private void GuiAction() { EditorGUI.BeginDisabledGroup(targetObject == null); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Reset Pose")) { HumanoidPoseResetter.ResetPose(targetObject); } EditorGUILayout.EndHorizontal(); EditorGUI.EndDisabledGroup(); }
public static void ResetPoseFromHierarchy(MenuCommand command) { var obj = command.context as GameObject; HumanoidPoseResetter.ResetPose(obj); }