Esempio n. 1
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        public static V_Object CreateSkeletonPresetAnim_DebugDash(Vector3 position, Color color, float frameRate = 1f)
        {
            Material material = new Material(GetWhitePixelMaterial());

            material.color = color;
            V_Object vObject = V_Object.CreateSkeletonPresetAnim(position, material, UnitAnim.GetUnitAnim("EffectDash"), frameRate, new Vector3(0, 1, 0), new Vector3(3f, 1f, 1f), 100);

            return(vObject);
        }
Esempio n. 2
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        public static V_Object CreateSkeletonPresetAnim_DebugDash(Vector3 position)
        {
            V_Object vObject = V_Object.CreateSkeletonPresetAnim(position, GetWhitePixelMaterial(), UnitAnim.GetUnitAnim("EffectDash"), 1f, new Vector3(0, 1, 0), new Vector3(3f, 1f, 1f), 100);

            return(vObject);
        }
Esempio n. 3
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        public static V_Object CreateSkeletonPresetAnim_DebugDash(Vector3 position, Vector3 rotationDir, Vector3 localScale)
        {
            V_Object vObject = V_Object.CreateSkeletonPresetAnim(position, GetWhitePixelMaterial(), UnitAnim.GetUnitAnim("EffectDash"), 1f, rotationDir, localScale, 100);

            return(vObject);
        }