Esempio n. 1
0
        private void InitUI()
        {
            #region Editor and Canvas

            Debug.WriteLine("Loading canvas...");
            this.editor = new DefaultEditor();
            this.toolStripContainer1.ContentPanel.Controls.Add((Control)this.editor);

            ICanvas canvas1 = new DefaultCanvas();
            this.editor.AddCanvas(canvas1);
            this.undoRedoObj = new UndoRedo(canvas1);
            canvas1.setUndoRedoObj(this.undoRedoObj);
            canvas1.initUndoRedo();

            #endregion

            #region Toolbox

            // Initializing toolbox
            Debug.WriteLine("Loading toolbox...");
            this.toolbox = new DefaultToolbox();
            this.toolStripContainer1.TopToolStripPanel.Controls.Add((Control)this.toolbox);
            this.editor.Toolbox = toolbox;

            #endregion

            #region Tools

            // Initializing tools
            Debug.WriteLine("Loading tools...");

            this.toolbox.AddTool(new LineTool());
            this.toolbox.AddTool(new RectangleTool());
            this.toolbox.AddTool(new EllipseTool());
            this.toolbox.AddTool(new ActorTool());

            this.toolbox.AddSeparator();

            this.toolbox.AddTool(new SelectionTool());
            this.toolbox.AddTool(new DeletionTool());
            this.toolbox.AddTool(new UndoTool());
            this.toolbox.AddTool(new RedoTool());

            this.toolbox.ToolSelected += Toolbox_ToolSelected;
            this.toolbox.ToolClicked  += Toolbox_ToolClicked;
            #endregion
        }
Esempio n. 2
0
 public void setUndoRedoObj(UndoRedo undoRedoObj)
 {
     this.undoObject = undoRedoObj;
 }