public static void CreateWizard() { var wiz = ScriptableWizard.DisplayWizard <RemoveSpringBoneWizard>("RemoveSpringBoneSetting", "remove"); var go = Selection.activeObject as GameObject; m_Wizard = new GameObject(); m_RemoveSpringBone = m_Wizard.AddComponent <RemoveSpringBone>(); }
public static void CreateWizard() { boneObjects = Resources.LoadAll("SpringBoneData/SpringBone"); colliderObjects = Resources.LoadAll("SpringBoneData/Collider"); var wiz = ScriptableWizard.DisplayWizard <ApplySpringBoneSetting>( "ApplySpringBoneSetting", "Apply"); GameObject go = Selection.activeObject as GameObject; m_Wizard = new GameObject(); m_RemoveSpringBone = m_Wizard.AddComponent <RemoveSpringBone>(); m_Utility = m_Wizard.AddComponent <ReflectSettingUtility>(); }