public void OnGestureCompleted(GestureCompletedArgs e)
        {
            gestureEvents.AddRange(e.Events);
            gestureCount++;

            if (gestureCount >= pipeThreads.Count && gestureEvents.Count > 0)
            {

                //#if (DEBUG)
                //                foreach (GestureEvent s in gestureEvents)
                //                {
                //                    Console.WriteLine("[Event] " + s.Type);
                //                }
                //#endif

                unityInterface.Invoke(new UnityModuleArgs(gestureEvents));

                gestureEvents.Clear();
                gestureCount = 0;
            }
        }
Esempio n. 2
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        public void DoWork(GestureModuleArgs e)
        {
            // Run the gesture module on the given Players
            List<GestureEvent> events = this.gestureModule.processPlayers(e.Players);
            //List<GestureEvent> events = new List<GestureEvent>();
            //events.Add(new GestureEvent("Testing"));

            GestureCompletedArgs args = new GestureCompletedArgs(events);

            //invoke main thread to send back gesture info
            completed.BeginInvoke(args, null, null);
        }