Esempio n. 1
0
        public static Matrix UnpackOrthoMatrix(ref Vector4 packed)
        {
            int w = (int)packed.W;

            return(Matrix.CreateWorld(new Vector3(packed), Base6Directions.GetVector((int)(w / 6)), Base6Directions.GetVector((int)(w % 6))));
        }
Esempio n. 2
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 public static bool IsValidBlockOrientation(Direction forward, Direction up)
 {
     return(forward <= Direction.Down && up <= Direction.Down && Vector3.Dot(Base6Directions.GetVector(forward), Base6Directions.GetVector(up)) == 0f);
 }
Esempio n. 3
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 public Matrix GetFloatMatrix()
 {
     return(Matrix.CreateWorld(new Vector3(Translation), Base6Directions.GetVector(Forward), Base6Directions.GetVector(Up)));
 }