Esempio n. 1
0
        public ValueSequence(float[] times, float[] values, double length, bool isBang, AudioEngine engine)
        {
            FTimes  = times;
            FCount  = FTimes.Length;
            FEngine = engine;
            FValues = new float[FCount];
            FIsBang = isBang;

            for (int i = 0; i < FCount; i++)
            {
                FValues[i] = values[i % values.Length];
            }

            Array.Sort(FTimes, FValues);
            FLength = Math.Max(Math.Abs(length), 0.00000520833f);

            //set state
            Next(FEngine.Timer.Beat % FLength);
        }
Esempio n. 2
0
 public AudioInSignal(AudioEngine engine, int index)
 {
     FEngine = engine;
     FIndex  = index;
 }