protected virtual void SetupColliders() { createColliders = false; Collider[] foundColliders = VRTK_SharedMethods.GetCollidersInGameObjects(new GameObject[] { gameObject }, true, true); if (foundColliders.Length == 0) { Object defaultColliderPrefab = Resources.Load(VRTK_SDK_Bridge.GetControllerDefaultColliderPath(controllerReference.hand)); if (defaultColliderPrefab == null) { VRTK_Logger.Error(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.SDK_OBJECT_NOT_FOUND, "default collider prefab", "Controller SDK")); return; } createColliders = true; customColliderContainer = Instantiate(defaultColliderPrefab) as GameObject; customColliderContainer.transform.SetParent(transform); customColliderContainer.transform.localPosition = Vector3.zero; customColliderContainer.transform.localRotation = Quaternion.identity; customColliderContainer.transform.localScale = Vector3.one; customColliderContainer.name = VRTK_SharedMethods.GenerateVRTKObjectName(true, "Controller", "TrackedCollidersContainer"); foundColliders = VRTK_SharedMethods.GetCollidersInGameObjects(new GameObject[] { gameObject }, true, true); } trackedColliders = foundColliders; Collider[] touchColliders = interactTouch.ControllerColliders(); for (int touchColliderIndex = 0; touchColliderIndex < touchColliders.Length; touchColliderIndex++) { for (int trackedColliderIndex = 0; trackedColliderIndex < trackedColliders.Length; trackedColliderIndex++) { Physics.IgnoreCollision(touchColliders[touchColliderIndex], trackedColliders[trackedColliderIndex], true); } } }
protected virtual void CreateTouchCollider() { SDK_BaseController.ControllerHand controllerHand = VRTK_DeviceFinder.GetControllerHand(gameObject); Object defaultColliderPrefab = Resources.Load(VRTK_SDK_Bridge.GetControllerDefaultColliderPath(controllerHand)); if (customColliderContainer == null) { if (defaultColliderPrefab == null) { VRTK_Logger.Error(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.SDK_OBJECT_NOT_FOUND, "default collider prefab", "Controller SDK")); return; } controllerCollisionDetector = Instantiate(defaultColliderPrefab, transform.position, transform.rotation) as GameObject; controllerCollisionDetector.transform.SetParent(transform); controllerCollisionDetector.transform.localScale = transform.localScale; controllerCollisionDetector.name = VRTK_SharedMethods.GenerateVRTKObjectName(true, "Controller", "CollidersContainer"); destroyColliderOnDisable = true; } else { if (CustomRigidBodyIsChild()) { controllerCollisionDetector = customColliderContainer; destroyColliderOnDisable = false; } else { controllerCollisionDetector = Instantiate(customColliderContainer, transform.position, transform.rotation) as GameObject; controllerCollisionDetector.transform.SetParent(transform); controllerCollisionDetector.transform.localScale = transform.localScale; destroyColliderOnDisable = true; } } controllerCollisionDetector.AddComponent <VRTK_PlayerObject>().objectType = VRTK_PlayerObject.ObjectTypes.Collider; }
protected virtual void Awake() { destroyColliderOnDisable = false; var controllerHand = VRTK_DeviceFinder.GetControllerHand(gameObject); defaultColliderPrefab = Resources.Load(VRTK_SDK_Bridge.GetControllerDefaultColliderPath(controllerHand)); }
private void Awake() { controllerEvents = GetComponent <VRTK_ControllerEvents>(); controllerActions = GetComponent <VRTK_ControllerActions>(); VRTK_PlayerObject.SetPlayerObject(gameObject, VRTK_PlayerObject.ObjectTypes.Controller); destroyColliderOnDisable = false; defaultColliderPrefab = Resources.Load(VRTK_SDK_Bridge.GetControllerDefaultColliderPath()); }
protected virtual void Awake() { controllerEvents = GetComponent <VRTK_ControllerEvents>(); controllerActions = GetComponent <VRTK_ControllerActions>(); VRTK_PlayerObject.SetPlayerObject(gameObject, VRTK_PlayerObject.ObjectTypes.Controller); destroyColliderOnDisable = false; var controllerHand = VRTK_DeviceFinder.GetControllerHand(gameObject); defaultColliderPrefab = Resources.Load(VRTK_SDK_Bridge.GetControllerDefaultColliderPath(controllerHand)); }
// Token: 0x060015EA RID: 5610 RVA: 0x000779C8 File Offset: 0x00075BC8 protected virtual void OnEnable() { this.destroyColliderOnDisable = false; SDK_BaseController.ControllerHand controllerHand = VRTK_DeviceFinder.GetControllerHand(base.gameObject); this.defaultColliderPrefab = Resources.Load(VRTK_SDK_Bridge.GetControllerDefaultColliderPath(controllerHand)); VRTK_PlayerObject.SetPlayerObject(base.gameObject, VRTK_PlayerObject.ObjectTypes.Controller); this.triggerRumble = false; this.CreateTouchCollider(); this.CreateTouchRigidBody(); }