Esempio n. 1
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        /// <summary>
        /// Returns the distance of a point from a plane.
        /// </summary>
        /// <param name="plane">The plane</param>
        /// <param name="p">The point</param>
        /// <returns>The distance of the point from the plane</returns>
        public static double DistanceFromPoint(this Plane3D plane, Point3D p)
        {
            var dominator   = Vector3D.DotProduct(p - Origin, plane.Normal) - plane.D;
            var denominator = plane.Normal.Length;

            return(Math.Abs(dominator / denominator));
        }
Esempio n. 2
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        public static double IntersectLine(this Plane3D plane, Point3D p1, Point3D p2)
        {
            var l = p2 - p1;
            var t = (plane.D - Vector3D.DotProduct((Vector3D)p1, plane.Normal)) / Vector3D.DotProduct(l, plane.Normal);

            return(t);
        }
Esempio n. 3
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        /// <summary>
        /// Projects a point on the given plane.
        /// </summary>
        /// <param name="plane">The plane to project on</param>
        /// <param name="p">The point to project</param>
        /// <returns>The projection of the point on the plane.</returns>
        public static Point3D ProjectPoint(this Plane3D plane, Point3D p)
        {
            var dominator   = Vector3D.DotProduct(p - Origin, plane.Normal) - plane.D;
            var denumerator = plane.Normal.LengthSquared;
            var t           = -dominator / denumerator;

            return(p - t * plane.Normal);
        }