Esempio n. 1
0
        private Body GetKinectBody()
        {
            if (_sourceManager == null)
            {
                return(null);
            }

            if (_bodySource == null)
            {
                _bodySource = _sourceManager.GetComponent <VRKinectBodySource>();
            }

            if (_bodySource == null)
            {
                return(null);
            }

            Body[] kinectBodies = _bodySource.GetData();
            if (kinectBodies == null)
            {
                return(null);
            }

            var kinectBody = kinectBodies[_bodyIndex];

            return(kinectBody);
        }
Esempio n. 2
0
        void Update()
        {
            if (BodySourceManager == null)
            {
                return;
            }

            _bodyManager = BodySourceManager.GetComponent <VRKinectBodySource>();
            if (_bodyManager == null)
            {
                return;
            }

            Kinect.Body[] data = _bodyManager.GetData();
            if (data != null)
            {
                var body = ClosestBody(data);
                if (body != null)
                {
                    if (body.IsTracked)
                    {
                        Joint[0].transform.localPosition = GetVector3FromJoint(body.Joints[Kinect.JointType.Head]);
                    }
                }
            }
        }
Esempio n. 3
0
        void Update()
        {
            if (_sensor == null)
            {
                _sensor = _bodySource.Sensor;
                if (_sensor == null)
                {
                    return;
                }

                _avatars       = new GameObject[_sensor.BodyFrameSource.BodyCount];
                _activeAvatars = new bool[_sensor.BodyFrameSource.BodyCount];
            }

            Body[] kinectBodies = _bodySource.GetData();
            if (kinectBodies == null)
            {
                //Destroy all avatars that exist
                for (int bodyIndex = 0; bodyIndex < _sensor.BodyFrameSource.BodyCount; bodyIndex++)
                {
                    if (_avatars[bodyIndex] == null)
                    {
                        continue;
                    }

                    Destroy(_avatars[bodyIndex]);
                    _avatars[bodyIndex]       = null;
                    _activeAvatars[bodyIndex] = false;
                }
                return;
            }

            for (int bodyIndex = 0; bodyIndex < _sensor.BodyFrameSource.BodyCount; bodyIndex++)
            {
                if (kinectBodies[bodyIndex] != null)
                {
                    if (!_activeAvatars[bodyIndex] && kinectBodies[bodyIndex].IsTracked)
                    {
                        _avatars[bodyIndex] = Instantiate(_avatar);
                        _avatars[bodyIndex].transform.SetParent(gameObject.transform);
                        _avatars[bodyIndex].GetComponent <JointPositionControl>().SetBodyIndex(bodyIndex);
                        _avatars[bodyIndex].GetComponent <JointOrientationControl>().SetBodyIndex(bodyIndex);
                        _activeAvatars[bodyIndex] = true;
                    }
                    else if (_activeAvatars[bodyIndex] && !kinectBodies[bodyIndex].IsTracked)
                    {
                        //Destroy the avatar if it exists but the corresponding body is not being tracked
                        Destroy(_avatars[bodyIndex]);
                        _avatars[bodyIndex]       = null;
                        _activeAvatars[bodyIndex] = false;
                    }
                }
                else
                {
                    //Destroy the avatar if the body is null
                    Destroy(_avatars[bodyIndex]);
                    _avatars[bodyIndex]       = null;
                    _activeAvatars[bodyIndex] = false;
                }
            }
        }