Esempio n. 1
0
        private void OnTriggerEnter(Collider other)
        {
            if (other.CompareTag("WindowAnchor"))
            {
                // We may have OnTriggerEnter from the other anchor
                if (!gripped || attached)
                {
                    return;
                }

                WindowAnchor otherAnchor = other.gameObject.GetComponent <WindowAnchor>();
                if (otherAnchor.attached)
                {
                    return;
                }

                AnchorTypes otherAnchorType = otherAnchor.anchorType;
                switch (anchorType)
                {
                case AnchorTypes.Left: if (otherAnchorType != AnchorTypes.Right)
                    {
                        return;
                    }
                    break;

                case AnchorTypes.Right: if (otherAnchorType != AnchorTypes.Left)
                    {
                        return;
                    }
                    break;

                case AnchorTypes.Bottom: if (otherAnchorType != AnchorTypes.Top)
                    {
                        return;
                    }
                    break;

                case AnchorTypes.Top: if (otherAnchorType != AnchorTypes.Bottom)
                    {
                        return;
                    }
                    break;
                }
                SetTarget(other.transform);
                StartCoroutine(AnimAnchors());
            }
        }
Esempio n. 2
0
        private void Update()
        {
            gripped = Selection.AuxiliarySelection == window.gameObject;

            // Window hidden
            if (window.localScale == Vector3.zero)
            {
                SetTarget(null);
            }
            // Window visible
            else
            {
                if (gripped != previouslyGripped)
                {
                    ShowAllAnchors(gripped);
                }

                // Attach when release grip
                if (null != target && !gripped && !attached)
                {
                    WindowAnchor targetAnchor = target.GetComponent <WindowAnchor>();
                    if (!targetAnchor.attached && !IsWindowAttached())
                    {
                        attached = true;
                        targetAnchor.otherAttached = true;
                        anchoredObject.SetActive(true);
                    }
                }

                // Move window with attached one
                if (attached)
                {
                    if (!gripped)
                    {
                        SnapToAnchor();
                    }
                    else
                    {
                        SetTarget(null);
                    }
                }
            }

            previouslyGripped = gripped;
        }