Esempio n. 1
0
        void Update()
        {
            if (!VRInput.TryGetDevices())
            {
                return;
            }

            // Device rotation
            //VRInput.GetControllerTransform(VRInput.primaryController, out Vector3 position, out Quaternion rotation);
            Transform laserTransform = GlobalState.GetControllerLaser();

            // The main cursor object always follows the controller
            // so that the collider sticks to the actual hand position.
            transform.position = laserTransform.position;
            transform.rotation = laserTransform.rotation;

            if (null != ray)
            {
                if (GlobalState.IsGrippingWorld)
                {
                    ray.gameObject.SetActive(false);
                    widgetClicked = null;
                }
                else
                {
                    HandleRaycast();
                }
            }
        }