/// <summary>Set what sound is played by this component</summary> public void SetSound(USoundBase NewSound) { CheckIsValid(); SetSound(_this.Get(), NewSound); }
/// <summary> /// Play sound client-side (so only the client will hear it) /// @param Sound - Sound to play /// @param VolumeMultiplier - Volume multiplier to apply to the sound /// @param PitchMultiplier - Pitch multiplier to apply to the sound /// </summary> public extern virtual void ClientPlaySound(USoundBase Sound, float VolumeMultiplier, float PitchMultiplier);
/// <summary>Set what sound is played by this component</summary> public extern void SetSound(USoundBase NewSound);
/// <summary> /// Play sound client-side at the specified location /// @param Sound - Sound to play /// @param Location - Location to play the sound at /// @param VolumeMultiplier - Volume multiplier to apply to the sound /// @param PitchMultiplier - Pitch multiplier to apply to the sound /// </summary> public extern virtual void ClientPlaySoundAtLocation(USoundBase Sound, FVector Location, float VolumeMultiplier, float PitchMultiplier);