Esempio n. 1
0
		public SavedChunkInfo(Chunk chunk)
		{
			unityPosition = chunk.transform.position;
			worldPos = chunk.Pos;
			initEmpty = chunk.initEmpty;
			hasBlocks = false;

			 for (var x = 0; x < World.ChunkSize; x++)
			 {
				 for (var y = 0; y < World.ChunkSize; y++)
				 {
					 for (var z = 0; z < World.ChunkSize; z++)
					 {
						 if (!chunk.isDefault && chunk.Blocks[x, y, z].BlockType == VoxBlockType.Empty) continue;

						 if (!chunk.Blocks[x, y, z].Modified)
							 continue;
  
						 var pos = new WorldPos(x,y,z);
						 Blocks.Add(pos, chunk.Blocks[x, y, z]);
						 hasBlocks = true;
					 }
				 }
			 }
		 }
Esempio n. 2
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		public Chunk ChunkGen(Chunk chunk)
		{
			for (var x = chunk.Pos.x; x < chunk.Pos.x + World.ChunkSize; x++)
			{
				for (var z = chunk.Pos.z; z < chunk.Pos.z + World.ChunkSize; z++)
				{
					chunk = ChunkColumnGen(chunk, x, z);
				}
			}
			return chunk;
		}
Esempio n. 3
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		public static void SaveChunk(Chunk chunk)
		{
			var save = new VoxSave(chunk);
			if (save.Blocks.Count == 0) return; 

			var path = Path.Combine(SaveLocation(chunk.World.WorldName), FileName(chunk.Pos));

			IFormatter formatter = new BinaryFormatter();
			var stream = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None);
			formatter.Serialize(stream, save);
			stream.Close();
		}
Esempio n. 4
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		public VoxSave(Chunk chunk)
		 {
			 for (var x = 0; x < World.ChunkSize; x++)
			 {
				 for (var y = 0; y < World.ChunkSize; y++)
				 {
					 for (var z = 0; z < World.ChunkSize; z++)
					 {
						 if (!chunk.Blocks[x, y, z].Modified)
							 continue;
  
						 var pos = new WorldPos(x,y,z);
						 Blocks.Add(pos, chunk.Blocks[x, y, z]);
					 }
				 }
			 }
		 }
Esempio n. 5
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		public static bool Load(Chunk chunk)
		{
			 var path = Path.Combine(SaveLocation(chunk.World.WorldName), FileName(chunk.Pos));

			if (!File.Exists(path))
				return false;

			IFormatter formatter = new BinaryFormatter();
			var stream = new FileStream(path, FileMode.Open);

			var save = (VoxSave)formatter.Deserialize(stream);

			foreach (var block in save.Blocks)
			{
				chunk.Blocks[block.Key.x, block.Key.y, block.Key.z] = block.Value;
			}

			stream.Close();
			return true;
		}
Esempio n. 6
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		public Chunk ChunkColumnGen(Chunk chunk, int x, int z)
		{
			var stoneHeight = Mathf.FloorToInt(StoneBaseHeight);
			//stoneHeight += GetNoise(x, 0, z, StoneMountainFrequency, Mathf.FloorToInt(StoneMountainHeight));

			stoneHeight += GetNoisePerlin(x + randomSeed, 0, z + randomSeed, StoneMountainFrequency, Mathf.FloorToInt(StoneMountainHeight));

			//stoneHeight += Mathf.PerlinNoise(x, z);

			if (stoneHeight < StoneMinHeight)
				stoneHeight = Mathf.FloorToInt(StoneMinHeight);

			stoneHeight += GetNoise(x + randomSeed, 0, z + randomSeed, StoneBaseNoise, Mathf.FloorToInt(StoneBaseNoiseHeight));

			var dirtHeight = stoneHeight + Mathf.FloorToInt(DirtBaseHeight);
			dirtHeight += GetNoise(x, 100, z, DirtNoise, Mathf.FloorToInt(DirtNoiseHeight));

			for (var y = chunk.Pos.y; y < chunk.Pos.y + World.ChunkSize; y++)
			{
				if (y <= stoneHeight)
				{
					//chunk.SetBlock(x - chunk.Pos.x, y - chunk.Pos.y, z - chunk.Pos.z, new Block(colorB));

					chunk.SetBlock(x - chunk.Pos.x, y - chunk.Pos.y, z - chunk.Pos.z, VoxBlockType.Default, colorB);
				}
				else if (y <= dirtHeight)
				{
					//chunk.SetBlock(x - chunk.Pos.x, y - chunk.Pos.y, z - chunk.Pos.z, new Block(colorA));
					chunk.SetBlock(x - chunk.Pos.x, y - chunk.Pos.y, z - chunk.Pos.z, VoxBlockType.Default, colorA);
				}
				else
				{
					//chunk.SetBlock(x - chunk.Pos.x, y - chunk.Pos.y, z - chunk.Pos.z, new BlockEmpty());
					chunk.SetBlock(x - chunk.Pos.x, y - chunk.Pos.y, z - chunk.Pos.z, VoxBlockType.Empty, Color.white);
				}

			}

			return chunk;
		}
Esempio n. 7
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		public virtual MeshData Blockdata(Chunk chunk, int x, int y, int z, float scale, float worldScale, MeshData meshData)
		{
			if (BlockType == VoxBlockType.Empty) return meshData;

			meshData.UseRenderDataForCol = true;

			if (!chunk.GetBlock(x, y + 1, z).IsSolid(Direction.Down))
			{
				meshData = FaceDataUp(chunk, x, y, z, scale, worldScale, meshData);
			}
			if (!chunk.GetBlock(x, y - 1, z).IsSolid(Direction.Up))
			{
				meshData = FaceDataDown(chunk, x, y, z, scale, worldScale, meshData);
			}

			if (!chunk.GetBlock(x, y, z + 1).IsSolid(Direction.South))
			{
				meshData = FaceDataNorth(chunk, x, y, z, scale, worldScale, meshData);
			}

			if (!chunk.GetBlock(x, y, z - 1).IsSolid(Direction.North))
			{
				meshData = FaceDataSouth(chunk, x, y, z, scale, worldScale, meshData);
			}

			if (!chunk.GetBlock(x + 1, y, z).IsSolid(Direction.West))
			{
				meshData = FaceDataEast(chunk, x, y, z, scale, worldScale, meshData);
			}

			if (!chunk.GetBlock(x - 1, y, z).IsSolid(Direction.East))
			{
				meshData = FaceDataWest(chunk, x, y, z, scale, worldScale, meshData);
			}

			return meshData;
		}
Esempio n. 8
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		protected virtual MeshData FaceDataWest(Chunk chunk, int x, int y, int z, float scale, float worldScale, MeshData meshData)
		{
			meshData.AddVertex(new Vector3(x * worldScale - scale, y * worldScale - scale, z * worldScale + scale), BlockColor);
			meshData.AddVertex(new Vector3(x * worldScale - scale, y * worldScale + scale, z * worldScale + scale), BlockColor);
			meshData.AddVertex(new Vector3(x * worldScale - scale, y * worldScale + scale, z * worldScale - scale), BlockColor);
			meshData.AddVertex(new Vector3(x * worldScale - scale, y * worldScale - scale, z * worldScale - scale), BlockColor);

			meshData.AddQuadTriangles();
			meshData.uv.AddRange(FaceUVs(Direction.West));

			return meshData;
		}