Esempio n. 1
0
        /// <summary>
        /// Removes all event handlers from the window, use this method when the windows is removed or hidden
        /// </summary>
        /// <param name="window"></param>
        public void UnregisterInventoryWindow(InventoryWindow window)
        {
            // remove all event handlers
            if (window is CharacterInventory)
            {
                var charInventory = window as CharacterInventory;
                //charInventory.EquipmentSlotClicked -= InventoryUiSlotClicked;
            }

            //window.InventorySlotClicked -= InventoryUiSlotClicked;
            window.CellMouseEnter -= InventoryUiCellMouseEnter;
            window.CellMouseLeave -= InventoryUiCellMouseLeave;
            window.CellMouseUp    -= charInventory_CellMouseUp;
            window.CellMouseDown  -= charInventory_CellMouseDown;
        }
Esempio n. 2
0
        /// <summary>
        /// Allows the inventory window to perform inventory transfers (chest - player inventory, chest - chest etc)
        /// </summary>
        /// <param name="window"></param>
        public void RegisterInventoryWindow(InventoryWindow window)
        {
            // listen character window events
            if (window is CharacterInventory)
            {
                var charInventory = window as CharacterInventory;
                //charInventory.EquipmentSlotClicked += InventoryUiSlotClicked;
            }

            // listen standart inventory events
            //window.InventorySlotClicked += InventoryUiSlotClicked;
            window.CellMouseEnter += InventoryUiCellMouseEnter;
            window.CellMouseLeave += InventoryUiCellMouseLeave;
            window.CellMouseUp    += charInventory_CellMouseUp;
            window.CellMouseDown  += charInventory_CellMouseDown;
        }