public virtual void onBunnyTrapAction(BunnyBehavior bunny){

		}
		public void notifyBunnyTrapAction(BunnyBehavior bunny){

			if (currentModeBeingPlayed != null) {
				currentModeBeingPlayed.onBunnyTrapAction (bunny);
			}

		}
		/// <summary>
		/// Made to allow child classes to have their own start function without
		/// overwriting the base class's Start()
		/// </summary>
		protected override void controlerStart(){

			bunnyControlling = gameObject.GetComponent<BunnyBehavior> ();

		}