static void PrefetchPassSources(MyStringId id)
        {
            if (!MaterialPassSources.ContainsKey(id))
            {
                var info = new MyMaterialPassInfo();

                using (var stream = MyFileSystem.OpenRead(Path.Combine(MyFileSystem.ContentPath, MyShadersDefines.ShadersContentPath, "passes", id.ToString()), "vertex_stage.hlsl"))
                {
                    info.VertexStageTemplate = new StreamReader(stream).ReadToEnd();
                }
                using (var stream = MyFileSystem.OpenRead(Path.Combine(MyFileSystem.ContentPath, MyShadersDefines.ShadersContentPath, "passes", id.ToString()), "pixel_stage.hlsl"))
                {
                    info.PixelStageTemplate = new StreamReader(stream).ReadToEnd();
                }

                MaterialPassSources[id] = info;
            }
        }
Esempio n. 2
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        static void PrefetchPassSources(MyStringId id)
        {
            if (!MaterialPassSources.ContainsKey(id))
            {
                var info = new MyMaterialPassInfo();

                using (var stream = MyFileSystem.OpenRead(Path.Combine(MyFileSystem.ContentPath, MyShaders.ShadersContentPath, "passes", id.ToString()), "vertex_stage.hlsl"))
                {
                    info.VertexStageTemplate = new StreamReader(stream).ReadToEnd();
                }
                using (var stream = MyFileSystem.OpenRead(Path.Combine(MyFileSystem.ContentPath, MyShaders.ShadersContentPath, "passes", id.ToString()), "pixel_stage.hlsl"))
                {
                    info.PixelStageTemplate = new StreamReader(stream).ReadToEnd();
                }

                MaterialPassSources[id] = info;
            }
        }