Esempio n. 1
0
        public static T GetWrapper <T>(ObjectPointerDescription ptrDesc) where T : NativeWrapper
        {
            if (ptrDesc.Pointer == IntPtr.Zero)
            {
                return(null);
            }

            if (_wrappers.TryGetValue(ptrDesc.Pointer, out var result))
            {
                return(result as T);
            }

            var cppClass = Marshal.PtrToStringUTF8(ptrDesc.TypeName, ptrDesc.TypeNameLen);

            var asm  = typeof(NativeWrapper).Assembly;
            var type = asm.GetType("UnrealEngine." + cppClass);

            if (type == null)
            {
                type = typeof(T);
            }

            var ctor = type.GetConstructor(new[] { typeof(IntPtr) });

            if (ctor == null)
            {
                Ue.LogError($"Type {type.FullName} not contains constructor {type.Name}(IntPtr)");
                return(null);
            }

            var obj = ctor.Invoke(new[] { (object)ptrDesc.Pointer }) as T;

            return(obj);
        }
Esempio n. 2
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        public static string GetMetadata()
        {
            try
            {
                var classes = _gameLogicAssembly.GetTypes();
                var asmName = _gameLogicAssembly.GetName().Name;

                return(JsonConvert.SerializeObject(
                           new
                {
                    Types = classes.Select(t => new
                    {
                        Name = t.FullName.Substring(asmName.Length + 1),
                        Base = t.BaseType.Name,
                        IsManage = t.GetCustomAttribute <ManageTypeAttribute>() != null,
                        ManageClassName = t.GetCustomAttribute <ManageTypeAttribute>()?.CppTypeName ?? "",
                        Propertys = t.GetProperties().Where(PropertyConvert.FilterPropertyForEditor).Select(p => new
                        {
                            Name = p.Name,
                            Type = p.PropertyType.FullName,
                            CanEdit = PropertyConvert.CanEditPropertyInEditor(p),
                            Default = p.GetDefaultValue <object>()?.ToString() ?? ""
                        })
                    })
                }));
            }
            catch (Exception e)
            {
                Ue.LogError($"Exception:{e}\n{e.StackTrace}");
                return("");
            }
        }
Esempio n. 3
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        public static void InvokeEventById(uint eventId, IntPtr arguments, int size)
        {
            try
            {
                if (!_events.TryGetValue(eventId, out var callback))
                {
                    Ue.LogError($"Event {eventId} not found");
                    return;
                }

                var Params = ParceParams(callback.Method, arguments, size, out var isSuccess);
                if (!isSuccess)
                {
                    Ue.LogError(
                        $"Failed call event id:{eventId} sign:{callback.Method}, event have {callback.Method.GetParameters().Length} arguments, size not match");
                    return;
                }

                callback.DynamicInvoke(Params);
            }
            catch (Exception e)
            {
                Ue.LogError($"Exception:{e}\n{e.StackTrace}");
            }
        }
Esempio n. 4
0
        public static void InvokeEvent(IntPtr adress, string eventFieldName, IntPtr arguments, int size)
        {
            try
            {
                if (!_wrappers.TryGetValue(adress, out var obj))
                {
                    Ue.LogError($"Failed call event {eventFieldName}, {adress} not found");
                    return;
                }

                var method = obj.GetType().GetMethod(eventFieldName, BindingFlags.Instance | BindingFlags.NonPublic);

                if (method == null)
                {
                    Ue.LogError(
                        $"Failed call event {eventFieldName} in {adress}, event not found in {obj.GetType()}");
                    return;
                }

                var Params = ParceParams(method, arguments, size, out var isSuccess);
                if (!isSuccess)
                {
                    Ue.LogError(
                        $"Failed call method {method.Name}, method have {method.GetParameters().Length} arguments, size not match");
                    return;
                }

                method.Invoke(obj, Params);
            }
            catch (Exception e)
            {
                Ue.LogError($"Exception:{e}\n{e.StackTrace}");
            }
        }
Esempio n. 5
0
        public static string GetMetadata()
        {
            try
            {
                var classes = _gameLogicAssembly.GetTypes().Where(t => t.IsSubclassOf(typeof(UObject)));

                return(JsonConvert.SerializeObject(
                           new
                {
                    Types = classes.Select(t => new
                    {
                        Name = t.FullName,
                        Base = t.BaseType.Name,
                        Propertys = t.GetProperties().Where(PropertyConvert.FilterPropertyForEditor).Select(p => new
                        {
                            Name = p.Name,
                            Type = p.PropertyType.FullName,
                            CanEdit = PropertyConvert.CanEditPropertyInEditor(p),
                            Default = p.GetDefaultValue <object>()?.ToString() ?? ""
                        })
                    })
                }));
            }
            catch (Exception e)
            {
                Ue.LogError($"Exception:{e}\n{e.StackTrace}");
                return("");
            }
        }
Esempio n. 6
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 public static void RemoveWrapper(IntPtr adress)
 {
     if (_wrappers.Remove(adress))
     {
         Ue.LogDebug($"Free object {adress}");
     }
     else
     {
         Ue.LogWarning($"Failed free object, {adress} not found");
     }
 }
Esempio n. 7
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 static NativeManager()
 {
     try
     {
         _gameLogicAssembly = Assembly.Load(new AssemblyName("GameLogic, Version=1.0.0.0, Culture=neutral"));
     }
     catch (Exception e)
     {
         Ue.LogError(e.ToString());
     }
 }
Esempio n. 8
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 public static string GetGameLogicAssemblyName()
 {
     try
     {
         return(_gameLogicAssembly?.FullName ?? "null");
     }
     catch (Exception e)
     {
         Ue.LogError(e.ToString());
         return("");
     }
 }
Esempio n. 9
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 public static string GetVersion()
 {
     try
     {
         return(Environment.Version.ToString());
     }
     catch (Exception e)
     {
         Ue.LogError($"Exception:{e}\n{e.StackTrace}");
         return("");
     }
 }
Esempio n. 10
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 public static void ReloadGameLogicAssembly(string assemblyPath)
 {
     try
     {
         _gameLogicAssembly = AssemblyLoadContext.Default.LoadFromAssemblyPath(assemblyPath);
         _wrappers          = new Dictionary <IntPtr, object>();
     }
     catch (Exception e)
     {
         Ue.LogError(e.ToString());
     }
 }
Esempio n. 11
0
 public static string GetAssemblys()
 {
     try
     {
         var asms = AppDomain.CurrentDomain.GetAssemblies().OrderBy(x => x.FullName).Select(x => x.FullName);
         return(string.Join("\n", asms));
     }
     catch (Exception e)
     {
         Ue.LogError($"Exception:{e}\n{e.StackTrace}");
         return("");
     }
 }
Esempio n. 12
0
        public static string UpdateGameLib(string binariesPath, string guid)
        {
            try
            {
                _gameLogicAssembly =
                    AssemblyLoadContext.Default.LoadFromAssemblyPath(binariesPath + @"\HotReload\GameLogic" + guid +
                                                                     ".dll");
                _wrappers = new Dictionary <IntPtr, object>();

                return(_gameLogicAssembly?.FullName ?? "");
            }
            catch (Exception e)
            {
                Ue.LogError(e.ToString());
                return("");
            }
        }
Esempio n. 13
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        public static string InvokeStatic(string className, string methodName, string argument)
        {
            try
            {
                className = _gameLogicAssembly.GetName().Name + "." + className;
                var type = _gameLogicAssembly.GetType(className, false, true);

                if (type == null)
                {
                    Ue.LogError($"Failed call method {className}.{methodName}, type {className} id not define");
                    return(null);
                }

                var method = type.GetMethod(methodName, BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
                if (method == null)
                {
                    Ue.LogError($"Failed call method {className}.{methodName}, method not found in type {className}");
                    return(null);
                }

                var Params = method.GetParameters();
                if (Params.Length > 1)
                {
                    Ue.LogError($"Failed call method {className}.{methodName}, method have {method.GetParameters().Length} arguments, supported 0 or 1 string argument");
                    return(null);
                }

                if (Params.Length == 1 && Params[0].ParameterType != typeof(string))
                {
                    Ue.LogError($"Failed call method {className}.{methodName}, only string argument");
                    return(null);
                }

                var ags    = Params.Length == 1 ? new object[] { argument } : new object[] { };
                var result = method.Invoke(null, ags);
                return(result?.ToString());
            }
            catch (Exception e)
            {
                Ue.LogError($"Exception:{e}\n{e.StackTrace}");
                return(null);
            }
        }
Esempio n. 14
0
        public static bool AddWrapper(IntPtr adress, string dotnetTypeName)
        {
            var typeName  = JsonConvert.DeserializeObject <FDotnetTypeName>(dotnetTypeName);
            var className = _gameLogicAssembly.GetName().Name + "." + typeName.FullName;

            if (_wrappers.ContainsKey(adress))
            {
                Ue.LogWarning($"Object is already registered. Type:{className}, Adress: 0x{(long) adress:X}");
                return(false);
            }

            var type = _gameLogicAssembly.GetType(className);

            if (type == null)
            {
                Ue.LogError($"Failed create object, type {className} not found");
                return(false);
            }

            var constructor = type.GetConstructor(new[] { typeof(IntPtr) });

            if (constructor == null)
            {
                Ue.LogError($"Failed create object, type {className} not have IntPtr constructor");
                return(false);
            }

            try
            {
                var obj = constructor.Invoke(new object[] { adress });

                foreach (var prop in type.GetProperties())
                {
                    var attr = prop.GetCustomAttribute(typeof(DefaultValueAttribute)) as DefaultValueAttribute;

                    if (attr != null)
                    {
                        prop.SetValue(obj, attr.Value, null);
                    }
                }

                foreach (var prop in typeName.PropertyValue)
                {
                    var pi = obj.GetType().GetProperty(prop.Name);

                    if (pi == null)
                    {
                        Ue.LogError($"Type {className} have not {prop.Name}");
                        continue;
                    }

                    try
                    {
                        pi.SetValue(obj, Convert.ChangeType(prop.Value, pi.PropertyType), null);
                    }
                    catch
                    {
                        Ue.LogError($"Failed convert '{prop.Value}' to {pi.PropertyType.FullName} (In {className}.{prop.Name})");
                    }
                }

                _wrappers.Add(adress, obj);
            }
            catch (Exception e)
            {
                Ue.LogError($"Failed create object, exception:{e}\n{e.StackTrace}");
                return(false);
            }

            Ue.LogDebug($"Create object, Type:{className}, Adress: 0x{(long) adress:X}");
            return(true);
        }