Esempio n. 1
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 internal static void InitRasterizerState(RasterizerId id)
 {
     if (RasterizerObjects[id.Index] == null)
     {
         RasterizerObjects[id.Index] = new RasterizerState(MyRender11.Device, RasterizerStates.Data[id.Index]);
     }
 }
Esempio n. 2
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        internal static void Modify(RasterizerId id, RasterizerStateDescription desc)
        {
            RasterizerStates.Data[id.Index] = desc;
            RasterizerObjects[id.Index].Dispose();
            RasterizerObjects[id.Index] = null;

            InitRasterizerState(id);
        }
Esempio n. 3
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        static void InitializeRasterizerStates()
        {
            m_wireframeRasterizerState = MyPipelineStates.CreateRasterizerState(new RasterizerStateDescription
            {
                FillMode = FillMode.Wireframe,
                CullMode = CullMode.Back
            });

            RasterizerStateDescription desc = new RasterizerStateDescription();

            desc.FillMode = FillMode.Wireframe;
            desc.CullMode = CullMode.Back;
            m_wireframeRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc.FillMode           = FillMode.Solid;
            desc.CullMode           = CullMode.Front;
            m_invTriRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc.FillMode           = FillMode.Solid;
            desc.CullMode           = CullMode.None;
            m_nocullRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc.FillMode = FillMode.Wireframe;
            desc.CullMode = CullMode.None;
            m_nocullWireframeRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc                   = new RasterizerStateDescription();
            desc.FillMode          = FillMode.Solid;
            desc.CullMode          = CullMode.Back;
            m_linesRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc          = new RasterizerStateDescription();
            desc.FillMode = FillMode.Solid;
            desc.CullMode = CullMode.None;
            desc.IsFrontCounterClockwise = true;
            desc.DepthBias            = 20;
            desc.DepthBiasClamp       = 2;
            desc.SlopeScaledDepthBias = 4;
            m_cascadesRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc          = new RasterizerStateDescription();
            desc.FillMode = FillMode.Solid;
            desc.CullMode = CullMode.None;
            desc.IsFrontCounterClockwise = true;
            desc.DepthBias            = 25000;
            desc.DepthBiasClamp       = 2;
            desc.SlopeScaledDepthBias = 1;
            m_shadowRasterizerState   = MyPipelineStates.CreateRasterizerState(desc);

            desc.FillMode = FillMode.Solid;
            desc.CullMode = CullMode.Back;
            desc.IsFrontCounterClockwise = false;
            desc.IsScissorEnabled        = true;
            m_scissorTestRasterizerState = MyPipelineStates.CreateRasterizerState(desc);
        }
        static void InitializeRasterizerStates()
        {
            m_wireframeRasterizerState = MyPipelineStates.CreateRasterizerState(new RasterizerStateDescription
                {
                    FillMode = FillMode.Wireframe,
                    CullMode = CullMode.Back
                });

            RasterizerStateDescription desc = new RasterizerStateDescription();
            desc.FillMode = FillMode.Wireframe;
            desc.CullMode = CullMode.Back;
            m_wireframeRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc.FillMode = FillMode.Solid;
            desc.CullMode = CullMode.Front;
            m_invTriRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc.FillMode = FillMode.Solid;
            desc.CullMode = CullMode.None;
            m_nocullRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc.FillMode = FillMode.Wireframe;
            desc.CullMode = CullMode.None;
            m_nocullWireframeRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc = new RasterizerStateDescription();
            desc.FillMode = FillMode.Solid;
            desc.CullMode = CullMode.Back;
            m_linesRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc = new RasterizerStateDescription();
            desc.FillMode = FillMode.Solid;
            desc.CullMode = CullMode.None;
            desc.IsFrontCounterClockwise = true;
            desc.DepthBias = 20;
            desc.DepthBiasClamp = 2;
            desc.SlopeScaledDepthBias = 4;
            m_cascadesRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc = new RasterizerStateDescription();
            desc.FillMode = FillMode.Solid;
            desc.CullMode = CullMode.None;
            desc.IsFrontCounterClockwise = true;
            desc.DepthBias = 2500;
            desc.DepthBiasClamp = 10000;
            desc.SlopeScaledDepthBias = 4;
            m_shadowRasterizerState = MyPipelineStates.CreateRasterizerState(desc);

            desc.FillMode = FillMode.Solid;
            desc.CullMode = CullMode.Back;
            desc.IsFrontCounterClockwise = false;
            desc.IsScissorEnabled = true;
            m_scissorTestRasterizerState = MyPipelineStates.CreateRasterizerState(desc);
        }
Esempio n. 5
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        internal static RasterizerId CreateRasterizerState(RasterizerStateDescription description)
        {
            var id = new RasterizerId {
                Index = RasterizerStates.Allocate()
            };

            MyArrayHelpers.Reserve(ref RasterizerObjects, id.Index + 1);

            RasterizerStates.Data[id.Index] = description;

            InitRasterizerState(id);
            RasterizerIndices.Add(id);

            return(id);
        }
Esempio n. 6
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 internal static RasterizerState GetRasterizer(RasterizerId id)
 {
     return RasterizerObjects[id.Index];
 }
Esempio n. 7
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        internal static void Modify(RasterizerId id, RasterizerStateDescription desc)
        {
            RasterizerStates.Data[id.Index] = desc;

            InitRasterizerState(id);
        }
Esempio n. 8
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 internal static void InitRasterizerState(RasterizerId id)
 {
     if (RasterizerObjects[id.Index] != null)
     {
         RasterizerObjects[id.Index].Dispose();
         RasterizerObjects[id.Index] = null;
     }
     RasterizerObjects[id.Index] = new RasterizerState(MyRender11.Device, RasterizerStates.Data[id.Index]);
 }
Esempio n. 9
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        internal static RasterizerId CreateRasterizerState(RasterizerStateDescription description)
        {
            var id = new RasterizerId { Index = RasterizerStates.Allocate() };
            MyArrayHelpers.Reserve(ref RasterizerObjects, id.Index + 1);

            RasterizerStates.Data[id.Index] = description;

            InitRasterizerState(id);
            RasterizerIndices.Add(id);

            return id;
        }
Esempio n. 10
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        internal static void Modify(RasterizerId id, RasterizerStateDescription desc)
        {
            RasterizerStates.Data[id.Index] = desc;
            RasterizerObjects[id.Index].Dispose();
            RasterizerObjects[id.Index] = null;

            InitRasterizerState(id);
        }
Esempio n. 11
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 internal static void InitRasterizerState(RasterizerId id)
 {
     if (RasterizerObjects[id.Index] == null)
         RasterizerObjects[id.Index] = new RasterizerState(MyRender11.Device, RasterizerStates.Data[id.Index]);
 }
Esempio n. 12
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 internal static RasterizerState GetRasterizer(RasterizerId id)
 {
     return(RasterizerObjects[id.Index]);
 }
Esempio n. 13
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        internal static void Modify(RasterizerId id, RasterizerStateDescription desc)
        {
            RasterizerStates.Data[id.Index] = desc;

            InitRasterizerState(id);
        }