Esempio n. 1
0
        public void OnTick(object sender, EventArgs e)
        {
            try
            {
                //long firstTime = Watch.ElapsedMilliseconds;

                GlobalSubtitle = "";
                DebugInfo      = "";

                if (!ModActive)
                {
                    Script.Wait(1);
                    return;
                }

                CheckCurrentModState();
                //----------------------------------------------------------------------------------

                if (!ModRunning)
                {
                    return;
                }

                if (DebugMode)
                {
                    UpdateDebugStuff();
                }

                if (XBoxController.IsControllerConnected())
                {
                    ProcessXBoxControllerInput();
                }

                CheckForKeysHeldDown();
                CheckForKeysReleased();

                ProcessHooks();

                if (TestAction)
                {
                    ThisWillRunEveryFrame();
                }

                //long elapsedTime = Watch.ElapsedMilliseconds - firstTime;
                //DebugInfo += "\n Loop Time(" + elapsedTime + " ms) ";

                ShowScreenInfo();
            }
            catch (Exception exc)
            {
                UI.Notify("VRope Runtime Error:\n" + GetErrorMessage(exc) + "\nMod execution halted.");
                DeleteAllHooks();
                ModRunning = false;
                ModActive  = false;
            }
        }
Esempio n. 2
0
        public static void CheckCurrentModState()
        {
            ModRunning = (Game.Player.Exists() && !FirstTime &&
                          Game.Player.IsAlive && Game.Player.CanControlCharacter);

            if (FirstTime && Game.IsScreenFadedIn)
            {
                Script.Wait(500);

                UI.Notify(MOD_NAME + " " + GetModVersion() + "\nby " + MOD_DEVELOPER, true);

                if (XBoxController.IsControllerConnected())
                {
                    UI.Notify("XBox controller detected.", false);
                }

                FirstTime = false;
            }
        }