private ClientGameManager() { PlayerEntities = new Dictionary<string, Entity>(); MobEntities = new Dictionary<int, Entity>(); inputPredictionManager = new InputPredictionManager(); mobFactory = new MobFactory(); }
public GameStateManager() { PlayerSaves = new Dictionary<string, PlayerSave>(); PlayerEntities = new Dictionary<string, Entity>(); Mobs = new List<Entity>(); RUIDUsernames = new BiDictionary(); mobFactory = new MobFactory(); }