internal static void UnloadData() { MyRenderTexturePool.ReleaseResources(); AssertStructuresEmpty(); m_prunningStructure.Clear(); m_cullingStructure.Clear(); m_manualCullingStructure.Clear(); m_shadowPrunningStructure.Clear(); m_farObjectsPrunningStructure.Clear(); m_atmospherePurunnigStructure.Clear(); m_nearObjects.Clear(); Clear(); //Remove all empty cull objects (they could be already added empty) foreach (var ro in m_renderObjects) { MyCullableRenderObject cullObject = ro.Value as MyCullableRenderObject; if (cullObject != null && cullObject.EntitiesContained == 0) { m_renderObjectsToDraw.Add(cullObject); } } foreach (var cullObject in m_renderObjectsToDraw) { m_renderObjects.Remove(cullObject.ID); cullObject.UnloadContent(); } m_renderObjectsToDraw.Clear(); System.Diagnostics.Debug.Assert(m_renderObjects.Count == 0); }
public MyOcclusionQueryIssue(MyCullableRenderObject cullObject) { CullObject = cullObject; }
public MyOcclusionQueryIssue(MyCullableRenderObject cullObject) { CullObject = cullObject; }