public static V_Skeleton_Anim Load(string save)
        {
            string[] content   = V_Animation.SplitString(save, "#SKELETONANIM#");
            BodyPart bodyPart  = BodyPart.Load(content[0]);
            float    frameRate = float.Parse(content[2]);

            V_Skeleton_Frame[] frames = V_Animation.Load_Array <V_Skeleton_Frame>(content[3], V_Skeleton_Frame.Load, "#SKELETONFRAMELIST#");

            return(new V_Skeleton_Anim(frames, bodyPart, frameRate));
        }
Esempio n. 2
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        public static UVType Load(string save)
        {
            if (!save.Contains("#UVTYPE#"))
            {
                // OLD Enum based UVType
                //Debug.LogError("OLD Enum based UVType");

                //Old_UVType oldUvType = MyUtils.GetEnumFromString<Old_UVType>(save);
                //return new UVType((int)oldUvType);

                switch (save)
                {
                case "Foot":        return(UVType.dFoot);

                case "Body_Down":   return(UVType.dBodyDown);

                case "Body_Up":     return(UVType.dBodyUp);

                case "Body_Left":   return(UVType.dBodyLeft);

                case "Body_Right":  return(UVType.dBodyRight);

                case "Head_Down":   return(UVType.dHeadDown);

                case "Head_Up":     return(UVType.dHeadUp);

                case "Head_Left":   return(UVType.dHeadLeft);

                case "Head_Right":  return(UVType.dHeadRight);

                case "Hand":        return(UVType.dHand);

                case "Sword":       return(UVType.dWeapon);

                case "Sword_InvertH":   return(UVType.dWeapon_InvertH);
                }

                return(new UVType(save, 0f, 0f, 1f, 1f, "defaultSpriteSheet", 512, 512));
            }
            string[] content = V_Animation.SplitString(save, "#UVTYPE#");

            int preset = V_Animation.Parse_Int(content[0]);

            Vector2[] uvs = V_Animation.Load_Array <Vector2>(content[1], delegate(string str) { return(V_Animation.Load_Vector2(str)); }, "#VECTOR2ARR#");
            //MyUtils.StringArrPushIfIndex(2, ref content, ((Old_UVType)preset).ToString());
            V_Animation.StringArrPushIfIndex(2, ref content, "Head_Down");
            string customName = content[2];

            V_Animation.StringArrPushIfIndex(3, ref content, "0");
            int id = V_Animation.Parse_Int(content[3]);

            V_Animation.StringArrPushIfIndex(4, ref content, "");
            string textureName = content[4];

            V_Animation.StringArrPushIfIndex(5, ref content, "1024");
            int textureWidth = V_Animation.Parse_Int(content[5]);

            V_Animation.StringArrPushIfIndex(6, ref content, "1024");
            int textureHeight = V_Animation.Parse_Int(content[6]);

            return(new UVType(uvs, customName, id, textureName, textureWidth, textureHeight));
        }