Esempio n. 1
0
        public static void Start()
        {
            String Text;

            moves  = 0;
            shifts = 0;
            Playground.RegisterKeyType();
            Dateileser datain = new Dateileser();

            GraphicEngine.currentContext = BufferedGraphicsManager.Current;
            GraphicEngine.myBuffer       = GraphicEngine.currentContext.Allocate(Playground.CreateGraphics(), Playground.DisplayRectangle);

            Text = datain.leseein();
            //GraphicEngine.initiateMap(Text, ref Playground._spieler);
            GraphicEngine.initiateMap(Text, ref Spieler);

            Engine.threadTargetStarter();
            Playground.timer1.Start();
        }
Esempio n. 2
0
        //public void End()
        //{
        //    timer1.Stop();
        //    DeRegisterKeyType();
        //    Engine.anzTargets = 0;
        //    Engine.FieldMap_2D = null;
        //    datain = null;
        //    MessageBox.Show("Winning");
        //}

        //private void Reset()
        //{
        //    threadTargetTest.Abort();
        //    timer1.Stop();
        //    DeRegisterKeyType();
        //    Engine.anzTargets = 0;
        //    Engine.FieldMap_2D = null;
        //    datain = null;
        //}

        //public void Start()
        //{
        //    String Text;
        //    RegisterKeyType();
        //    datain = new Dateileser();
        //    currentContext = BufferedGraphicsManager.Current;
        //    myBuffer = currentContext.Allocate(this.CreateGraphics(), this.DisplayRectangle);

        //    Text = datain.leseein();
        //    GraphicEngine.initiateMap(Text, ref _spieler);
        //    Engine.threadTargetStarter(out threadTargetTest);
        //    timer1.Start();
        //}

        private void OnTimer(object sender, EventArgs e)
        {
            GraphicEngine.paint(this);
            //GraphicEngine.paint(panel1);
        }