Esempio n. 1
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/// <summary>Tries to spawn the player's pawn at a specific location</summary>
        public void RestartPlayerAtTransform(AController NewPlayer, FTransform SpawnTransform)
        {
            CheckIsValid();
            RestartPlayerAtTransform(_this.Get(), NewPlayer, ref SpawnTransform);
        }
Esempio n. 2
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 extern static void RestartPlayerAtTransform(IntPtr _this, IntPtr NewPlayer, ref FTransform SpawnTransform);
Esempio n. 3
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 /// <summary>
 /// <para>Called when an instance of this class is placed (in editor) or spawned. </para>
 /// <param name="Transform">The transform the actor was constructed at. </param>
 /// </summary>
 public override void OnConstruction(FTransform Transform)
 {
 }