private void GuiAction()
 {
     EditorGUI.BeginDisabledGroup(targetObject == null);
     EditorGUILayout.BeginHorizontal();
     if (GUILayout.Button("Reset Pose"))
     {
         HumanoidPoseResetter.ResetPose(targetObject);
     }
     EditorGUILayout.EndHorizontal();
     EditorGUI.EndDisabledGroup();
 }
        public static void ResetPoseFromHierarchy(MenuCommand command)
        {
            var obj = command.context as GameObject;

            HumanoidPoseResetter.ResetPose(obj);
        }