Esempio n. 1
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        }       //	inSlot

        /*************************************************************************/

        /**
         * Compares its two arguments for order.  Returns a negative integer,
         * zero, or a positive integer as the first argument is less than, equal
         * to, or greater than the second.
         *
         * @param obj the first object to be compared.
         * @param o2 the second object to be compared.
         * @return a negative integer, zero, or a positive integer as the
         *         first argument is less than, equal to, or greater than the
         *	       second.
         * @throws ClassCastException if the arguments' types prevent them from
         *         being compared by this Comparator.
         */
        public int CompareTo(Object obj)
        {
            MAssignmentSlot slot = (MAssignmentSlot)obj;

            //	Start Date
            int result = GetStartTime().Value.CompareTo(slot.GetStartTime());

            if (result != 0)
            {
                return(result);
            }
            //	Status
            result = slot.GetStatus() - GetStatus();
            if (result != 0)
            {
                return(result);
            }
            //	End Date
            result = GetEndTime().Value.CompareTo(slot.GetEndTime());
            if (result != 0)
            {
                return(result);
            }
            //	Name
            result = GetName().CompareTo(slot.GetName());
            if (result != 0)
            {
                return(result);
            }
            //	Description
            return(GetDescription().CompareTo(slot.GetDescription()));
        }       //	compare
Esempio n. 2
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        }       //	compare

        /**
         * Indicates whether some other object is "equal to" this
         * Comparator.
         * @param   obj   the reference object with which to compare.
         * @return  <code>true</code> only if the specified object is also
         *		a comparator and it imposes the same ordering as this
         *		comparator.
         * @see     java.lang.Object#equals(java.lang.Object)
         * @see java.lang.Object#hashCode()
         */
        public override bool Equals(Object obj)
        {
            if (obj is MAssignmentSlot)
            {
                MAssignmentSlot cmp = (MAssignmentSlot)obj;
                if (_startTime.Equals(cmp.GetStartTime()) &&
                    _endTime.Equals(cmp.GetEndTime()) &&
                    _status == cmp.GetStatus() &&
                    _name.Equals(cmp.GetName()) &&
                    _description.Equals(cmp.GetDescription()))
                {
                    return(true);
                }
            }
            return(false);
        }       //	equals
Esempio n. 3
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        }                         //	getAssignmentSlots

        /**
         *  Copy valid Slots of a day from list to clear and layout
         *  @param list list with slos of the day
         *  @param clean list with only valid slots
         */
        //@SuppressWarnings("unchecked")
        private void LayoutSlots(List <MAssignmentSlot> list, List <MAssignmentSlot> clean)
        {
            int size = list.Count;

            //	System.out.println("Start List=" + size + ", Clean=" + clean.size());
            if (size == 0)
            {
                return;
            }
            else if (size == 1)
            {
                MAssignmentSlot mas = (MAssignmentSlot)list[0];
                LayoutY(mas);
                clean.Add(mas);
                return;
            }

            //	Delete Unavailability TimeSlots when all day assigments exist
            bool allDay = false;

            for (int i = 0; !allDay && i < size; i++)
            {
                MAssignmentSlot mas = (MAssignmentSlot)list[i];
                if (mas.GetStatus() == MAssignmentSlot.STATUS_NotAvailable ||
                    mas.GetStatus() == MAssignmentSlot.STATUS_UnAvailable ||
                    mas.GetStatus() == MAssignmentSlot.STATUS_NonBusinessDay ||
                    mas.GetStatus() == MAssignmentSlot.STATUS_NotInSlotDay)
                {
                    allDay = true;
                }
            }
            if (allDay)
            {
                //	delete Time Slot
                for (int i = 0; i < list.Count; i++)
                {
                    MAssignmentSlot mas = (MAssignmentSlot)list[i];
                    if (mas.GetStatus() == MAssignmentSlot.STATUS_NotInSlotTime)
                    {
                        list.RemoveAt(i--);
                    }
                }
            }

            //	Copy & Y layout remaining
            for (int i = 0; i < list.Count; i++)
            {
                MAssignmentSlot mas = (MAssignmentSlot)list[i];
                LayoutY(mas);
                clean.Add(mas);
            }

            //	X layout
            int maxYslots = _timeSlots.Length;

            int[] xSlots = new int[maxYslots];          //	number of parallel slots
            for (int i = 0; i < list.Count; i++)
            {
                MAssignmentSlot mas = (MAssignmentSlot)list[i];
                for (int y = mas.GetYStart(); y < mas.GetYEnd(); y++)
                {
                    xSlots[y]++;
                }
            }
            //	Max parallel X Slots
            int maxXslots = 0;

            for (int y = 0; y < xSlots.Length; y++)
            {
                if (xSlots[y] > maxXslots)
                {
                    maxXslots = xSlots[y];
                }
            }
            //	Only one column
            if (maxXslots < 2)
            {
                for (int i = 0; i < list.Count; i++)
                {
                    MAssignmentSlot mas = (MAssignmentSlot)list[i];
                    mas.SetX(0, 1);
                }
                return;
            }

            ////	Create xy Matrix
            //Array [][] arr = new Array();

            //Array[][] matrix =  new Array  [maxXslots][maxYslots];
            ////	Populate Matrix first column
            //for (int y = 0; y < maxYslots; y++)
            //{
            //    ArrayList<Object> xyList = new ArrayList<Object>();
            //    matrix[0][y] = xyList;
            //    //	see if one assignment fits into slot
            //    for (int i = 0; i < list.size(); i++)
            //    {
            //        MAssignmentSlot mas = (MAssignmentSlot)list.get(i);
            //        if (y >= mas.getYStart() && y <= mas.getYEnd())
            //            xyList.add(mas);
            //    }
            //    //	initiate right columns
            //    for (int x = 1; x < maxXslots; x++)
            //        matrix[x][y] = new ArrayList<Object>();
            //}	//	for all y slots

            ///**
            // *    (AB)()	->	(B)(A)	->	(B)(A)
            // *  (BC)()	->	(BC)()	->	(B)(C)
            // *    - if the row above is empty, move the first one right
            // *  - else	- check col_1..x above and move any content if the same
            // *        - if size > 0
            // *                - if the element is is not the same as above,
            // *                    move to the first empty column on the right
            // */
            ////	if in one column cell, there is more than one, move it to the right
            //for (int y = 0; y < maxYslots; y++)
            //{
            //    //	if an element is the same as the line above, move it there
            //    if (y > 0 && matrix[0][y].size() > 0)
            //    {
            //        for (int x = 1; x < maxXslots; x++)
            //        {
            //            if (matrix[x][y-1].size() > 0)	//	above slot is not empty
            //            {
            //                Object above = matrix[x][y-1].get(0);
            //                for (int i = 0; i < matrix[x][y].size(); i++)
            //                {
            //                    if (above.equals(matrix[0][y].get(i)))	//	same - move it
            //                    {
            //                        matrix[x][y].add(matrix[0][y].get(i));
            //                        matrix[0][y].remove(i--);
            //                    }
            //                }
            //            }
            //        }
            //    }	//	if an element is the same as the line above, move it there

            //    //	we need to move items to the right
            //    if (matrix[0][y].size() > 1)
            //    {
            //        Object above = null;
            //        if (y > 0 && matrix[0][y-1].size() > 0)
            //            above = matrix[0][y-1].get(0);
            //        //
            //        for (int i = 0; matrix[0][y].size() > 1; i++)
            //        {
            //            Object move = matrix[0][y].get(i);
            //            if (!move.equals(above))	//	we can move it
            //            {
            //                for (int x = 1; move != null && x < maxXslots; x++)
            //                {
            //                    if (matrix[x][y].size() == 0)	//	found an empty slot
            //                    {
            //                        matrix[x][y].add(move);
            //                        matrix[0][y].remove(i--);
            //                        move = null;
            //                    }
            //                }
            //            }
            //        }
            //    }	//	we need to move items to the right
            //}	//	 for all y slots

            ////	go through the matrix and assign the X position
            //for (int y = 0; y < maxYslots; y++)
            //{
            //    for (int x = 0; x < maxXslots; x++)
            //    {
            //        if (matrix[x][y].size() > 0)
            //        {
            //            MAssignmentSlot mas = (MAssignmentSlot)matrix[x][y].get(0);
            //            mas.setX(x, xSlots[y]);
            //        }
            //    }
            //}
            //	clean up
            //matrix = null;
        }       //	layoutSlots