private void SocketClientDisconnected(object sender, SocketEventArgs e) { var socketClient = sender as SocketClientBase; if (socketClient != null && SocketClients.Contains(socketClient)) { SocketClients.Remove(socketClient); } OnDisconnected(e); }
protected void OnDisconnected(SocketEventArgs e) { RaiseEvent(Disconnected, e); }
protected void OnConnected(SocketEventArgs e) { RaiseEvent(Connected, e); }