public PlayerEntity(PlayerType playerType)
            : base(new Point2D(270, 430), InitaliseBounding(new Point2D(270, 430)), 1, "Player")
        {
            _grazeboxes = InitaliseBounding(new Point2D(270, 430));

            _cannonAux = 0;
            _cannonMain = 0;

            _coolDown = 0;

            _playerType = playerType;

            _movementLeft = new VectorMovement(new Velocity2D(2.0, 180));
            _movementRight = new VectorMovement(new Velocity2D(2.0, 0));
            _movementDown = new VectorMovement(new Velocity2D(2.0, 90));
            _movementUp = new VectorMovement(new Velocity2D(2.0, 270));
        }