Esempio n. 1
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        /// <summary>
        /// Draws the menu entry. This can be overridden to customize the appearance.
        /// </summary>
        public virtual void Draw(MenuScreen screen, bool isSelected, GameTime gameTime)
        {
            Color color = isSelected ? Color.Yellow : Color.Black;

            // Pulsate thet size of the selected entry
            double time = gameTime.TotalGameTime.TotalSeconds;

            float pulsate = (float)Math.Sin(time * 6) + 1;

            float scale = 1 + pulsate * 0.05f * _selectionFade;

            // Modify the alpha to fade text out during transitions.
            color *= screen.TransitionAlpha;

            // Draw text, centered on the middle of each line
            ScreenManager screenManager = screen.ScreenManager;
            SpriteBatch   spriteBatch   = screenManager.SpriteBatch;
            SpriteFont    font          = screenManager.Font;

            Vector2 origin = new Vector2(0, font.LineSpacing / 2f);

            spriteBatch.DrawString(font, Text, Position, color, 0f,
                                   origin, scale, SpriteEffects.None, 0f);
        }
Esempio n. 2
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 /// <summary>
 /// Queries how much space this menu entry requires.
 /// </summary>
 public virtual int GetHeight(MenuScreen screen)
 {
     return(screen.ScreenManager.Font.LineSpacing);
 }
Esempio n. 3
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 /// <summary>
 /// Queries how wide the entry is, used for centering on the screen.
 /// </summary>
 public virtual int GetWidth(MenuScreen screen)
 {
     return((int)screen.ScreenManager.Font.MeasureString(Text).X);
 }