public void SetActivePLane(DeformerPlane plane) { if (!deformEnabled) { return; } if (!deforming) { if (activePlane) { activePlane.gameObject.GetComponent <MeshRenderer>().material.SetColor("_PlaneColor", new Color(128f / 255f, 128f / 255f, 128f / 255f, 0.2f)); } activePlane = plane; if (plane != null) { Color selectColor = new Color(selectionColor.r, selectionColor.g, selectionColor.b, 0.2f); activePlane.gameObject.GetComponent <MeshRenderer>().material.SetColor("_PlaneColor", selectColor); Tooltips.SetVisible(VRDevice.PrimaryController, Tooltips.Location.Trigger, true); } else { Tooltips.SetVisible(VRDevice.PrimaryController, Tooltips.Location.Trigger, false); } } }
// Callback for the NavigationMode buttons. public void OnChangeNavigationMode(string buttonName) { UpdateRadioButtons(buttonName); Tooltips.HideAll(VRDevice.SecondaryController); if (options.currentNavigationMode != null) { options.currentNavigationMode.DeInit(); } switch (buttonName) { case "BiManual": OnNavMode_BiManual(); break; case "Teleport": OnNavMode_Teleport(); break; case "Orbit": OnNavMode_Orbit(); break; case "Fps": OnNavMode_Fps(); break; case "Drone": OnNavMode_Drone(); break; case "Fly": OnNavMode_Fly(); break; default: Debug.LogError("Unknown navigation mode button name was passed."); break; } HandleCommonTooltipsVisibility(); // TODO Scriptable: trouver qui accede a ca //GlobalState.currentNavigationMode = currentNavigationMode; }
public void OnSetPick() { colorOp = ColorOp.Pick; colorizeButton.Checked = false; pickButton.Checked = true; updateSelectionButton.Checked = false; Tooltips.SetText(VRDevice.PrimaryController, Tooltips.Location.Trigger, Tooltips.Action.Push, "Pick Material"); }
public override void SetTooltips() { Tooltips.SetText(VRDevice.PrimaryController, Tooltips.Location.Primary, Tooltips.Action.Push, "Pick Material"); Tooltips.SetText(VRDevice.PrimaryController, Tooltips.Location.Joystick, Tooltips.Action.HoldHorizontal, "Brush Size"); Tooltips.SetVisible(VRDevice.PrimaryController, Tooltips.Location.Trigger, false); Tooltips.SetVisible(VRDevice.PrimaryController, Tooltips.Location.Grip, false); Tooltips.SetVisible(VRDevice.PrimaryController, Tooltips.Location.Secondary, false); }
public override void SetTooltips() { Tooltips.SetText(VRDevice.PrimaryController, Tooltips.Location.Trigger, Tooltips.Action.HoldPush, "Draw"); Tooltips.SetText(VRDevice.PrimaryController, Tooltips.Location.Secondary, Tooltips.Action.Push, "Switch Tool"); Tooltips.SetText(VRDevice.PrimaryController, Tooltips.Location.Joystick, Tooltips.Action.HoldHorizontal, "Brush Size"); Tooltips.SetVisible(VRDevice.PrimaryController, Tooltips.Location.Primary, false); Tooltips.SetVisible(VRDevice.PrimaryController, Tooltips.Location.Grip, false); // TODOGRASS: tooltips for Grass. }
public void OnSetUpdateSelection() { colorOp = ColorOp.UpdateSelection; colorizeButton.Checked = false; pickButton.Checked = false; updateSelectionButton.Checked = true; Tooltips.SetText(VRDevice.PrimaryController, Tooltips.Location.Trigger, Tooltips.Action.Push, "Select Object"); UpdateMaterial(); }
public override void Init(Transform rigTransform, Transform worldTransform, Transform leftHandleTransform, Transform rightHandleTransform, Transform pivotTransform, Transform cameraTransform, Transform parametersTransform) { base.Init(rigTransform, worldTransform, leftHandleTransform, rightHandleTransform, pivotTransform, cameraTransform, parametersTransform); // Create tooltips Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Joystick, Tooltips.Action.Joystick, "Move Turn"); Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Grip, Tooltips.Action.HoldPush, "Grip World"); usedControls = UsedControls.LEFT_GRIP | UsedControls.LEFT_JOYSTICK; }
public static void SetRightHanded(bool value) { if (null != Instance.secondaryControllerDisplay && Settings.rightHanded == value) { return; } Settings.rightHanded = value; GameObject leftHandleRightController = Instance.paletteController.Find("right_controller").gameObject; GameObject leftHandleLeftController = Instance.paletteController.Find("left_controller").gameObject; GameObject rightHandleRightController = Instance.toolsController.Find("right_controller").gameObject; GameObject rightHandleLeftController = Instance.toolsController.Find("left_controller").gameObject; leftHandleLeftController.SetActive(value); leftHandleRightController.SetActive(!value); rightHandleRightController.SetActive(value); rightHandleLeftController.SetActive(!value); // Update controller's displays Instance.primaryControllerDisplay = GetPrimaryControllerTransform().Find("Canvas/Text").GetComponent <TextMeshProUGUI>(); Instance.secondaryControllerDisplay = GetSecondaryControllerTransform().Find("Canvas/Text").GetComponent <TextMeshProUGUI>(); Instance.secondaryControllerDisplay.text = ""; Instance.primaryControllerDisplay.text = ""; // Update tooltips Tooltips.HideAll(VRDevice.PrimaryController); Tooltips.HideAll(VRDevice.SecondaryController); ToolBase tool = ToolsManager.CurrentTool(); if (null != tool) { tool.SetTooltips(); } Instance.playerController.HandleCommonTooltipsVisibility(); // Move Palette Transform palette = Instance.paletteController.Find("PaletteHandle"); Vector3 currentPalettePosition = palette.localPosition; if (Settings.rightHanded) { palette.localPosition = new Vector3(-0.02f, currentPalettePosition.y, currentPalettePosition.z); } else { palette.localPosition = new Vector3(-0.2f, currentPalettePosition.y, currentPalettePosition.z); } }
public override void Init(Transform rigTransform, Transform worldTransform, Transform leftHandleTransform, Transform rightHandleTransform, Transform pivotTransform, Transform cameraTransform, Transform parametersTransform) { base.Init(rigTransform, worldTransform, leftHandleTransform, rightHandleTransform, pivotTransform, cameraTransform, parametersTransform); cameraForward = Camera.main.transform.TransformDirection(Vector3.forward).normalized; // Create tooltips Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Joystick, Tooltips.Action.Joystick, "Altitude / Strafe"); usedControls = UsedControls.LEFT_JOYSTICK | UsedControls.RIGHT_JOYSTICK; Transform drone = parameters.Find("Drone"); drone.gameObject.SetActive(true); }
public override void Init(Transform rigTransform, Transform worldTransform, Transform leftHandleTransform, Transform rightHandleTransform, Transform pivotTransform, Transform cameraTransform, Transform parametersTransform) { base.Init(rigTransform, worldTransform, leftHandleTransform, rightHandleTransform, pivotTransform, cameraTransform, parametersTransform); controller = rigTransform.GetComponent <CharacterController>(); controller.enabled = true; cameraForward = Camera.main.transform.TransformDirection(Vector3.forward).normalized; // Create tooltips Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Joystick, Tooltips.Action.Joystick, "Altitude / Strafe"); usedControls = UsedControls.LEFT_JOYSTICK | UsedControls.RIGHT_JOYSTICK | UsedControls.RIGHT_PRIMARY; Transform fps = parametersTransform.Find("FPS"); fps.gameObject.SetActive(true); }
private void Update() { // Info on the secondary controller if (null != secondaryControllerDisplay) { string infoText = worldScale < 1f ? $"Scale\n-{1f / worldScale:F2}" : $"Scale\n{worldScale:F2}"; if (settings.DisplayFPS) { UpdateFps(); infoText += $"\n\nFPS\n{Fps}"; } secondaryControllerDisplay.text = infoText; } Tooltips.UpdateOpacity(); }
public override void Init(Transform rigTransform, Transform worldTransform, Transform leftHandleTransform, Transform rightHandleTransform, Transform pivotTransform, Transform cameraTransform, Transform parametersTransform) { base.Init(rigTransform, worldTransform, leftHandleTransform, rightHandleTransform, pivotTransform, cameraTransform, parametersTransform); // Create tooltips Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Joystick, Tooltips.Action.Joystick, "Target / Turn"); usedControls = UsedControls.LEFT_JOYSTICK; Transform teleportParameters = parameters.Find("Teleport"); teleportParameters.gameObject.SetActive(true); UICheckbox lockHeight = teleportParameters.Find("LockHeight").GetComponent <UICheckbox>(); lockHeight.Checked = options.lockHeight; }
void Start() { if (!VRInput.TryGetDevices()) { Debug.LogWarning("PlayerController cannot VRInput.TryGetDevices()."); } if (vrCamera == null) { Debug.LogWarning("Cannot find 'VRCamera' game object"); } if (paletteController == null) { Debug.LogWarning("Cannot find 'PaletteController' game object"); } if (toolsController == null) { Debug.LogWarning("Cannot find 'ToolsController' game object"); } if (pivot == null) { Debug.LogWarning("Cannot find 'Pivot' game object"); } if (ray != null) { ray.gameObject.SetActive(false); } if (teleport != null) { teleport.gameObject.SetActive(false); } Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Trigger, Tooltips.Action.HoldPush, "Open Palette"); Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Primary, Tooltips.Action.Push, "Undo"); Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Secondary, Tooltips.Action.Push, "Redo"); Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Joystick, Tooltips.Action.Push, "Reset"); IsInLobby = true; // hide tooltips OnChangeNavigationMode("BiManual"); rightHanded = world.Find("Avatars"); StartCoroutine(SendPlayerTransform()); }
void Start() { if (!VRInput.TryGetDevices()) { Debug.LogWarning("PlayerController cannot VRInput.TryGetDevices()."); } if (vrCamera == null) { Debug.LogWarning("Cannot find 'VRCamera' game object"); } if (paletteController == null) { Debug.LogWarning("Cannot find 'PaletteController' game object"); } if (toolsController == null) { Debug.LogWarning("Cannot find 'ToolsController' game object"); } if (pivot == null) { Debug.LogWarning("Cannot find 'Pivot' game object"); } if (ray != null) { ray.gameObject.SetActive(false); } if (teleport != null) { teleport.gameObject.SetActive(false); } Tooltips.InitSecondaryTooltips(); IsInLobby = true; // hide tooltips OnChangeNavigationMode("BiManual"); rightHanded = world.Find("Avatars"); StartCoroutine(SendPlayerTransform()); }
public override void Init(Transform rigTransform, Transform worldTransform, Transform leftHandleTransform, Transform rightHandleTransform, Transform pivotTransform, Transform cameraTransform, Transform parametersTransform) { base.Init(rigTransform, worldTransform, leftHandleTransform, rightHandleTransform, pivotTransform, cameraTransform, parametersTransform); // reset rig rotation Vector3 up = Vector3.up; Vector3 right = Vector3.Cross(up, rig.forward).normalized; Vector3 forward = Vector3.Cross(right, Vector3.up).normalized; Matrix4x4 m = new Matrix4x4(right, up, forward, new Vector4(0, 0, 0, 1)); rig.localRotation = m.rotation; lineUI.Show(false); // Create tooltips Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Grip, Tooltips.Action.HoldPush, "Grip World"); usedControls = UsedControls.LEFT_GRIP | UsedControls.RIGHT_GRIP; }
public override void Init(Transform rigTransform, Transform worldTransform, Transform leftHandleTransform, Transform rightHandleTransform, Transform pivotTransform, Transform cameraTransform, Transform parametersTransform) { base.Init(rigTransform, worldTransform, leftHandleTransform, rightHandleTransform, pivotTransform, cameraTransform, parametersTransform); // Create tooltips Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Joystick, Tooltips.Action.Joystick, "Turn"); Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Grip, Tooltips.Action.HoldPush, "Grip Object"); // TODO: find a way to reach the current right_controller (via GlobalState???) usedControls = UsedControls.LEFT_GRIP | UsedControls.LEFT_JOYSTICK | UsedControls.RIGHT_JOYSTICK; // Activate Panel and set initial slider values. Transform orbitPanel = parametersTransform.Find("Orbit"); if (orbitPanel != null) { orbitPanel.gameObject.SetActive(true); UISlider moveSpeedSlider = orbitPanel.Find("MoveSpeed")?.GetComponent <UISlider>(); if (moveSpeedSlider != null) { moveSpeedSlider.Value = moveSpeed; } UISlider scaleSpeedSlider = orbitPanel.Find("ScaleSpeed")?.GetComponent <UISlider>(); if (scaleSpeedSlider) { scaleSpeedSlider.Value = scaleSpeed; } UISlider rotateSpeedSlider = orbitPanel.Find("RotateSpeed")?.GetComponent <UISlider>(); if (rotateSpeedSlider) { rotateSpeedSlider.Value = rotationalSpeed; } } // Activate the ray. if (ray != null) { ray.gameObject.SetActive(true); ray.SetDefaultColor(); // TODO: does not seem to work. } }
public void SetRightHanded(bool value) { inverseRightController.controllerTransform.gameObject.SetActive(!value); inverseLeftController.controllerTransform.gameObject.SetActive(!value); rightController.controllerTransform.gameObject.SetActive(value); leftController.controllerTransform.gameObject.SetActive(value); Transform toolsController = GlobalState.Instance.toolsController; Transform paletteController = GlobalState.Instance.paletteController; // Update controller's displays rightController.controllerDisplay.text = ""; inverseRightController.controllerDisplay.text = ""; leftController.controllerDisplay.text = ""; inverseLeftController.controllerDisplay.text = ""; // Update tooltips Tooltips.HideAll(VRDevice.PrimaryController); Tooltips.HideAll(VRDevice.SecondaryController); ToolBase tool = ToolsManager.CurrentTool(); if (null != tool) { tool.SetTooltips(); } GlobalState.Instance.playerController.HandleCommonTooltipsVisibility(); Transform palette = GlobalState.Instance.paletteController.Find("PaletteHandle"); if (value) { SetHolders(leftController, rightController, toolsController, paletteController, palette); } else { SetHolders(inverseRightController, inverseLeftController, toolsController, paletteController, palette); } }
public void HandleCommonTooltipsVisibility() { if (options.currentNavigationMode == null) { return; } if (IsCompatibleWithReset(options.currentNavigationMode)) { Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Joystick, Tooltips.Action.Push, "Reset", !isInLobby); } else { Tooltips.SetVisible(VRDevice.SecondaryController, Tooltips.Location.Joystick, false); } if (IsCompatibleWithPalette(options.currentNavigationMode)) { Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Trigger, Tooltips.Action.Push, "Open Palette", !isInLobby); } else { Tooltips.SetVisible(VRDevice.SecondaryController, Tooltips.Location.Trigger, false); } if (IsCompatibleWithUndoRedo(options.currentNavigationMode)) { Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Primary, Tooltips.Action.Push, "Undo", !isInLobby); Tooltips.SetText(VRDevice.SecondaryController, Tooltips.Location.Secondary, Tooltips.Action.Push, "Redo", !isInLobby); } else { Tooltips.SetVisible(VRDevice.SecondaryController, Tooltips.Location.Primary, false); Tooltips.SetVisible(VRDevice.SecondaryController, Tooltips.Location.Secondary, false); } }
protected override void Awake() { base.Awake(); if (!panel) { Debug.LogWarning("You forgot to give the Camera Panel to the Camera Tool."); } else { focalSlider = panel.Find("Focal"); focusSlider = panel.Find("Focus"); apertureSlider = panel.Find("Aperture"); enableDepthOfFieldCheckbox = panel.Find("EnableDepthOfField").gameObject.GetComponent <UICheckbox>(); showCameraFeedbackCheckbox = panel.Find("ShowFeedback").gameObject.GetComponent <UICheckbox>(); feedbackPositionningCheckbox = panel.Find("Feedback").gameObject.GetComponent <UICheckbox>(); showDopesheetCheckbox = panel.Find("ShowDopesheet").gameObject.GetComponent <UICheckbox>(); showShotManagerCheckbox = panel.Find("ShowShotManager").gameObject.GetComponent <UICheckbox>(); showCameraPreviewCheckbox = panel.Find("ShowCameraPreview").gameObject.GetComponent <UICheckbox>(); showCameraFrustumCheckbox = panel.Find("ShowFrustum").gameObject.GetComponent <UICheckbox>(); } if (!dopesheetHandle) { Debug.LogWarning("You forgot to give the Dopesheet to the Camera Tool."); } else { //dopesheet = dopesheetHandle.GetComponentInChildren<Dopesheet>(); dopesheetHandle.localScale = Vector3.zero; // si tous les tools ont une ref sur la dopesheet, qui la cache au demarrage? ToolsUIManager? dopesheetHandle.position = Vector3.zero; } if (!shotManagerHandle) { Debug.LogWarning("You forgot to give the Shot Manager to the Camera Tool."); } else { shotManagerHandle.localScale = Vector3.zero; // si tous les tools ont une ref sur le shot manager, qui la cache au demarrage? ToolsUIManager? shotManagerHandle.position = Vector3.zero; } if (!cameraPreviewHandle) { Debug.LogWarning("You forgot to give the CameraPreview to the Camera Tool."); } else { cameraPreviewWindow = cameraPreviewHandle.GetComponentInChildren <CameraPreviewWindow>(); cameraPreviewHandle.localScale = Vector3.zero; cameraPreviewHandle.position = Vector3.zero; } Init(); // Create tooltips SetTooltips(); Tooltips.SetText(VRDevice.PrimaryController, Tooltips.Location.Joystick, Tooltips.Action.HoldVertical, "Zoom"); // Camera list GlobalState.ObjectAddedEvent.AddListener(OnCameraAdded); GlobalState.ObjectRemovedEvent.AddListener(OnCameraRemoved); GlobalState.ObjectRenamedEvent.AddListener(OnCameraRenamed); SceneManager.clearSceneEvent.AddListener(OnClearScene); if (null != cameraList) { cameraList.ItemClickedEvent += OnSelectCameraItem; } cameraItemPrefab = Resources.Load <GameObject>("Prefabs/UI/CameraItem"); }
public override void OnSelectorTriggerExit(Collider other) { Tooltips.SetVisible(VRDevice.PrimaryController, Tooltips.Location.Grip, false); }