Esempio n. 1
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 private void InitLongRangeSensors()
 {
     // long range sensors
     longRangeSensorsArray [0] = new VRAVESensor(numShortRangeSensors, transform.forward * m_sensorsStart);
     longRangeSensorsArray [1] = new VRAVESensor(numShortRangeSensors + 1, longRangeSensorsArray [0].Direction);
     longRangeSensorsArray [2] = new VRAVESensor(numShortRangeSensors + 2, longRangeSensorsArray [0].Direction);
 }
Esempio n. 2
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		private void InitLongRangeSensors()
		{
			// long range sensors
			longRangeSensorsArray [0] = new VRAVESensor(numShortRangeSensors, transform.forward * m_sensorsStart);
			longRangeSensorsArray [1] = new VRAVESensor(numShortRangeSensors + 1, longRangeSensorsArray [0].Direction);
			longRangeSensorsArray [2] = new VRAVESensor(numShortRangeSensors + 2, longRangeSensorsArray [0].Direction);
		}
Esempio n. 3
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        private void InitShortRangeSensors()
        {
            // Short range sensors
            float delta = m_shortSensorAngleDelta / (numShortRangeSensors - 1);
            float angle = -(m_shortSensorAngleDelta / 2);

            for (int idx = 0; idx < numShortRangeSensors; ++idx)
            {
                Quaternion deviation = Quaternion.AngleAxis(angle, new Vector3(0, 1, 0));
                shortRangeSensorsArray [idx] = new VRAVESensor(idx, deviation * transform.forward);
                angle = angle + delta;
            }
        }
Esempio n. 4
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		private void InitShortRangeSensors()
		{
			// Short range sensors
			float delta = m_shortSensorAngleDelta / (numShortRangeSensors-1);
			float angle = -(m_shortSensorAngleDelta / 2);

			for (int idx = 0; idx < numShortRangeSensors; ++idx)
			{
				Quaternion deviation = Quaternion.AngleAxis (angle, new Vector3 (0, 1, 0));
				shortRangeSensorsArray [idx] = new VRAVESensor(idx, deviation * transform.forward);
				angle = angle + delta;
			}
		}