Esempio n. 1
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 public void Equals_ReturnsTrueForSameRay()
 {
     const float x = 5, y = 6, z = 7, dx = 4, dy = 3, dz = 2;
     var ray1 = new Ray(x, y, z, dx, dy, dz);
     var ray2 = new Ray(x, y, z, dx, dy, dz);
     Assert.IsTrue(ray1.Equals(ray2));
 }
Esempio n. 2
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 public void Constructor3D_CreatesValidRay()
 {
     const float x = 5, y = 6, z = 7, dx = 4, dy = 3, dz = 2;
     var ray = new Ray(x, y, z, dx, dy, dz);
     var dlen = (float)Math.Sqrt(dx * dx + dy * dy + dz * dz);
     Assert.IsTrue(ray.Start.X == x && ray.Start.Y == y && ray.Start.Z == z && ray.Direction.X == dx / dlen && ray.Direction.Y == dy / dlen && ray.Direction.Z == dz / dlen);
 }
Esempio n. 3
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 public void Equals_ReturnsFalseForDifferentRay()
 {
     const float x = 5, y = 6, z = 7, dx = 4, dy = 3, dz = 2;
     var ray1 = new Ray(x, y, z, dx, dy, dz);
     var ray2 = new Ray(z, y, x, dx, dy, dz);
     Assert.IsFalse(ray1.Equals(ray2));
 }
Esempio n. 4
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 public void Constructor2D_CreatesValidRay()
 {
     const float x = 5, y = 6, dx = 4, dy = 3;
     var ray = new Ray(x, y, dx, dy);
     var dlen = (float)Math.Sqrt(dx * dx + dy * dy);
     Assert.IsTrue(ray.Start.X == x && ray.Start.Y == y && ray.Start.Z == 0 && ray.Direction.X == dx / dlen && ray.Direction.Y == dy / dlen && ray.Direction.Z == 0);
 }
Esempio n. 5
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 public static void DrawRay(this Graphics g, Pen pen, Ray line)
 {
     g.DrawLine(pen, line.Start.X, line.Start.Y, line.Direction.X * g.ClipBounds.Width * 2, line.Direction.Y * g.ClipBounds.Height * 2);
 }