/// <summary> /// Set global variable with the respective key and value /// </summary> public void SetGlobalVar(StringHash key, IntVector2 value) { Runtime.ValidateRefCounted(this); Context_SetGlobalVar_5(handle, key.Code, ref value); }
/// <summary> /// Set key frame. /// </summary> public bool SetKeyFrame(float time, IntVector2 value) { Runtime.ValidateRefCounted(this); return(ValueAnimation_SetKeyFrame5(handle, time, ref value)); }
internal static extern void Context_SetGlobalVar_5(IntPtr handle, int key, ref IntVector2 value);
internal static extern void UrhoObject_SetGlobalVar5(IntPtr handle, int key, ref IntVector2 value);
internal static extern bool ValueAnimation_SetKeyFrame5(IntPtr handle, float time, ref IntVector2 value);
internal static extern void AttributeAccessor_Set5(IntPtr handle, IntPtr ptr, ref IntVector2 src);
/// <summary> /// Set attribute by name. Return true if successfully set. /// </summary> public bool SetAttribute(string name, IntVector2 value) { Runtime.ValidateRefCounted(this); return(Serializable_SetAttribute05(handle, name, ref value)); }
internal static extern bool Serializable_SetAttribute5(IntPtr handle, uint index, ref IntVector2 value);
/// <summary> /// Set attribute by index. Return true if successfully set. /// </summary> public bool SetAttribute(uint index, IntVector2 value) { Runtime.ValidateRefCounted(this); return(Serializable_SetAttribute5(handle, index, ref value)); }
internal static extern void Material_SetShaderParameter5(IntPtr handle, string name, ref IntVector2 value);
/// <summary> /// Set shader parameter. /// </summary> public void SetShaderParameter(string name, IntVector2 value) { Runtime.ValidateRefCounted(this); Material_SetShaderParameter5(handle, name, ref value); }
/// <summary> /// Add new metadata variable or overwrite old value. /// </summary> public void AddMetadata(string name, IntVector2 value) { Runtime.ValidateRefCounted(this); ResourceWithMetadata_AddMetadata5(handle, name, ref value); }
internal static extern void ResourceWithMetadata_AddMetadata5(IntPtr handle, string name, ref IntVector2 value);
/// <summary> /// Set the attribute. /// </summary> public void Set(Serializable ptr, IntVector2 src) { Runtime.ValidateRefCounted(this); AttributeAccessor_Set5(handle, (object)ptr == null ? IntPtr.Zero : ptr.Handle, ref src); }
internal static extern void Animation_AddTrigger5(IntPtr handle, float time, bool timeIsNormalized, ref IntVector2 data);
internal static extern bool Serializable_SetAttribute05(IntPtr handle, string name, ref IntVector2 value);
/// <summary> /// Add a trigger point. /// </summary> public void AddTrigger(float time, bool timeIsNormalized, IntVector2 data) { Runtime.ValidateRefCounted(this); Animation_AddTrigger5(handle, time, timeIsNormalized, ref data); }
internal static extern void RenderPath_SetShaderParameter_5(IntPtr handle, string name, ref IntVector2 value);