private ClientGameManager()
 {
     PlayerEntities = new Dictionary<string, Entity>();
     MobEntities = new Dictionary<int, Entity>();
     inputPredictionManager = new InputPredictionManager();
     mobFactory = new MobFactory();
 }
 public GameStateManager()
 {
     PlayerSaves = new Dictionary<string, PlayerSave>();
     PlayerEntities = new Dictionary<string, Entity>();
     Mobs = new List<Entity>();
     RUIDUsernames = new BiDictionary();
     mobFactory = new MobFactory();
 }