_Actions.p_vrtk_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/vrtk/in/SkeletonLeftHand"))); SteamVR_Actions.p_vrtk_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/vrtk/in/SkeletonRightHand"))); SteamVR_Actions.p_vrtk_TriggerSqueeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/vrtk/in/TriggerSqueeze"))); SteamVR_Actions.p_vrtk_TouchpadTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/TouchpadTouch"))); SteamVR_Actions.p_vrtk_TouchpadPosition = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/vrtk/in/TouchpadPosition"))); SteamVR_Actions.p_vrtk_ButtonStartMenu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/ButtonStartMenu"))); SteamVR_Actions.p_vrtk_TriggerTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/TriggerTouch"))); SteamVR_Actions.p_vrtk_TouchpadTwoTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/TouchpadTwoTouch"))); SteamVR_Actions.p_vrtk_TouchpadTwoPosition = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/vrtk/in/TouchpadTwoPosition"))); SteamVR_Actions.p_vrtk_TouchpadTwoButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/TouchpadTwoButton"))); SteamVR_Actions.p_vrtk_GripTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/GripTouch"))); SteamVR_Actions.p_vrtk_GripSqueeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/vrtk/in/GripSqueeze"))); SteamVR_Actions.p_vrtk_ButtonOneTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/ButtonOneTouch"))); SteamVR_Actions.p_vrtk_ButtonOneClick = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/ButtonOneClick"))); SteamVR_Actions.p_vrtk_ButtonTwoTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/ButtonTwoTouch"))); SteamVR_Actions.p_vrtk_ButtonTwoClick = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/vrtk/in/ButtonTwoClick"))); SteamVR_Actions.p_vrtk_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/vrtk/out/Haptic"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_TrackpadAxis = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TrackpadAxis"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); SteamVR_Actions.p_vRControlActionSet_TrackpadAxis = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/VRControlActionSet/in/TrackpadAxis"))); SteamVR_Actions.p_vRControlActionSet_TrackpadButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRControlActionSet/in/TrackpadButton"))); SteamVR_Actions.p_vRControlActionSet_TriggerAxis = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRControlActionSet/in/TriggerAxis"))); SteamVR_Actions.p_vRControlActionSet_TriggerButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRControlActionSet/in/TriggerButton"))); SteamVR_Actions.p_vRControlActionSet_SideButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRControlActionSet/in/SideButton"))); SteamVR_Actions.p_vRControlActionSet_MenuButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRControlActionSet/in/MenuButton"))); SteamVR_Actions.p_vRControlActionSet_TrackpadDPadUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRControlActionSet/in/TrackpadDPadUp"))); SteamVR_Actions.p_vRControlActionSet_TrackpadDPadDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRControlActionSet/in/TrackpadDPadDown"))); SteamVR_Actions.p_vRControlActionSet_TrackpadDPadRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRControlActionSet/in/TrackpadDPadRight"))); SteamVR_Actions.p_vRControlActionSet_TrackpadDPadLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRControlActionSet/in/TrackpadDPadLeft"))); SteamVR_Actions.p_vRControlActionSet_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/VRControlActionSet/in/Pose"))); SteamVR_Actions.p_vRControlActionSet_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRControlActionSet/in/HeadsetOnHead"))); SteamVR_Actions.p_vRControlActionSet_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/VRControlActionSet/in/SkeletonLeftHand"))); SteamVR_Actions.p_vRControlActionSet_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/VRControlActionSet/in/SkeletonRightHand"))); SteamVR_Actions.p_vRControlActionSet_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/VRControlActionSet/out/Haptic"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); SteamVR_Actions.p_uI_Interaction_Trigger = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/UI_Interaction/in/Trigger"))); SteamVR_Actions.p_test_simpleTest = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Test/in/simpleTest"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_OverviewRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/OverviewRight"))); SteamVR_Actions.p_default_OverviewLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/OverviewLeft"))); SteamVR_Actions.p_default_OverviewUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/OverviewUp"))); SteamVR_Actions.p_default_OverviewDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/OverviewDown"))); SteamVR_Actions.p_default_Update = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Update"))); SteamVR_Actions.p_default_ZoomingLevelUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ZoomingLevelUp"))); SteamVR_Actions.p_default_ZoomingLevelDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ZoomingLevelDown"))); SteamVR_Actions.p_default_ChangeView = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ChangeView"))); SteamVR_Actions.p_default_Restart = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Restart"))); SteamVR_Actions.p_default_SpeedUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SpeedUp"))); SteamVR_Actions.p_default_SpeedDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SpeedDown"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_TouchPad = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TouchPad"))); SteamVR_Actions.p_default_TouchpadRightHand = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TouchpadRightHand"))); SteamVR_Actions.p_default_GripLeft4Show = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GripLeft4Show"))); SteamVR_Actions.p_default_GripRight4Hide = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GripRight4Hide"))); SteamVR_Actions.p_default_TriggerPull = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerPull"))); SteamVR_Actions.p_default_TriggerButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerButton"))); SteamVR_Actions.p_default_MenuLeft4PointerShow = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/MenuLeft4PointerShow"))); SteamVR_Actions.p_default_MenuRight4PointerHide = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/MenuRight4PointerHide"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); }
// Draw the property inside the given rect public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { if (SteamVR_Input.actions == null || SteamVR_Input.actions.Length == 0) { EditorGUI.BeginProperty(position, label, property); EditorGUI.LabelField(position, "Please generate SteamVR Input actions"); EditorGUI.EndProperty(); return; } if (enumItems == null || enumItems.Length == 0) { Awake(); } // Using BeginProperty / EndProperty on the parent property means that // prefab override logic works on the entire property. EditorGUI.BeginProperty(position, label, property); SerializedProperty actionPathProperty = property.FindPropertyRelative("actionPath"); string currentPath = null; if (actionPathProperty != null) { currentPath = actionPathProperty.stringValue; if (string.IsNullOrEmpty(currentPath) == false) { SteamVR_Action existingAction = SteamVR_Action.FindExistingActionForPartialPath(currentPath); if (existingAction != null) { if (currentPath != existingAction.GetPath()) { actionPathProperty.stringValue = existingAction.GetPath(); property.serializedObject.ApplyModifiedProperties(); } currentPath = existingAction.GetPath(); } for (int actionsIndex = 0; actionsIndex < actions.Length; actionsIndex++) { if (actions[actionsIndex].fullPath == currentPath) { selectedIndex = actionsIndex + 1; // account for none option break; } } } } if (selectedIndex == notInitializedIndex) { selectedIndex = 0; } Rect labelPosition = position; labelPosition.width = EditorGUIUtility.labelWidth; EditorGUI.LabelField(labelPosition, label); Rect fieldPosition = position; fieldPosition.x = (labelPosition.x + labelPosition.width); fieldPosition.width = EditorGUIUtility.currentViewWidth - (labelPosition.x + labelPosition.width) - 5; if (selectedIndex == 0 && string.IsNullOrEmpty(currentPath) == false) { if (defaultPathLabel == null) { defaultPathLabel = string.Format(defaultPathTemplate, currentPath); } Rect defaultLabelPosition = position; defaultLabelPosition.y = position.y + fieldPosition.height / 2f; EditorGUI.LabelField(defaultLabelPosition, defaultPathLabel); } bool showInputWindow = false; int wasSelected = selectedIndex; selectedIndex = EditorGUI.Popup(fieldPosition, selectedIndex, enumItems); if (selectedIndex != wasSelected) { if (selectedIndex == noneIndex || selectedIndex == notInitializedIndex) { selectedIndex = noneIndex; actionPathProperty.stringValue = null; } else if (selectedIndex == addIndex) { selectedIndex = wasSelected; // don't change the index showInputWindow = true; } else { int actionIndex = selectedIndex - 1; // account for none option actionPathProperty.stringValue = actions[actionIndex].GetPath(); //property.objectReferenceValue = actions[actionIndex]; } property.serializedObject.ApplyModifiedProperties(); } EditorGUI.EndProperty(); if (showInputWindow) { SteamVR_Input_EditorWindow.ShowWindow(); //show the input window so they can add a new action } }
private static void PreInitActions() { SteamVR_Actions.p_simpleVR_Ingame_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/SimpleVR_Ingame/in/Move"))); SteamVR_Actions.p_simpleVR_Ingame_Grab = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/SimpleVR_Ingame/in/Grab"))); SteamVR_Actions.p_simpleVR_Ingame_TurnAround = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/SimpleVR_Ingame/in/TurnAround"))); SteamVR_Actions.p_simpleVR_Ingame_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/SimpleVR_Ingame/in/SkeletonLeftHand"))); SteamVR_Actions.p_simpleVR_Ingame_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/SimpleVR_Ingame/in/SkeletonRightHand"))); SteamVR_Actions.p_simpleVR_Ingame_TurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/SimpleVR_Ingame/in/TurnLeft"))); SteamVR_Actions.p_simpleVR_Ingame_TurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/SimpleVR_Ingame/in/TurnRight"))); SteamVR_Actions.p_simpleVR_Ingame_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/SimpleVR_Ingame/out/Haptic"))); SteamVR_Actions.p_simpleVR_Menu_Menu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/SimpleVR_Menu/in/Menu"))); SteamVR_Actions.p_simpleVR_Menu_Enter = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/SimpleVR_Menu/in/Enter"))); SteamVR_Actions.p_simpleVR_Menu_Back = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/SimpleVR_Menu/in/Back"))); }
private void OnGUI() { if (labelStyle == null) { labelStyle = new GUIStyle(EditorStyles.textField); labelStyle.normal.background = Texture2D.whiteTexture; } scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); Color defaultColor = GUI.backgroundColor; SteamVR_ActionSet[] actionSets = SteamVR_Input.actionSets; if (actionSets == null) { actionSets = SteamVR_Input_References.instance.actionSetObjects; } SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetUpdateSources(); for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++) { SteamVR_Input_Sources source = sources[sourceIndex]; EditorGUILayout.LabelField(source.ToString()); for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++) { SteamVR_ActionSet set = actionSets[actionSetIndex]; string activeText = set.IsActive() ? "Active" : "Inactive"; float setLastChanged = set.GetTimeLastChanged(); if (setLastChanged != -1) { float timeSinceLastChanged = Time.time - setLastChanged; if (timeSinceLastChanged < 1) { Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged); GUI.backgroundColor = setColor; } } EditorGUILayout.LabelField(set.GetShortName(), activeText, labelStyle); GUI.backgroundColor = defaultColor; EditorGUI.indentLevel++; for (int actionIndex = 0; actionIndex < set.allActions.Length; actionIndex++) { SteamVR_Action action = set.allActions[actionIndex]; if (action.actionSet == null || action.actionSet.IsActive() == false) { EditorGUILayout.LabelField(action.GetShortName(), "-", labelStyle); continue; } float actionLastChanged = action.GetTimeLastChanged(source); string actionText = ""; float timeSinceLastChanged = -1; if (actionLastChanged != -1) { timeSinceLastChanged = Time.time - actionLastChanged; if (timeSinceLastChanged < 1) { Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged); GUI.backgroundColor = setColor; } } if (action is SteamVR_Action_Boolean) { SteamVR_Action_Boolean actionBoolean = (SteamVR_Action_Boolean)action; actionText = actionBoolean.GetState(source).ToString(); } else if (action is SteamVR_Action_Single) { SteamVR_Action_Single actionSingle = (SteamVR_Action_Single)action; actionText = actionSingle.GetAxis(source).ToString("0.0000"); } else if (action is SteamVR_Action_Vector2) { SteamVR_Action_Vector2 actionVector2 = (SteamVR_Action_Vector2)action; actionText = string.Format("({0:0.0000}, {1:0.0000})", actionVector2.GetAxis(source).x, actionVector2.GetAxis(source).y); } else if (action is SteamVR_Action_Vector3) { SteamVR_Action_Vector3 actionVector3 = (SteamVR_Action_Vector3)action; Vector3 axis = actionVector3.GetAxis(source); actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000})", axis.x, axis.y, axis.z); } else if (action is SteamVR_Action_Pose) { SteamVR_Action_Pose actionPose = (SteamVR_Action_Pose)action; Vector3 position = actionPose.GetLocalPosition(source); Quaternion rotation = actionPose.GetLocalRotation(source); actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})", position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w); } else if (action is SteamVR_Action_Skeleton) { SteamVR_Action_Skeleton actionSkeleton = (SteamVR_Action_Skeleton)action; Vector3 position = actionSkeleton.GetLocalPosition(source); Quaternion rotation = actionSkeleton.GetLocalRotation(source); actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})", position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w); } else if (action is SteamVR_Action_Vibration) { //SteamVR_Input_Action_Vibration actionVibration = (SteamVR_Input_Action_Vibration)action; if (timeSinceLastChanged == -1) { actionText = "never used"; } actionText = string.Format("{0:0} seconds since last used", timeSinceLastChanged); } EditorGUILayout.LabelField(action.GetShortName(), actionText, labelStyle); GUI.backgroundColor = defaultColor; } EditorGUILayout.Space(); } EditorGUI.indentLevel--; } EditorGUILayout.EndScrollView(); }
protected override void PreinitializeMap(SteamVR_Input_Sources inputSource, SteamVR_Action wrappingAction) { sources.Add(inputSource, new SourceElement()); sources[inputSource].Preinitialize(wrappingAction, inputSource); }
/// <summary> /// <strong>[Should not be called by user code]</strong> Sets up the internals of the action source before SteamVR has been initialized. /// </summary> public virtual void Preinitialize(SteamVR_Action wrappingAction, SteamVR_Input_Sources forInputSource) { action = wrappingAction; inputSource = forInputSource; }
private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_main_SmoothLocomotion = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/Main/in/SmoothLocomotion"))); SteamVR_Actions.p_main_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Main/in/SnapTurnLeft"))); SteamVR_Actions.p_main_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Main/in/SnapTurnRight"))); SteamVR_Actions.p_main_DialogInteract = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Main/in/DialogInteract"))); SteamVR_Actions.p_main_SkipSentence = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Main/in/SkipSentence"))); SteamVR_Actions.p_main_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Main/in/HeadsetOnHead"))); SteamVR_Actions.p_main_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/Main/in/Pose"))); SteamVR_Actions.p_main_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/Main/in/SkeletonLeftHand"))); SteamVR_Actions.p_main_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/Main/in/SkeletonRightHand"))); SteamVR_Actions.p_main_ChannelSpell = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Main/in/ChannelSpell"))); }