void Update() { grounded = Physics2D.Linecast(transform.position, down_bump.position, 1 << LayerMask.NameToLayer("World") | 1 << LayerMask.NameToLayer("OneWayBlock")); JumpButton = Input.GetKeyDown(KeyCode.UpArrow); Vector3 tmpv3 = transform.position; if (tmpVector3.x < 0) { tmpv3.x = tmpv3.x - 1.7f; } else { tmpv3.x = tmpv3.x + 1.7f; } //Debug.DrawLine(transform.position, tmpv3, Color.red); Debug.DrawLine(transform.position, down_bump.position); if (Input.GetKeyDown(KeyCode.Space) && !Shoot && grounded) { Shoot = true; animator.Play("shoot"); RaycastHit2D hit; if (hit = Physics2D.Linecast(transform.position, tmpv3, 1 << LayerMask.NameToLayer("Monster"))) { hit.transform.GetComponent <zombie>().HP--; } direction = Directions.NONE; shootSound.Play(); } if (grounded && JumpButton && !Shoot) { rigidbody2D.AddForce(new Vector2(0f, 220)); jumpStart.Play(); } if (rigidbody2D.velocity.x > MaxSpeed) { Vector2 newVelocity = rigidbody2D.velocity; newVelocity.x = MaxSpeed; rigidbody2D.velocity = newVelocity; } if (rigidbody2D.velocity.x < -MaxSpeed) { Vector2 newVelocity = rigidbody2D.velocity; newVelocity.x = -MaxSpeed; rigidbody2D.velocity = newVelocity; } if (!Shoot) { if (Input.GetKey(KeyCode.LeftArrow)) { tmpVector3 = transform.localScale; tmpVector3.x = -1; transform.localScale = tmpVector3; direction = Directions.LEFT; } else { if (Input.GetKey(KeyCode.RightArrow)) { tmpVector3 = transform.localScale; tmpVector3.x = 1; transform.localScale = tmpVector3; direction = Directions.RIGHT; } else { direction = Directions.NONE; } } } }
void Update() { grounded = Physics2D.Linecast(transform.position, down_bump.position, 1 << LayerMask.NameToLayer("World") | 1 << LayerMask.NameToLayer("OneWayBlock")); JumpButton=Input.GetKeyDown (KeyCode.UpArrow); Vector3 tmpv3 = transform.position; if (tmpVector3.x < 0) { tmpv3.x = tmpv3.x - 1.7f; } else { tmpv3.x = tmpv3.x + 1.7f; } //Debug.DrawLine(transform.position, tmpv3, Color.red); Debug.DrawLine(transform.position, down_bump.position); if (Input.GetKeyDown(KeyCode.Space) && !Shoot && grounded) { Shoot = true; animator.Play("shoot"); RaycastHit2D hit; if (hit=Physics2D.Linecast(transform.position, tmpv3, 1 << LayerMask.NameToLayer("Monster"))) { hit.transform.GetComponent<zombie>().HP--; } direction = Directions.NONE; shootSound.Play(); } if (grounded && JumpButton && !Shoot) { rigidbody2D.AddForce(new Vector2(0f, 220)); jumpStart.Play(); } if (rigidbody2D.velocity.x > MaxSpeed) { Vector2 newVelocity = rigidbody2D.velocity; newVelocity.x = MaxSpeed; rigidbody2D.velocity = newVelocity; } if (rigidbody2D.velocity.x < -MaxSpeed) { Vector2 newVelocity = rigidbody2D.velocity; newVelocity.x = -MaxSpeed; rigidbody2D.velocity = newVelocity; } if (!Shoot) { if (Input.GetKey(KeyCode.LeftArrow)) { tmpVector3 = transform.localScale; tmpVector3.x = -1; transform.localScale = tmpVector3; direction = Directions.LEFT; } else { if (Input.GetKey(KeyCode.RightArrow)) { tmpVector3 = transform.localScale; tmpVector3.x = 1; transform.localScale = tmpVector3; direction = Directions.RIGHT; } else { direction = Directions.NONE; } } } }