Esempio n. 1
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        //オブジェクトを描画する
        internal AdvGraphicObject Draw(string name, AdvGraphicOperaitonArg arg)
        {
            AdvGraphicObject obj = GetObjectCreateIfMissing(name, arg);

            obj.Draw(arg);
            return(obj);
        }
Esempio n. 2
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        //キャラクター表示更新
        public override void DoCommand(AdvEngine engine)
        {
            if (this.characterInfo.IsHide)
            {
                //表示オフの指定なので、表示キャラフェードアウト
                engine.GraphicManager.CharacterManager.FadeOut(characterInfo.Label, engine.Page.ToSkippedTime(fadeTime));
            }
            else if (CheckDrawCharacter(engine))
            {
                //グラフィック表示処理
                engine.GraphicManager.CharacterManager.DrawCharacter(
                    layerName
                    , characterInfo.Label
                    , new AdvGraphicOperaitonArg(this, this.characterInfo.Graphic.Main, fadeTime));
            }

            if (CheckNewCharacterInfo(engine))
            {
                //現在のページのキャラクター情報は上書き
                engine.Page.CharacterInfo = characterInfo;
            }

            //基本以外のコマンド引数の適用
            AdvGraphicObject obj = engine.GraphicManager.CharacterManager.FindObject(this.characterInfo.Label);

            if (obj != null)
            {
                //位置の適用(Arg4とArg5)
                obj.SetCommandPostion(this);
                //その他の適用(モーション名など)
                obj.TargetObject.SetCommandArg(this);
            }
        }
Esempio n. 3
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        public override void DoCommand(AdvEngine engine)
        {
            AdvGraphicOperaitonArg graphicOperaitonArg = new AdvGraphicOperaitonArg(this, graphic.Main, fadeTime);

            engine.GraphicManager.IsEventMode = false;
            //表示する
            if (string.IsNullOrEmpty(layerName))
            {
                engine.GraphicManager.BgManager.DrawToDefault(engine.GraphicManager.BgSpriteName, graphicOperaitonArg);
            }
            else
            {
                engine.GraphicManager.BgManager.Draw(layerName, engine.GraphicManager.BgSpriteName, graphicOperaitonArg);
            }

            //基本以外のコマンド引数の適用
            AdvGraphicObject obj = engine.GraphicManager.BgManager.FindObject(engine.GraphicManager.BgSpriteName);

            if (obj != null)
            {
                //位置の適用(Arg4とArg5)
                obj.SetCommandPostion(this);
                //その他の適用(モーション名など)
                obj.TargetObject.SetCommandArg(this);
            }
        }
Esempio n. 4
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        //初期化処理
        public override void Init(AdvGraphicObject parentObject)
        {
            base.Init(parentObject);

            //3Dモデルは自分のほうを向く
            this.transform.localEulerAngles = Vector3.up * 180;
        }
Esempio n. 5
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        //セーブデータ用のバイナリ読み込み
        public virtual void Read(BinaryReader reader)
        {
            int version = reader.ReadInt32();

            if (version < 0 || version > Version)
            {
                Debug.LogError(LanguageErrorMsg.LocalizeTextFormat(ErrorMsg.UnknownVersion, version));
                return;
            }

            reader.ReadLocalTransform(this.transform);

            int count = reader.ReadInt32();

            for (int i = 0; i < count; i++)
            {
                string         key     = reader.ReadString();
                AdvGraphicInfo graphic = null;
                reader.ReadBuffer(x => graphic = AdvGraphicInfo.ReadGraphicInfo(Engine, x));
                byte[]           buffer = reader.ReadBuffer();
                AdvGraphicObject obj    = CreateObject(key, graphic, false);
                obj.Read(buffer, graphic);
            }
            string defaulObjectName = reader.ReadString();

            DefaultObject = Find(defaulObjectName);
        }
        //セーブデータ用のバイナリ読み込み
        void ReadSaveData(BinaryReader reader)
        {
            int version = reader.ReadInt32();

            if (version <= VERSION_1)
            {
                ReadOldVersion(reader, version);
            }
            else if (version == VERSION)
            {
                this.isEventMode = reader.ReadBoolean();
                int count = reader.ReadInt32();
                for (int i = 0; i < count; i++)
                {
                    string           name            = reader.ReadString();
                    string           layerName       = reader.ReadString();
                    string           graphicDataType = reader.ReadString();
                    string           graphicKey      = reader.ReadString();
                    bool             isDefault       = reader.ReadBoolean();
                    GraphicInfoList  graphicInfo     = AdvGraphicInfoParser.FindGraphicInfo(engine, graphicDataType, graphicKey);
                    AdvGraphicLayer  layer           = FindLayer(layerName);
                    AdvGraphicObject graphic         = layer.AddObject(name, graphicInfo, isDefault);
                    graphic.Read(graphicInfo, reader);
                }
            }
            else
            {
                Debug.LogError(LanguageErrorMsg.LocalizeTextFormat(ErrorMsg.UnknownVersion, version));
            }
        }
Esempio n. 7
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        public GameObject FindTarget(AdvEffectData data)
        {
            switch (data.Target)
            {
            case AdvEffectData.TargetType.MessageWindow:
                return(MessageWindow.gameObject);

            case AdvEffectData.TargetType.Graphics:
                return(Engine.GraphicManager.gameObject);

            case AdvEffectData.TargetType.Camera:
                return(CameraRoot);

            case AdvEffectData.TargetType.Default:
            default:
            {
                AdvGraphicObject obj = engine.GraphicManager.FindObject(data.TargetName);
                if (obj != null && obj.gameObject != null)
                {
                    return(obj.gameObject);
                }
                AdvGraphicLayer layer = engine.GraphicManager.FindLayer(data.TargetName);
                if (layer != null)
                {
                    return(layer.gameObject);
                }
                Transform ui = engine.UiManager.transform.Find(data.TargetName);
                if (ui != null)
                {
                    return(ui.gameObject);
                }
                return(null);
            }
            }
        }
Esempio n. 8
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        //RenderTextureの一部を表示
        protected virtual void SetIconRenderTexture(Rect rect)
        {
            AdvGraphicObject obj = targetObject;

            if (obj.RenderTextureSpace == null)
            {
                return;
            }

            RawImage rawImage = ChangeIconComponent <RawImage>();

            if (obj.RenderTextureSpace.RenderTextureType == AdvRenderTextureMode.Image)
            {
                rawImage.material = new Material(ShaderManager.DrawByRenderTexture);
            }
            Texture texture = obj.RenderTextureSpace.RenderTexture;

            rawImage.texture = texture;
            float w = texture.width;
            float h = texture.height;

            Transform t = obj.TargetObject.transform;
//			RectTransform rectTransform = obj.TargetObject.transform as RectTransform;
//			Rect clipRect = new Rect( w/2+ imageRect.xMin, h/2-imageRect.yMax, imageRect.width, imageRect.height);

            float scaleX = t.localScale.x;
            float scaleY = t.localScale.y;

            rect.position = new Vector2(rect.position.x * scaleX, rect.position.y * scaleY);
            rect.size     = new Vector2(rect.size.x * scaleX, rect.size.y * scaleY);
//			clipRect = new Rect(clipRect.xMin + rect.xMin, clipRect.yMin + rect.yMin, rect.width, rect.height);
            rawImage.uvRect = rect.ToUvRect(w, h);
        }
Esempio n. 9
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        public override void DoCommand(AdvEngine engine)
        {
            string layer = layerName;

            if (string.IsNullOrEmpty(layer))
            {
                //レイヤー名指定なしならスプライトのデフォルトレイヤー
                layer = engine.GraphicManager.SpriteManager.DefaultLayer.name;
            }
            //表示する
            engine.GraphicManager.DrawObject(layer, label, graphicOperaitonArg);
            //			AdvGraphicObjectParticle particle = obj.TargetObject as AdvGraphicObjectParticle;
            //			particle.AddSortingOrder(sortingOrder,"");

            //基本以外のコマンド引数の適用
            AdvGraphicObject obj = engine.GraphicManager.FindObject(label);

            if (obj != null)
            {
                //位置の適用(Arg4とArg5)
                obj.SetCommandPostion(this);
                //その他の適用(モーション名など)
                obj.TargetObject.SetCommandArg(this);
            }
        }
Esempio n. 10
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        //旧バージョン(LayerManagerだったころ)のレイヤーデータ読み込み
        internal void ReadOld(BinaryReader reader)
        {
            //Transofom,Colorを空読み込み
            Vector3 pos   = new Vector3();
            Vector3 euler = new Vector3();
            Vector3 scale = new Vector3();

            UtageToolKit.ReadLocalTransform(reader, out pos, out euler, out scale);
            UtageToolKit.ReadColor(reader);

            //Tween情報を空読み込み
            int tweenCount = reader.ReadInt32();

            for (int i = 0; i < tweenCount; ++i)
            {
                AdvTweenPlayer tween = this.gameObject.AddComponent <AdvTweenPlayer>() as AdvTweenPlayer;
                tween.Read(reader, Manager.PixelsToUnits);
                Destroy(tween);
            }

            //各スプライトの読み込み
            int count = reader.ReadInt32();

            for (int i = 0; i < count; ++i)
            {
                string     name = reader.ReadString();
                GameObject go   = UtageToolKit.AddChildGameObject(this.transform, name);
                AdvGraphicObject2DSprite obj = go.AddComponent <AdvGraphicObject2DSprite>();
                obj.Init(this);
                currentGraphics.Add(name, obj);
                obj.ReadOld(reader);
            }
            //デフォルトオブジェクトを設定
            defaultObject = Find(reader.ReadString());
        }
Esempio n. 11
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        //キャラクターオブジェクトとして、特殊な表示をする
        internal AdvGraphicObject DrawCharacter(string layerName, string name, AdvGraphicOperaitonArg arg)
        {
            //既に同名のグラフィックがあるなら、そのレイヤーを取得
            AdvGraphicLayer oldLayer = null;

            foreach (var keyValue in layers)
            {
                if (keyValue.Value.IsEqualDefaultGraphicName(name))
                {
                    oldLayer = keyValue.Value;
                    break;
                }
            }

            //レイヤー名の指定がある場合、そのレイヤーを探す
            AdvGraphicLayer layer = FindLayer(layerName);

            if (layer == null)
            {
                //レイヤーがない場合は、旧レイヤーかデフォルトレイヤーを使う
                layer = (oldLayer == null) ? DefaultLayer : oldLayer;
            }

            //レイヤー変更があるか
            bool changeLayer = (oldLayer != layer && oldLayer != null);

            //レイヤー変更ないなら、描画しておわり
            if (!changeLayer)
            {
                //レイヤー上にデフォルトオブジェクトとして表示
                return(layer.DrawToDefault(name, arg));
            }

            Vector3    oldScale    = Vector3.one;
            Vector3    oldPosition = Vector3.zero;
            Quaternion oldRotation = Quaternion.identity;
            //レイヤーが変わる場合は、昔のほうを消す
            AdvGraphicObject oldObj;

            if (oldLayer.CurrentGraphics.TryGetValue(name, out oldObj))
            {
                oldScale    = oldObj.rectTransform.localScale;
                oldPosition = oldObj.rectTransform.localPosition;
                oldRotation = oldObj.rectTransform.localRotation;
                oldLayer.FadeOut(name, arg.GetSkippedFadeTime(manager.Engine));
            }

            //レイヤー上にデフォルトオブジェクトとして表示
            AdvGraphicObject obj = layer.DrawToDefault(name, arg);

            //ローカルTransform値を引き継ぐ処理
            if (!manager.ResetCharacterTransformOnChangeLayer)
            {
                obj.rectTransform.localScale    = oldScale;
                obj.rectTransform.localPosition = oldPosition;
                obj.rectTransform.localRotation = oldRotation;
            }
            return(obj);
        }
Esempio n. 12
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 //テキストに変更があった場合
 protected virtual void OnChangeText(AdvPage page)
 {
     if (!TyrSetIcon(page))
     {
         targetObject = null;
         HideIcon();
     }
 }
Esempio n. 13
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 private void OnChangeText(AdvPage page)
 {
     if (!this.TyrSetIcon(page))
     {
         this.targetObject = null;
         this.HideIcon();
     }
 }
Esempio n. 14
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 public override void Init(AdvGraphicObject parentObject)
 {
     base.Init(parentObject);
     this.AddGraphicComponentOnInit();
     if (base.GetComponent <IAdvClickEvent>() == null)
     {
         base.get_gameObject().AddComponent <AdvClickEvent>();
     }
 }
Esempio n. 15
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 internal void FadeOutAll(float fadeTime)
 {
     foreach (var obj in currentGraphics.Values)
     {
         obj.FadeOut(fadeTime);
     }
     currentGraphics.Clear();
     defaultObject = null;
 }
Esempio n. 16
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        /// <summary>
        /// クリックイベントを追加
        /// </summary>
        internal void RemoveClickEvent(string name)
        {
            AdvGraphicObject obj = FindObject(name);

            if (obj != null)
            {
                obj.RemoveClickEvent();
            }
        }
Esempio n. 17
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        //(古いバージョンのデータを読み込むときに使う)
        internal void SetDefault(string defualtSpriteName)
        {
            AdvGraphicObject obj = Find(defualtSpriteName);

            if (obj != null)
            {
                defaultObject = obj;
            }
        }
Esempio n. 18
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        IEnumerator CoDelayOut(AdvGraphicObject obj, float delay)
        {
            yield return(new WaitForSeconds(delay));

            if (obj != null)
            {
                obj.Clear();
            }
        }
Esempio n. 19
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 //クリア処理
 internal void Clear()
 {
     foreach (var obj in currentGraphics.Values)
     {
         obj.Clear();
     }
     currentGraphics.Clear();
     defaultObject = null;
 }
Esempio n. 20
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        //オブジェクトを描画する
        internal AdvGraphicObject Draw(string name, AdvGraphicOperaitonArg arg)
        {
            AdvGraphicObject obj = GetObjectCreateIfMissing(name, arg.Graphic);

            obj.Loader.LoadGraphic(arg.Graphic, () =>
            {
                obj.Draw(arg, arg.GetSkippedFadeTime(Engine));
            });
            return(obj);
        }
Esempio n. 21
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        //パーティクルを探索する
        public AdvGraphicObject FindParticle(string targetName)
        {
            AdvGraphicObject obj = Find(targetName);

            if (obj != null && obj.TargetObject is AdvGraphicObjectParticle)
            {
                return(obj);
            }
            return(null);
        }
Esempio n. 22
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        /*
         *              //RectTransformにレイヤー情報を設定
         *              internal void SetToRectTransform(RectTransform rectTransform, float defaultWitdh, float defaultHeight, float pixelsToUnits)
         *              {
         *                      float x, width;
         *                      Horizontal.GetBorderdPositionAndSize(defaultWitdh, out x, out width);
         *                      float y, height;
         *                      Vertical.GetBorderdPositionAndSize(defaultHeight, out y, out height);
         *
         *                      rectTransform.localPosition = new Vector3(x, y, Z) / pixelsToUnits;
         *                      rectTransform.SetSize(width, height);
         *                      rectTransform.localScale = Scale / pixelsToUnits;
         *              }*/

        internal void Remove(AdvGraphicObject obj)
        {
            if (currentGraphics.ContainsValue(obj))
            {
                currentGraphics.Remove(obj.name);
            }
            if (DefaultObject == obj)
            {
                DefaultObject = null;
            }
        }
Esempio n. 23
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        void FadOutParticle(AdvGraphicObject obj, AdvParticleStopType stopType)
        {
            AdvGraphicObjectParticle particle = obj.TargetObject as AdvGraphicObjectParticle;

            if (particle != null)
            {
                particle.Stop(stopType);
                fadeOutingObjets.Add(obj);
                Remove(obj);
            }
        }
Esempio n. 24
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 //デフォルトオブジェクトとして描画する
 internal AdvGraphicObject DrawToDefault(string name, AdvGraphicOperaitonArg arg)
 {
     //デフォルトオブジェクトの名前が違うなら、そのオブジェクトを消す
     if (DefaultObject != null && DefaultObject.name != name)
     {
         //フェードアウトする
         FadeOut(DefaultObject.name, arg.FadeTime);
     }
     defaultObject = GetObjectCreateIfMissing(name, arg);
     defaultObject.Draw(arg);
     return(defaultObject);
 }
Esempio n. 25
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 /// <summary>
 /// 指定の名前のグラフィックオブジェクトを検索
 /// </summary>
 internal AdvGraphicObject FindObject(string name)
 {
     foreach (var keyValue in Groups)
     {
         AdvGraphicObject obj = keyValue.Value.FindObject(name);
         if (obj != null)
         {
             return(obj);
         }
     }
     return(null);
 }
Esempio n. 26
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 public AdvGraphicObject FindFadeOutingObject(string name)
 {
     foreach (var keyValue in layers)
     {
         AdvGraphicObject obj = keyValue.Value.FindFadeOutingObject(name);
         if (obj != null)
         {
             return(obj);
         }
     }
     return(null);
 }
Esempio n. 27
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 /// <summary>
 /// 指定の名前のグラフィックオブジェクトを検索
 /// </summary>
 internal AdvGraphicObject FindObject(string name)
 {
     foreach (AdvGraphicGroup group in allGruop)
     {
         AdvGraphicObject obj = group.FindObject(name);
         if (obj != null)
         {
             return(obj);
         }
     }
     return(null);
 }
 //カラーを取得
 void ChangeColor(AdvGraphicObject obj, Color color)
 {
     if (FadeTime > 0)
     {
         Color from = obj.EffectColors.GetColor(EffectColors.Index.Color1);
         StartCoroutine(FadeColor(obj, from, color));
     }
     else
     {
         obj.EffectColors.SetColor(EffectColors.Index.Color1, color);
     }
 }
Esempio n. 29
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 //指定の名前のグラフィックオブジェクトをを探す
 internal AdvGraphicObject FindObject(string name)
 {
     foreach (AdvGraphicLayer layer in layers)
     {
         AdvGraphicObject obj = layer.Find(name);
         if (obj != null)
         {
             return(obj);
         }
     }
     return(null);
 }
 internal AdvGraphicObject FindObject(string name)
 {
     foreach (KeyValuePair <AdvLayerSettingData.LayerType, AdvGraphicGroup> pair in this.Groups)
     {
         AdvGraphicObject obj2 = pair.Value.FindObject(name);
         if (obj2 != null)
         {
             return(obj2);
         }
     }
     return(null);
 }