Esempio n. 1
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        /// <summary>
        ///     The OnIssueOrder event delegate.
        ///     Currently used for the first style of fake clicks
        /// </summary>
        /// <param name="sender">
        ///     The sender.
        /// </param>
        /// <param name="args">
        ///     The args.
        /// </param>
        private static void OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
        {
            if (sender.IsMe &&
                (args.Order == GameObjectOrder.MoveTo || args.Order == GameObjectOrder.AttackUnit ||
                 args.Order == GameObjectOrder.AttackTo) &&
                lastOrderTime + r.NextFloat(deltaT, deltaT + .2f) < Game.Time && root.Item("Enable").IsActive() &&
                root.Item("Click Mode").GetValue <StringList>().SelectedIndex == 0)
            {
                var vect = args.TargetPosition;
                vect.Z = player.Position.Z;
                if (args.Order == GameObjectOrder.AttackUnit || args.Order == GameObjectOrder.AttackTo)
                {
                    var pos = RandomizePosition(vect);
                    if (MoveCursor)
                    {
                        MouseManager.StartPathWorld(pos);
                    }
                    ShowClick(pos, ClickType.Attack);
                }
                else
                {
                    if (MoveCursor)
                    {
                        MouseManager.StartPathWorld(vect);
                    }
                    ShowClick(vect, ClickType.Move);
                }

                lastOrderTime = Game.Time;
            }
        }
Esempio n. 2
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        /// <summary>
        ///     The OnIssueOrder event delegate.
        ///     Currently used for the first style of fake clicks
        /// </summary>
        /// <param name="sender">
        ///     The sender.
        /// </param>
        /// <param name="args">
        ///     The args.
        /// </param>
        private static void OnIssueOrder(Obj_AI_Base sender, PlayerIssueOrderEventArgs args)
        {
            if (sender.IsMe &&
                (args.Order == GameObjectOrder.MoveTo || args.Order == GameObjectOrder.AttackUnit ||
                 args.Order == GameObjectOrder.AttackTo) &&
                lastOrderTime + r.NextFloat(deltaT, deltaT + .2f) < Game.Time && root["Enable"].Cast <CheckBox>().CurrentValue&&
                root["ClickMode"].Cast <ComboBox>().CurrentValue == 0)
            {
                var vect = args.TargetPosition;
                vect.Z = player.Position.Z;
                if (args.Order == GameObjectOrder.AttackUnit || args.Order == GameObjectOrder.AttackTo)
                {
                    var pos = RandomizePosition(vect);
                    if (MoveCursor)
                    {
                        MouseManager.StartPathWorld(pos);
                    }
                    ShowClick(pos, ClickType.Attack);
                }
                else
                {
                    if (MoveCursor)
                    {
                        MouseManager.StartPathWorld(vect);
                    }
                    ShowClick(vect, ClickType.Move);
                }

                lastOrderTime = Game.Time;
            }
        }
Esempio n. 3
0
 /// <summary>
 ///     The before attack fake click.
 ///     Currently used for the second style of fake clicks
 /// </summary>
 /// <param name="args">
 ///     The args.
 /// </param>
 private static void BeforeAttackFake(AttackableUnit target, Orbwalker.PreAttackArgs args)
 {
     if (root["ClickMode"].Cast <ComboBox>().CurrentValue == 1)
     {
         var pos = RandomizePosition(args.Target.Position);
         if (MoveCursor)
         {
             MouseManager.StartPathWorld(pos);
         }
         ShowClick(pos, ClickType.Attack);
         attacking = true;
     }
 }
Esempio n. 4
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 /// <summary>
 ///     The before attack fake click.
 ///     Currently used for the second style of fake clicks
 /// </summary>
 /// <param name="args">
 ///     The args.
 /// </param>
 private static void BeforeAttackFake(Orbwalking.BeforeAttackEventArgs args)
 {
     if (root.Item("Click Mode").GetValue <StringList>().SelectedIndex == 1)
     {
         var pos = RandomizePosition(args.Target.Position);
         if (MoveCursor)
         {
             MouseManager.StartPathWorld(pos);
         }
         ShowClick(pos, ClickType.Attack);
         attacking = true;
     }
 }
Esempio n. 5
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        /// <summary>
        ///     The move fake click after attacking
        /// </summary>
        /// <param name="unit">
        ///     The unit.
        /// </param>
        /// <param name="target">
        ///     The target.
        /// </param>
        private static void AfterAttack(AttackableUnit target, EventArgs args)
        {
            attacking = false;
            var t = target as AIHeroClient;

            if (t != null)
            {
                var pos = RandomizePosition(t.Position);
                if (MoveCursor)
                {
                    MouseManager.StartPathWorld(pos);
                }
                ShowClick(pos, ClickType.Move);
            }
        }
Esempio n. 6
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        /// <summary>
        ///     The move fake click after attacking
        /// </summary>
        /// <param name="unit">
        ///     The unit.
        /// </param>
        /// <param name="target">
        ///     The target.
        /// </param>
        private static void AfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            attacking = false;
            var t = target as Obj_AI_Hero;

            if (t != null && unit.IsMe)
            {
                var pos = RandomizePosition(t.Position);
                if (MoveCursor)
                {
                    MouseManager.StartPathWorld(pos);
                }
                ShowClick(pos, ClickType.Move);
            }
        }
Esempio n. 7
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        /// <summary>
        ///     The fake click before you cast a spell
        /// </summary>
        /// <param name="s">
        ///     The Spell Book.
        /// </param>
        /// <param name="args">
        ///     The args.
        /// </param>
        private static void BeforeSpellCast(Spellbook s, SpellbookCastSpellEventArgs args)
        {
            var target = args.Target;

            if (target == null)
            {
                return;
            }

            if (target.Position.LSDistance(player.Position) >= 5f)
            {
                if (MoveCursor)
                {
                    MouseManager.StartPathWorld(args.Target.Position);
                }
                ShowClick(args.Target.Position, ClickType.Attack);
            }
        }