public DX11ImageShaderNode(IPluginHost host, IIOFactory factory)
        {
            this.FHost = host;
            this.FFactory = factory;
            this.TechniqueEnumId = Guid.NewGuid().ToString();

            InputAttribute inAttr = new InputAttribute("Technique");
            inAttr.EnumName = this.TechniqueEnumId;
            //inAttr.DefaultEnumEntry = defaultenum;
            inAttr.Order = 1000;
            this.FInTechnique = this.FFactory.CreateDiffSpread<EnumEntry>(inAttr);

            this.varmanager = new DX11ImageShaderVariableManager(host, factory);
        }
Esempio n. 2
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        public DX11ImageShaderNode(IPluginHost host, IIOFactory factory)
        {
            this.FHost           = host;
            this.FFactory        = factory;
            this.TechniqueEnumId = Guid.NewGuid().ToString();

            InputAttribute inAttr = new InputAttribute("Technique");

            inAttr.EnumName = this.TechniqueEnumId;
            //inAttr.DefaultEnumEntry = defaultenum;
            inAttr.Order      = 1000;
            this.FInTechnique = this.FFactory.CreateDiffSpread <EnumEntry>(inAttr);

            this.varmanager = new DX11ImageShaderVariableManager(host, factory);
        }