public void StopGroup(string groupName, float fadeTime) { SoundGroup group = this.GetGroup(groupName); if (group != null) { group.StopAll(fadeTime); } }
public void StopGroup(string groupName, float fadeTime) { SoundGroup group = GetGroup(groupName); if (group == null) { return; } group.StopAll(fadeTime); }
public void StopGroup(string groupName, float fadeTime) { Debug.Log("StopGroup SoundManagerSystem. : groupName=" + groupName); SoundGroup group = GetGroup(groupName); if (group == null) { return; } group.StopAll(fadeTime); }