/// <summary>Tries to spawn the player's pawn at a specific location</summary> public void RestartPlayerAtTransform(AController NewPlayer, FTransform SpawnTransform) { CheckIsValid(); RestartPlayerAtTransform(_this.Get(), NewPlayer, ref SpawnTransform); }
extern static void RestartPlayerAtTransform(IntPtr _this, IntPtr NewPlayer, ref FTransform SpawnTransform);
/// <summary> /// <para>Called when an instance of this class is placed (in editor) or spawned. </para> /// <param name="Transform">The transform the actor was constructed at. </param> /// </summary> public override void OnConstruction(FTransform Transform) { }