private void DrawGravityVectorIndicator(Vector2 centerPos, Vector3 worldGravity, MyHudTexturesEnum texture, Color color)
        {
            float hudSizeX = MyGuiManager.GetSafeFullscreenRectangle().Width / MyGuiManager.GetHudSize().X;
            float hudSizeY = MyGuiManager.GetSafeFullscreenRectangle().Height / MyGuiManager.GetHudSize().Y;

            var textureCoord   = GetTextureCoord(texture);
            var viewGravity    = Vector3.TransformNormal(worldGravity, MySector.MainCamera.ViewMatrix);
            var viewGravityLen = viewGravity.Length();

            if (!MyUtils.IsZero(viewGravityLen))
            {
                viewGravity /= viewGravityLen;
            }

            var right    = new Vector2(viewGravity.Y, viewGravity.X);
            var rightLen = right.Length();

            if (!MyUtils.IsZero(rightLen))
            {
                right /= rightLen;
            }

            var scale = Vector2.One * new Vector2(0.003f, 0.013f);

            scale.Y *= rightLen;

            VRageRender.MyRenderProxy.DrawSpriteAtlas(
                m_atlas,
                centerPos + new Vector2(viewGravity.X, -viewGravity.Y) * 0.02f,
                textureCoord.Offset,
                textureCoord.Size,
                right,
                new Vector2(hudSizeX, hudSizeY),
                color,
                scale);
        }
        private void DrawGravityVectorIndicator(Vector2 centerPos, Vector3 worldGravity, MyHudTexturesEnum texture, Color color)
        {
            float hudSizeX = MyGuiManager.GetSafeFullscreenRectangle().Width / MyGuiManager.GetHudSize().X;
            float hudSizeY = MyGuiManager.GetSafeFullscreenRectangle().Height / MyGuiManager.GetHudSize().Y;

            var textureCoord = GetTextureCoord(texture);
            var viewGravity = Vector3.TransformNormal(worldGravity, MySector.MainCamera.ViewMatrix);
            var viewGravityLen = viewGravity.Length();
            if (!MyUtils.IsZero(viewGravityLen))
                viewGravity /= viewGravityLen;

            var right = new Vector2(viewGravity.Y, viewGravity.X);
            var rightLen = right.Length();

            if (!MyUtils.IsZero(rightLen))
                right /= rightLen;

            var scale = Vector2.One * new Vector2(0.003f, 0.013f);
            scale.Y *= rightLen;

            VRageRender.MyRenderProxy.DrawSpriteAtlas(
                m_atlas,
                centerPos + new Vector2(viewGravity.X, -viewGravity.Y) * 0.02f,
                textureCoord.Offset,
                textureCoord.Size,
                right,
                new Vector2(hudSizeX, hudSizeY),
                color,
                scale);
        }