public static V_Object CreateSkeletonPresetAnim_DebugDash(Vector3 position, Color color, float frameRate = 1f) { Material material = new Material(GetWhitePixelMaterial()); material.color = color; V_Object vObject = V_Object.CreateSkeletonPresetAnim(position, material, UnitAnim.GetUnitAnim("EffectDash"), frameRate, new Vector3(0, 1, 0), new Vector3(3f, 1f, 1f), 100); return(vObject); }
public static V_Object CreateSkeletonPresetAnim_DebugDash(Vector3 position) { V_Object vObject = V_Object.CreateSkeletonPresetAnim(position, GetWhitePixelMaterial(), UnitAnim.GetUnitAnim("EffectDash"), 1f, new Vector3(0, 1, 0), new Vector3(3f, 1f, 1f), 100); return(vObject); }
public static V_Object CreateSkeletonPresetAnim_DebugDash(Vector3 position, Vector3 rotationDir, Vector3 localScale) { V_Object vObject = V_Object.CreateSkeletonPresetAnim(position, GetWhitePixelMaterial(), UnitAnim.GetUnitAnim("EffectDash"), 1f, rotationDir, localScale, 100); return(vObject); }