protected override void Dispose(bool bDisposing)
        {
            base.Dispose(bDisposing);

            if (Components != null)
            {
                Components.Dispose();
                Components = null;
            }

            if (NotifyIcon != null)
            {
                NotifyIcon.Dispose();
                NotifyIcon = null;
            }

            if (Log != null)
            {
                Log.Dispose();
                Log = null;
            }

            if (UpdateMonitor != null)
            {
                UpdateMonitor.OnUpdateAvailable -= OnUpdateAvailableCallback;
                UpdateMonitor.Close();                 // prevent race condition
                UpdateMonitor = null;
            }

            if (ActivationListener != null)
            {
                ActivationListener.OnActivate -= OnActivationListenerAsyncCallback;
                ActivationListener.Stop();
                ActivationListener.Dispose();
                ActivationListener = null;
            }

            if (MainWindowInstance != null)
            {
                MainWindowInstance.ForceClose();
                MainWindowInstance = null;
            }

            if (DetectStartupProjectSettingsWindow != null)
            {
                DetectStartupProjectSettingsWindow.Close();
                DetectStartupProjectSettingsWindow = null;
            }
        }
        public ProgramApplicationContext(PerforceConnection DefaultConnection, UpdateMonitor UpdateMonitor, string ApiUrl, string DataFolder, EventWaitHandle ActivateEvent, bool bRestoreState, string UpdateSpawn, string ProjectFileName, bool bUnstable, TimestampLogWriter Log)
        {
            this.DefaultConnection = DefaultConnection;
            this.UpdateMonitor     = UpdateMonitor;
            this.ApiUrl            = ApiUrl;
            this.DataFolder        = DataFolder;
            this.CacheFolder       = Path.Combine(DataFolder, "Cache");
            this.bRestoreState     = bRestoreState;
            this.UpdateSpawn       = UpdateSpawn;
            this.bUnstable         = bUnstable;
            this.Log = Log;

            // Create the directories
            Directory.CreateDirectory(DataFolder);
            Directory.CreateDirectory(CacheFolder);

            // Make sure a synchronization context is set. We spawn a bunch of threads (eg. UpdateMonitor) at startup, and need to make sure we can post messages
            // back to the main thread at any time.
            if (SynchronizationContext.Current == null)
            {
                SynchronizationContext.SetSynchronizationContext(new WindowsFormsSynchronizationContext());
            }

            // Capture the main thread's synchronization context for callbacks
            MainThreadSynchronizationContext = WindowsFormsSynchronizationContext.Current;

            // Read the user's settings
            Settings = new UserSettings(Path.Combine(DataFolder, "UnrealGameSync.ini"));
            if (!String.IsNullOrEmpty(ProjectFileName))
            {
                string FullProjectFileName = Path.GetFullPath(ProjectFileName);
                if (!Settings.OpenProjects.Any(x => x.LocalPath != null && String.Compare(x.LocalPath, FullProjectFileName, StringComparison.InvariantCultureIgnoreCase) == 0))
                {
                    Settings.OpenProjects.Add(new UserSelectedProjectSettings(null, null, UserSelectedProjectType.Local, null, FullProjectFileName));
                }
            }

            // Update the settings to the latest version
            if (Settings.Version < UserSettingsVersion.Latest)
            {
                // Clear out the server settings for anything using the default server
                if (Settings.Version < UserSettingsVersion.DefaultServerSettings)
                {
                    for (int Idx = 0; Idx < Settings.OpenProjects.Count; Idx++)
                    {
                        Settings.OpenProjects[Idx] = UpgradeSelectedProjectSettings(Settings.OpenProjects[Idx]);
                    }
                    for (int Idx = 0; Idx < Settings.RecentProjects.Count; Idx++)
                    {
                        Settings.RecentProjects[Idx] = UpgradeSelectedProjectSettings(Settings.RecentProjects[Idx]);
                    }
                }

                // Save the new settings
                Settings.Version = UserSettingsVersion.Latest;
                Settings.Save();
            }

            // Register the update listener
            UpdateMonitor.OnUpdateAvailable += OnUpdateAvailableCallback;

            // Create the activation listener
            ActivationListener = new ActivationListener(ActivateEvent);
            ActivationListener.Start();
            ActivationListener.OnActivate += OnActivationListenerAsyncCallback;

            // Create the notification menu items
            NotifyMenu_OpenUnrealGameSync        = new ToolStripMenuItem();
            NotifyMenu_OpenUnrealGameSync.Name   = nameof(NotifyMenu_OpenUnrealGameSync);
            NotifyMenu_OpenUnrealGameSync.Size   = new Size(196, 22);
            NotifyMenu_OpenUnrealGameSync.Text   = "Open UnrealGameSync";
            NotifyMenu_OpenUnrealGameSync.Click += new EventHandler(NotifyMenu_OpenUnrealGameSync_Click);
            NotifyMenu_OpenUnrealGameSync.Font   = new Font(NotifyMenu_OpenUnrealGameSync.Font, FontStyle.Bold);

            NotifyMenu_OpenUnrealGameSync_Separator      = new ToolStripSeparator();
            NotifyMenu_OpenUnrealGameSync_Separator.Name = nameof(NotifyMenu_OpenUnrealGameSync_Separator);
            NotifyMenu_OpenUnrealGameSync_Separator.Size = new Size(193, 6);

            NotifyMenu_SyncNow        = new ToolStripMenuItem();
            NotifyMenu_SyncNow.Name   = nameof(NotifyMenu_SyncNow);
            NotifyMenu_SyncNow.Size   = new Size(196, 22);
            NotifyMenu_SyncNow.Text   = "Sync Now";
            NotifyMenu_SyncNow.Click += new EventHandler(NotifyMenu_SyncNow_Click);

            NotifyMenu_LaunchEditor        = new ToolStripMenuItem();
            NotifyMenu_LaunchEditor.Name   = nameof(NotifyMenu_LaunchEditor);
            NotifyMenu_LaunchEditor.Size   = new Size(196, 22);
            NotifyMenu_LaunchEditor.Text   = "Launch Editor";
            NotifyMenu_LaunchEditor.Click += new EventHandler(NotifyMenu_LaunchEditor_Click);

            NotifyMenu_ExitSeparator      = new ToolStripSeparator();
            NotifyMenu_ExitSeparator.Name = nameof(NotifyMenu_ExitSeparator);
            NotifyMenu_ExitSeparator.Size = new Size(193, 6);

            NotifyMenu_Exit        = new ToolStripMenuItem();
            NotifyMenu_Exit.Name   = nameof(NotifyMenu_Exit);
            NotifyMenu_Exit.Size   = new Size(196, 22);
            NotifyMenu_Exit.Text   = "Exit";
            NotifyMenu_Exit.Click += new EventHandler(NotifyMenu_Exit_Click);

            // Create the notification menu
            NotifyMenu      = new ContextMenuStrip(Components);
            NotifyMenu.Name = nameof(NotifyMenu);
            NotifyMenu.Size = new System.Drawing.Size(197, 104);
            NotifyMenu.SuspendLayout();
            NotifyMenu.Items.Add(NotifyMenu_OpenUnrealGameSync);
            NotifyMenu.Items.Add(NotifyMenu_OpenUnrealGameSync_Separator);
            NotifyMenu.Items.Add(NotifyMenu_SyncNow);
            NotifyMenu.Items.Add(NotifyMenu_LaunchEditor);
            NotifyMenu.Items.Add(NotifyMenu_ExitSeparator);
            NotifyMenu.Items.Add(NotifyMenu_Exit);
            NotifyMenu.ResumeLayout(false);

            // Create the notification icon
            NotifyIcon = new NotifyIcon(Components);
            NotifyIcon.ContextMenuStrip = NotifyMenu;
            NotifyIcon.Icon             = Properties.Resources.Icon;
            NotifyIcon.Text             = "UnrealGameSync";
            NotifyIcon.Visible          = true;
            NotifyIcon.DoubleClick     += new EventHandler(NotifyIcon_DoubleClick);
            NotifyIcon.MouseDown       += new MouseEventHandler(NotifyIcon_MouseDown);

            // Find the initial list of projects to attempt to reopen
            List <DetectProjectSettingsTask> Tasks = new List <DetectProjectSettingsTask>();

            foreach (UserSelectedProjectSettings OpenProject in Settings.OpenProjects)
            {
                BufferedTextWriter StartupLog = new BufferedTextWriter();
                StartupLog.WriteLine("Detecting settings for {0}", OpenProject);
                StartupLogs.Add(StartupLog);

                Tasks.Add(new DetectProjectSettingsTask(OpenProject, DataFolder, CacheFolder, new TimestampLogWriter(new PrefixedTextWriter("  ", StartupLog))));
            }

            // Detect settings for the project we want to open
            DetectStartupProjectSettingsTask = new DetectMultipleProjectSettingsTask(DefaultConnection, Tasks);

            DetectStartupProjectSettingsWindow = new ModalTaskWindow(DetectStartupProjectSettingsTask, "Opening Projects", "Opening projects, please wait...", FormStartPosition.CenterScreen);
            if (bRestoreState)
            {
                if (Settings.bWindowVisible)
                {
                    DetectStartupProjectSettingsWindow.Show();
                }
            }
            else
            {
                DetectStartupProjectSettingsWindow.Show();
                DetectStartupProjectSettingsWindow.Activate();
            }
            DetectStartupProjectSettingsWindow.Complete += OnDetectStartupProjectsComplete;
        }
        static void InnerMain(Mutex InstanceMutex, EventWaitHandle ActivateEvent, string[] Args)
        {
            string ServerAndPort = null;
            string UserName      = null;
            string UpdatePath    = null;

            Utility.ReadGlobalPerforceSettings(ref ServerAndPort, ref UserName, ref UpdatePath);

            List <string> RemainingArgs = new List <string>(Args);

            string UpdateSpawn;

            ParseArgument(RemainingArgs, "-updatespawn=", out UpdateSpawn);

            bool bRestoreState;

            ParseOption(RemainingArgs, "-restorestate", out bRestoreState);

            bool bUnstable;

            ParseOption(RemainingArgs, "-unstable", out bUnstable);

            string ProjectFileName;

            ParseArgument(RemainingArgs, "-project=", out ProjectFileName);

            string UpdateConfigFile = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AutoUpdate.ini");

            MergeUpdateSettings(UpdateConfigFile, ref UpdatePath, ref UpdateSpawn);

            string SyncVersionFile = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "SyncVersion.txt");

            if (File.Exists(SyncVersionFile))
            {
                try
                {
                    SyncVersion = File.ReadAllText(SyncVersionFile).Trim();
                }
                catch (Exception)
                {
                    SyncVersion = null;
                }
            }

            string DataFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "UnrealGameSync");

            Directory.CreateDirectory(DataFolder);

            using (TelemetryWriter Telemetry = new TelemetryWriter(DeploymentSettings.ApiUrl, Path.Combine(DataFolder, "Telemetry.log")))
            {
                AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;

                // Create the log file
                using (TimestampLogWriter Log = new TimestampLogWriter(new BoundedLogWriter(Path.Combine(DataFolder, "UnrealGameSync.log"))))
                {
                    Log.WriteLine("Application version: {0}", Assembly.GetExecutingAssembly().GetName().Version);
                    Log.WriteLine("Started at {0}", DateTime.Now.ToString());

                    if (ServerAndPort == null || UserName == null)
                    {
                        Log.WriteLine("Missing server settings; finding defaults.");
                        GetDefaultServerSettings(ref ServerAndPort, ref UserName, Log);
                        Utility.SaveGlobalPerforceSettings(ServerAndPort, UserName, UpdatePath);
                    }

                    PerforceConnection DefaultConnection = new PerforceConnection(UserName, null, ServerAndPort);
                    using (UpdateMonitor UpdateMonitor = new UpdateMonitor(DefaultConnection, UpdatePath))
                    {
                        ProgramApplicationContext Context = new ProgramApplicationContext(DefaultConnection, UpdateMonitor, DeploymentSettings.ApiUrl, DataFolder, ActivateEvent, bRestoreState, UpdateSpawn, ProjectFileName, bUnstable, Log);
                        Application.Run(Context);

                        if (UpdateMonitor.IsUpdateAvailable && UpdateSpawn != null)
                        {
                            InstanceMutex.Close();
                            bool bLaunchUnstable = UpdateMonitor.RelaunchUnstable ?? bUnstable;
                            Utility.SpawnProcess(UpdateSpawn, "-restorestate" + (bLaunchUnstable? " -unstable" : ""));
                        }
                    }
                }
            }
        }
Esempio n. 4
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        static void InnerMain(Mutex InstanceMutex, EventWaitHandle ActivateEvent, string[] Args)
        {
            string ServerAndPort  = null;
            string UserName       = null;
            string BaseUpdatePath = null;

            Utility.ReadGlobalPerforceSettings(ref ServerAndPort, ref UserName, ref BaseUpdatePath);

            List <string> RemainingArgs = new List <string>(Args);

            string UpdateSpawn;

            ParseArgument(RemainingArgs, "-updatespawn=", out UpdateSpawn);

            string UpdatePath;

            ParseArgument(RemainingArgs, "-updatepath=", out UpdatePath);

            bool bRestoreState;

            ParseOption(RemainingArgs, "-restorestate", out bRestoreState);

            bool bUnstable;

            ParseOption(RemainingArgs, "-unstable", out bUnstable);

            string ProjectFileName;

            ParseArgument(RemainingArgs, "-project=", out ProjectFileName);

            string Uri;

            ParseArgument(RemainingArgs, "-uri=", out Uri);

            string UpdateConfigFile = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AutoUpdate.ini");

            MergeUpdateSettings(UpdateConfigFile, ref UpdatePath, ref UpdateSpawn);

            string SyncVersionFile = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "SyncVersion.txt");

            if (File.Exists(SyncVersionFile))
            {
                try
                {
                    SyncVersion = File.ReadAllText(SyncVersionFile).Trim();
                }
                catch (Exception)
                {
                    SyncVersion = null;
                }
            }

            string DataFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "UnrealGameSync");

            Directory.CreateDirectory(DataFolder);

            // Enable TLS 1.1 and 1.2. TLS 1.0 is now deprecated and not allowed by default in NET Core servers.
            ServicePointManager.SecurityProtocol |= SecurityProtocolType.Tls11 | SecurityProtocolType.Tls12;

            // Create the log file
            using (TimestampLogWriter Log = new TimestampLogWriter(new BoundedLogWriter(Path.Combine(DataFolder, "UnrealGameSync.log"))))
            {
                Log.WriteLine("Application version: {0}", Assembly.GetExecutingAssembly().GetName().Version);
                Log.WriteLine("Started at {0}", DateTime.Now.ToString());

                string SessionId = Guid.NewGuid().ToString();
                Log.WriteLine("SessionId: {0}", SessionId);

                if (ServerAndPort == null || UserName == null)
                {
                    Log.WriteLine("Missing server settings; finding defaults.");
                    GetDefaultServerSettings(ref ServerAndPort, ref UserName, Log);
                    Utility.SaveGlobalPerforceSettings(ServerAndPort, UserName, BaseUpdatePath);
                }

                using (BoundedLogWriter TelemetryLog = new BoundedLogWriter(Path.Combine(DataFolder, "Telemetry.log")))
                {
                    TelemetryLog.WriteLine("Creating telemetry sink for session {0}", SessionId);

                    ITelemetrySink PrevTelemetrySink = Telemetry.ActiveSink;
                    using (ITelemetrySink TelemetrySink = DeploymentSettings.CreateTelemetrySink(UserName, SessionId, TelemetryLog))
                    {
                        Telemetry.ActiveSink = TelemetrySink;

                        Telemetry.SendEvent("Startup", new { User = Environment.UserName, Machine = Environment.MachineName });

                        AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;

                        PerforceConnection DefaultConnection = new PerforceConnection(UserName, null, ServerAndPort);
                        using (UpdateMonitor UpdateMonitor = new UpdateMonitor(DefaultConnection, UpdatePath))
                        {
                            ProgramApplicationContext Context = new ProgramApplicationContext(DefaultConnection, UpdateMonitor, DeploymentSettings.ApiUrl, DataFolder, ActivateEvent, bRestoreState, UpdateSpawn, ProjectFileName, bUnstable, Log, Uri);
                            Application.Run(Context);

                            if (UpdateMonitor.IsUpdateAvailable && UpdateSpawn != null)
                            {
                                InstanceMutex.Close();
                                bool bLaunchUnstable = UpdateMonitor.RelaunchUnstable ?? bUnstable;
                                Utility.SpawnProcess(UpdateSpawn, "-restorestate" + (bLaunchUnstable ? " -unstable" : ""));
                            }
                        }
                    }
                    Telemetry.ActiveSink = PrevTelemetrySink;
                }
            }
        }