public override void AddVRObject(VRObject obj, int id = -1) { if (id == -1) { //obj.transform.SetParent(this.transform, false); obj.id = idToAssignNext; Debug.Log("id assigned to " + idToAssignNext); VRObjectsDict.Add(idToAssignNext, obj); idToAssignNext++; } else { VRObjectsDict.Add(id, obj); } }
public override void AddVRObject(VRObject obj, int id = -1) { base.AddVRObject(obj, id); if (id != -1) { CalculateDistance(id); } else { CalculateDistance(idToAssignNext - 1); } obj.transform.GetChild(0).gameObject.GetComponent <TextMesh>().color = color; obj.transform.GetChild(0).gameObject.GetComponent <TextMesh>().text = distanceList[distanceList.Count - 1].distance.ToString(); ReloadMesh(); }
public void ReloadMesh(VRObject obj, int id) { if (vector1points.Count < 2) { vector1points.Add(obj.transform.localPosition); } else if (vector2points.Count < 2) { vector2points.Add(obj.transform.localPosition); } List <int> indices = new List <int>(); List <Vector3> vertices = new List <Vector3>(); if (vector1points.Count == 2) { vertices.Add(vector1points[0]); indices.Add(vertices.Count - 1); vertices.Add(vector1points[1]); indices.Add(vertices.Count - 1); } if (vector2points.Count == 2) { vertices.Add(vector2points[0]); indices.Add(vertices.Count - 1); vertices.Add(vector2points[1]); indices.Add(vertices.Count - 1); } meshrenderer.material = new Material(Shader.Find("Standard")); mesh.vertices = vertices.ToArray(); mesh.SetIndices(indices.ToArray(), MeshTopology.Lines, 0); meshfilter.mesh = mesh; if (vector1points.Count == 2 && vector2points.Count == 2) { CalculateAngle(); vector1points.Clear(); vector2points.Clear(); } else if (textobject) { textobject.GetComponent <TextMesh>().text = ""; } }
public override void AddVRObject(VRObject obj, int id = -1) { base.AddVRObject(obj, id); GenerateHull(); }
public override void AddVRObject(VRObject obj, int id = -1) { base.AddVRObject(obj, id); obj.transform.GetChild(0).GetComponent <TextMesh>().color = color; }
public override void AddVRObject(VRObject obj, int id) { base.AddVRObject(obj, id); ReloadMesh(obj, id); }
public abstract void AddVRObject(VRObject obj, int id);