Esempio n. 1
0
        /// <summary>
        /// Play a sound event at the given position.
        /// </summary>
        /// <param name="event">The event to play.</param>
        /// <param name="position">The world position to play the sound at.</param>
        /// <param name="playPersistent">Should this sound continue playing between scene loads?</param>
        /// <returns>The <see cref="AudioEmitter"/> instance spawned for this sound.</returns>
        public static AudioEmitter PlayAtPosition(AudioEvent @event, Vector3 position, bool playPersistent = false)
        {
            var instance = MakeEmitterInstance();

            instance.audioEvent         = @event;
            instance.transform.position = position;
            if (playPersistent)
            {
                DontDestroyOnLoad(instance.gameObject);
            }
            return(instance);
        }
Esempio n. 2
0
        /// <summary>
        /// Play a sound event attached to the given <see cref="Transform"/>.
        /// </summary>
        /// <param name="event">The event to play.</param>
        /// <param name="parent">The <see cref="Transform"/> to attach the audio emitter to.</param>
        /// <param name="offset">Local offset from the transform origin to play the sound at.</param>
        /// <param name="space">The space mode to apply <see cref="offset"/> in.</param>
        /// <returns>The <see cref="AudioEmitter"/> instance spawned for this sound.</returns>
        public static AudioEmitter PlayAttached(AudioEvent @event, Transform parent, Vector3 offset, Space space = Space.Self)
        {
            var instance = MakeEmitterInstance();

            instance.audioEvent = @event;
            var t = instance.transform;

            t.parent = parent;
            switch (space)
            {
            case Space.Self:
                t.localPosition = offset;
                break;

            case Space.World:
                t.position = offset;
                break;
            }
            return(instance);
        }
Esempio n. 3
0
 /// <inheritdoc cref="PlaybackManager.PlayAttached"/>
 public static AudioEmitter PlayAttached(this AudioEvent @event, Transform parent, Vector3 offset, Space space = Space.Self)
 {
     return(PlaybackManager.PlayAttached(@event, parent, offset, space));
 }
Esempio n. 4
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 /// <inheritdoc cref="PlaybackManager.PlayAtPosition"/>
 public static AudioEmitter PlayAtPosition(this AudioEvent @event, Vector3 position, bool playPersistent = false)
 {
     return(PlaybackManager.PlayAtPosition(@event, position, playPersistent));
 }