public static Texture2D Convert(Texture2D texture, glTFTextureTypes textureType, ColorConversion colorConversion, Material convertMaterial) { var copyTexture = TextureItem.CopyTexture(texture, TextureIO.GetColorSpace(textureType), convertMaterial); if (colorConversion != null) { copyTexture.SetPixels32(copyTexture.GetPixels32().Select(x => colorConversion(x)).ToArray()); copyTexture.Apply(); } copyTexture.name = texture.name; return(copyTexture); }
public int CopyAndGetIndex(Texture texture, RenderTextureReadWrite readWrite) { if (texture == null) { return(-1); } var index = m_textures.IndexOf(texture); if (index == -1) { // ありえない? return(-1); } // ToDo: may already exists m_exportTextures[index] = TextureItem.CopyTexture(texture, readWrite, null); return(index); }
static BytesWithMime GetBytesWithMime(Texture texture, glTFTextureTypes textureType) { #if UNITY_EDITOR var path = UnityPath.FromAsset(texture); if (path.IsUnderAssetsFolder) { if (path.Extension == ".png") { return(new BytesWithMime { Bytes = System.IO.File.ReadAllBytes(path.FullPath), Mime = "image/png", }); } } #endif return(new BytesWithMime { Bytes = TextureItem.CopyTexture(texture, TextureIO.GetColorSpace(textureType), null).EncodeToPNG(), Mime = "image/png", }); }