private void OnPlayerClimbEnded(PlayerClimbEventArgs e) { if (PlayerClimbEnded != null) { PlayerClimbEnded(this, e); } }
protected void OnClimbStarted(object sender, PlayerClimbEventArgs e) { isClimbing = true; playSpaceFalling = false; }
protected void OnClimbEnded(object sender, PlayerClimbEventArgs e) { isClimbing = false; }