Esempio n. 1
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        /// <summary>
        /// Initializes the package right after it's been "sited" into the fully-initialized Visual Studio IDE.
        /// </summary>
        protected override async System.Threading.Tasks.Task InitializeAsync(CancellationToken cancellationToken, IProgress <ServiceProgressData> progress)
        {
            Logging.WriteLine("Initializing UnrealVS extension...");

            await JoinableTaskFactory.SwitchToMainThreadAsync(cancellationToken);

            // Grab the MenuCommandService
            MenuCommandService = await GetServiceAsync(typeof(IMenuCommandService)) as OleMenuCommandService;

            // Get access to Visual Studio's DTE object.  This object has various hooks into the Visual Studio
            // shell that are useful for writing extensions.
            DTE = await GetServiceAsync(typeof(DTE)) as DTE;

            Logging.WriteLine("DTE version " + DTE.Version);

            // Get selection manager and register to receive events
            SelectionManager =
                await GetServiceAsync(typeof(SVsShellMonitorSelection)) as IVsMonitorSelection;

            SelectionManager.AdviseSelectionEvents(this, out SelectionEventsHandle);

            // Get solution and register to receive events
            SolutionManager = await GetServiceAsync(typeof(SVsSolution)) as IVsSolution2;

            UpdateUnrealLoadedStatus();
            SolutionManager.AdviseSolutionEvents(this, out SolutionEventsHandle);

            // Grab the solution build manager.  We need this in order to change certain things about the Visual
            // Studio environment, like what the active startup project is
            // Get solution build manager
            SolutionBuildManager =
                await GetServiceAsync(typeof(SVsSolutionBuildManager)) as IVsSolutionBuildManager2;

            SolutionBuildManager.AdviseUpdateSolutionEvents(this, out UpdateSolutionEventsHandle);

            // Create our command-line editor
            CommandLineEditor.Initialize();

            // Create our startup project selector
            StartupProjectSelector = new StartupProjectSelector();

            // Create 'BuildStartupProject' instance
            BuildStartupProject = new BuildStartupProject();

            // Create 'CompileSingleFile' instance
            CompileSingleFile = new CompileSingleFile();

            // Create 'GenerateProjectFiles' tools
            GenerateProjectFiles = new GenerateProjectFiles();

            // Create Batch Builder tools
            BatchBuilder.Initialize();

            // Create the project menu quick builder
            QuickBuilder = new QuickBuild();

            // Call parent implementation
            base.Initialize();

            if (DTE.Solution.IsOpen)
            {
                StartTicker();
            }
        }